I have the same Problem. Tried many shaders working on Jk2/JK3 and q3, but none is working on ET.
My last try was this one, but also without fog.
Anybody knows working water-shader with fog within ?
textures/liquids/my_water
{
qer_editorimage textures/liquids_sd/siwa_water.tga
qer_trans .4
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm nonopaque
surfaceparm water
surfaceparm nomarks
surfaceparm fog
q3map_material Water
q3map_nolightmap
q3map_onlyvertexlighting
waterfogvars ( 0.11 0.13 0.15 ) 512
cull disable
nopicmip
{
map textures/liquids_sd/siwa_water.tga
blendFunc GL_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
rgbGen exactVertex
alphaGen const 0.8
tcMod turb 0 0.01 0.01 0.01
tcMod scroll -0.005 -0.001
tcMod scale 2 2
}
{
map textures/liquids_sd/siwa_shimshim1.tga
blendFunc GL_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
tcGen environment
alphaGen const 0.7
tcMod turb 0 0.01 0.001 0.01
tcMod scroll 0.001 0.002
tcMod scale 0.5 0.5
}
}