Watch Brink's Gameplay Videos in High Definition


(SockDog) #21

Aren’t I glad I didn’t move onto discussing the implications of him wearing only one shoe. That would be embarrassing. :o


(Floris) #22

[QUOTE=Rahdo;203010]double D’oh!!! you’re of course right. i should know better.

/slaps self upside head :o[/QUOTE]

Sometimes I wonder who’s developing what here.

Just kidding :wink:


(BioSnark) #23

[quote=Joe999;202987]in case some missed this on that page, here’s it injected into ur eyes :smiley:
[image cut]
[/quote]

Speaking of that image, I noticed that in the e3 trailers the only dodge locki ever does is a slide. Are there other dodges being considered like that depicted in the concept box art?


(ThunderWank) #24

[QUOTE=Joe999;202987]in case some missed this on that page, here’s it injected into ur eyes :smiley:

[/QUOTE]

I must say that is some of the best box art I have ever seen.
Eye catching yet remains aesthetically pleasing.

I really hope they opt for something like this over the generic action man pose on black.

Oh and what not to do:


(darthmob) #25

[QUOTE=ThunderWank;203180]I must say that is some of the best box art I have ever seen.
Eye catching yet remains aesthetically pleasing.[/QUOTE]Are you serious? I thought it was a joke photoshopped by someone and put on the internet. That poor guy looks like he has been starving for weeks and running with sandals is never a good idea.

I like the blue color and the whatdoyoucallit tower in the background though.


(Rahdo) #26

Slide is our main one. We talked about doing more, but in the end, a lot of them just end up being fancy gun ballet for it’s own sake, since they don’t actually help you that much in game. Whereas a slide is very powerful by making you half as tall while still moving full speed and having full aiming and shooting. A skinny body type player who’s master sliding is very dangerous :slight_smile:


(RoryGreen) #27

You can download an HD version of the Brink gameplay videos here: http://www.gametrailers.com/game/brink/11373. Choose to watch the video in hd and then click the download button below the video, then choose the format (.mov/.wmv)


(badman) #28

You can also download the flvs from Voodoo Extreme and just rename the extension to avi for H.264 goodness. :smiley:


(tokamak) #29

[QUOTE=ThunderWank;203180]

I must say that is some of the best box art I have ever seen.
Eye catching yet remains aesthetically pleasing.

I really hope they opt for something like this over the generic action man pose on black.

Oh and what not to do:

[/QUOTE]

Couldn’t agree more. That artwork is brilliant. No other game has that.

And yes ME2 is terrible. Cliché’d and ugly.


(Ragoo) #30

I love all that light blue you use , such an ingenious design choice :slight_smile:


(tokamak) #31

Aw not even a tiny wall-jump? In games like UT3 (or even back to 2003) it’s brilliant to get away from a wall and avoid the splash damage from explosives that way.


(Rahdo) #32

Note I said slide is our main one :slight_smile:


(tokamak) #33

How does that slide thing work anyway? Is it possible to spam all the way through a map?


(RoryGreen) #34

720p resolution videos now up at videogamer.com - http://www.videogamer.com/videos/brink_an_objective_perspective_container_city_preview_part_1.html


(Bezzy) #35

At one point in test, yes :D. People used it almost exclusively. You saw how long people were sliding in the video? Yeah. That’s not going to happen unless they accrue velocity some other way.

Now it’s toned down a bit so that overall, there’s not much benefit on the flat (though it’s useful for carrying velocity over medium length obstacles, after a vault) and is much more about ducking out of the way of fire or ramming up next to an obfuscating wall if you see trouble coming (note, we don’t do magnetic wall stuff). Still definitely useful - just not game breakingly so.

Also, there’s a little bit of perpendicular acceleration available in the slide (same sort of amount you get in air), so although you can’t accelerate faster during the move, you still feel a bit more in control, or you can slow down to break out of the move faster (though you have to commit to the move for a minimum amount of time).


(stealth6) #36

lol reminds me of old playstation games like crash bandicoot, where you just spam actions keys to move faster :smiley:


(Rahdo) #37

Slide is basically hitting the crouch button while sprinting. You can spam them like crazy, but on the whole, you’ll end up being a little slower that just sprinting normally. It’s really there as a defensive maneuver (smaller low target), to get under low things, and as a melee attack…


(Dormamu) #38

can we see this on the next Brink movie release? An enemy sliding to see how hard it is to hit him. And, can you ask Locki to show us some crouch+shoot moves, it will be great to see. THX in advance :smiley:


(ThunderWank) #39

Oh god no…

Please if you ever listen to me about anything please listen to this.

DO NOT MAKE SLIDING A MELEE ATTACK.

And if you do, not a one hit kill.

If so it becomes the prefered weapon of choice, and can even be game breaking. Look to the Fear 2 multiplayer for an example. Honestly when playing that game a soldier with heavy armor, max med packs and NO weapons is the best class. The slide out powers nearly every gun in that game. Personally I think the inclusion of it as a melee attcak is rediculous to begin with. I mean honestly what kind of idiot is going to slide tackle some one in the midst of a battle. Perhaps allowing it to blur the enemies vision but cause no damage would be acceptable, but the fact is it should not be the beastly one hit kill of FEAR 2.

shudders


(tokamak) #40

It should just be a very, very risky melee attack. Sliding up someone’s behind* should knock him out right away, but sliding with low velocity up front shouldn’t do much.

*could’ve formulated that better.