@GatoCommodore said:
@STARRYSOCK said:
@GatoCommodore said:
its not even that hard getting credits
people who whine about it either keep quitting before match is finished, or too impatient.
“Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well.”
It’s a game though. Like I said, I’ve never had an issue buying things in this game, I just don’t really understand why everything is as expensive as it is. Sure, you can unlock a merc in a week if you do your missions, but why does the same need to be such a grind for people who only want a casual experience?
The main issue I had was how expensive the irl alternatives are though. I just don’t understand why 3 unremarkable cards are worth 30$. They’d probably make more if players weren’t scared away from the price anyways. It’s like, I can sell a paperclip for 100$ and maybe 10 people will buy it. Or I could cell it for 10 cents and have 10,000 people buy it because the price isn’t as insane, it’s actually reasonable for what you’re getting. The 3 obsidians are just one example, but it seems a bit silly to me how expensive things are in this game for really no reason.
It’s not a luxury purse brand, it’s a slowly dying game.
well dirty bomb is not exactly a casual game but, youre right.
they could trim out the prices on store items so you can easily buy stuff like cases since its an RNG
but i think there are reason for making the mercs a bit expensive.
i remember a game called Steel Ocean (its World of warship, but its better since its not P2W and they got submarines)
i got in the game early with people i know in the clan in my school, people can buy ships easily since its pretty cheap and people are happy with that
one of the game downfall was caused by people got bored having everything in the game and decided its not fun anymore, so they left.
what im trying to pull is nowadays people wants something to do or grind instead just enjoying the gameplay after having everything.
I understand they want to add a feeling of progression. But I feel there would be a better way to do that, rather than the current method, which is in the top 3 player reported issues list almost every week.
Besides, even then that only explains merc costs in credits. It doesn’t explain why the monetary alternatives are all so expensive, when SD would probably get more customers if they used a more reasonable price.
@CO_Grit said:
I will agree those Obsidian prices are a bit steep, but I also understand they’re a “luxury” item in their own way.
Yeah but, like I said, this isn’t a brand-name fashion company. SD isn’t going to draw in anyone by having super exclusive cards. It’s a slowly dying game on steam.
I mean, sure they want to be special, but who really cares in the end when you could be making so much more when players aren’t scared away from the prices.
I bought them anyways because I wanted to support SD. If I didn’t care about SD though, there’s no way I would have bought them