Wasting MONEY or Wasting TIME - prices, income.


(SlyFirefly) #1

Good day!

I haven’t been playing “Dirty Bomb” for long time but I already like this game! I hope that it will be improved and improved but now I see some very annoying disadvantages.
I apologize in advance for slightly broken English.

The player earns money very slowly. Indecently slowly. Even if player was doing him best he get abusively
little money. Nobody wants to lay oneself out for pittance. Moreover - you can play as not-purchased character only during rotation. Yes, it let you fight as one of other mercs. But if you are not sure about purchase of some merc you can’t even take a walk in shooting range (mercs in their turn are very expensive). I

I understand, why it is so. Every free-to-play game have to make players waste their money in different ways. Probably, you should add some paid passes for some competitions (I don’t speak about Ranked matches now). Or you can give some prizes for “generosity”. I mean, for example, some cool exclusive skins. It would be nice to take something special for your favorite mercs as premium. Also it can be some sprays. I didn’t notice sprays in the game now, but it could be good prize too. Or some avatar for account.

I can be complaining for long time because I want to help “Dirty Bomb”. This game has big potential and it is sad to see leaving people which says something like: “That game is not pay-to-win but pay-or-wait. Wait a centuries earning chicken feed”.


(FalC_16) #2

If you dedicate some time for this game you will realize its not so hard to farm gold.

Focus on missions and play the game as soon as new ones pop up.

Free rotations allow you to try all mercs so no issue there.

Dont buy loadouts for 17k if you dont go competitive. Craft them instead. Its quite cheap.

Perhaps some of this helps.


(BazBling) #3

Earning Credits to buy your mercs is actually pretty fast if you play often, You have missions thet reset EVERY 3 hours to get extra xp and also a daily win bonus. Grinding for mercs does not take so long bro.


(GatoCommodore) #4

i dont know what youre talking about, i can get 300 credit per match easily and 50K week.

earning money in DB is easy


(Press E) #5

Honestly though. I’m level 95 or something and have around 200k credits (had a lot more, but crafting week ate them all). I don’t have issues purchasing anything, but why is everything in DB so expensive?

Every time this question is brought up, it’s quickly shot down with generic “do your mission” replies. But it’s actually a valid question.
I mean, just recently SD charged 30$ for three cards that most players didn’t even like. Three cards? Maybe for 5$ each at most, but anything over 10$ just seems silly. This isn’t an exclusive brand of handbags that only the wealthy should be able to afford, it’s a slowly dying game on steam. Not to mention the devs would probably make more money charging less for everything anyways. Less players would be scared away from the price.

Why should it take a week of grinding just to unlock a merc? Wouldn’t the game be more successful if things weren’t so massively overvalued? I get it gives players something to work keep grinding for in their later levels, but it still seems a bit crazy. There are better ways to implement progression than mindless grinding.

When “merc cost” is coming up in the top 3 player reported issues nearly every week, maybe it should be looked into. Because as it is, the grind is forcing away new players.


(AlbinMatt) #6

Business wise, yeah the game feels like an eleventh grade entrepreneurship project gone almost wrong. At least microtransactions in this game doesn’t grant you ahy advantages.

As a game, I encourage you to dedicate a bit more time for Dirty Bomb. It has many intricate details, and is a “functionally good” game.

Do your missions, try out mercs that you like, craft Bronzes. That’s all I have to say.


(watsyurdeal) #7

Am I the only one who plays Dirty Bomb because literally nothing else checks all the boxes?

Parkour
Medium TTK
Quake Style like Sniping (no wobble, blurry scope or any other tactical shooter bs)
GLORIOUS HIP FIRE Gun Fights


(Nail) #8

“GLORIOUS HIP FIRE Gun Fights”

yup


(hawkeyeguy99) #9

I think credit prices are fine as they are tbh. Not including events cause those are a bit high but I think merc unlocks and everything else is fine. You can easily earn 50k in a week if you’re moderately dedicated and as of right now, unlocking mercs and loadouts is literally the only endgame. We don’t want that to be even shorter and let noobs get bored faster.


(Teflon Love) #10

@STARRYSOCK said:
Why should it take a week of grinding just to unlock a merc?

It looks fine to me. Back in the day when I still had mercs to unlock it took me about 2 weeks to collect 50K (typically playing 2 or 3 mission cycles a couple of days per week). Which also seemed to be the time it took me to get the hang of a new merc. But maybe other people learn faster than me.

When “merc cost” is coming up in the top 3 player reported issues nearly every week, maybe it should be looked into.

True, the game could make a much better job in communicating that playing it the way it’s meant to be played makes it easy to collect mission credits. This would mean that a player does not constantly play his “main” but adjusts his role to the situation and in turn collect different kinds of XP. Of course it’s hard to get objective XP if you only play Vassili or support XP if you only play Fragger.

As to merc missions, for some reason the current wording seems not clear enough for non native English speaking new players. Many don’t seem to realize that the merc pnly has to be part of the squad but no actually be played with to count for the mission.

Because as it is, the grind is forcing away new players.

I fail to see that. In case of doubt one can always play Arty to get any kind of XP fast (support XP from dropping ammo, objective XP from destroying the EV and combat XP from blowing up players with air strikes).


(GatoCommodore) #11

its not even that hard getting credits

people who whine about it either keep quitting before match is finished, or too impatient.

“Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well.”


(watsyurdeal) #12

I’M SMASHING THAT AGREE BUTTON SO HARD @GatoCommodore


(Press E) #13

@GatoCommodore said:
its not even that hard getting credits

people who whine about it either keep quitting before match is finished, or too impatient.

“Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well.”

It’s a game though. Like I said, I’ve never had an issue buying things in this game, I just don’t really understand why everything is as expensive as it is. Sure, you can unlock a merc in a week if you do your missions, but why does the same need to be such a grind for people who only want a casual experience?

The main issue I had was how expensive the irl alternatives are though. I just don’t understand why 3 unremarkable cards are worth 30$. They’d probably make more if players weren’t scared away from the price anyways. It’s like, I can sell a paperclip for 100$ and maybe 10 people will buy it. Or I could cell it for 10 cents and have 10,000 people buy it because the price isn’t as insane, it’s actually reasonable for what you’re getting. The 3 obsidians are just one example, but it seems a bit silly to me how expensive things are in this game for really no reason.

It’s not a luxury purse brand, it’s a slowly dying game.


(GatoCommodore) #14

@STARRYSOCK said:

@GatoCommodore said:
its not even that hard getting credits

people who whine about it either keep quitting before match is finished, or too impatient.

“Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well.”

It’s a game though. Like I said, I’ve never had an issue buying things in this game, I just don’t really understand why everything is as expensive as it is. Sure, you can unlock a merc in a week if you do your missions, but why does the same need to be such a grind for people who only want a casual experience?

The main issue I had was how expensive the irl alternatives are though. I just don’t understand why 3 unremarkable cards are worth 30$. They’d probably make more if players weren’t scared away from the price anyways. It’s like, I can sell a paperclip for 100$ and maybe 10 people will buy it. Or I could cell it for 10 cents and have 10,000 people buy it because the price isn’t as insane, it’s actually reasonable for what you’re getting. The 3 obsidians are just one example, but it seems a bit silly to me how expensive things are in this game for really no reason.

It’s not a luxury purse brand, it’s a slowly dying game.

well dirty bomb is not exactly a casual game but, youre right.
they could trim out the prices on store items so you can easily buy stuff like cases since its an RNG

but i think there are reason for making the mercs a bit expensive.

i remember a game called Steel Ocean (its World of warship, but its better since its not P2W and they got submarines)

i got in the game early with people i know in the clan in my school, people can buy ships easily since its pretty cheap and people are happy with that

one of the game downfall was caused by people got bored having everything in the game and decided its not fun anymore, so they left.

what im trying to pull is nowadays people wants something to do or grind instead just enjoying the gameplay after having everything.


(CO_Grit) #15

I’d say they’re still fine tuning their economy. It used to be there was really nothing worth spending credits on in the store. Now with the SS Update you’ve got incentive again. I guess this only really affects those that have the Mercs they want. Starting out it’s going to be hard, sure. But the grind isn’t so bad, especially if you have fun along the way.

I will agree those Obsidian prices are a bit steep, but I also understand they’re a “luxury” item in their own way.


(Press E) #16

@GatoCommodore said:

@STARRYSOCK said:

@GatoCommodore said:
its not even that hard getting credits

people who whine about it either keep quitting before match is finished, or too impatient.

“Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well.”

It’s a game though. Like I said, I’ve never had an issue buying things in this game, I just don’t really understand why everything is as expensive as it is. Sure, you can unlock a merc in a week if you do your missions, but why does the same need to be such a grind for people who only want a casual experience?

The main issue I had was how expensive the irl alternatives are though. I just don’t understand why 3 unremarkable cards are worth 30$. They’d probably make more if players weren’t scared away from the price anyways. It’s like, I can sell a paperclip for 100$ and maybe 10 people will buy it. Or I could cell it for 10 cents and have 10,000 people buy it because the price isn’t as insane, it’s actually reasonable for what you’re getting. The 3 obsidians are just one example, but it seems a bit silly to me how expensive things are in this game for really no reason.

It’s not a luxury purse brand, it’s a slowly dying game.

well dirty bomb is not exactly a casual game but, youre right.
they could trim out the prices on store items so you can easily buy stuff like cases since its an RNG

but i think there are reason for making the mercs a bit expensive.

i remember a game called Steel Ocean (its World of warship, but its better since its not P2W and they got submarines)

i got in the game early with people i know in the clan in my school, people can buy ships easily since its pretty cheap and people are happy with that

one of the game downfall was caused by people got bored having everything in the game and decided its not fun anymore, so they left.

what im trying to pull is nowadays people wants something to do or grind instead just enjoying the gameplay after having everything.

I understand they want to add a feeling of progression. But I feel there would be a better way to do that, rather than the current method, which is in the top 3 player reported issues list almost every week.
Besides, even then that only explains merc costs in credits. It doesn’t explain why the monetary alternatives are all so expensive, when SD would probably get more customers if they used a more reasonable price.

@CO_Grit said:
I will agree those Obsidian prices are a bit steep, but I also understand they’re a “luxury” item in their own way.

Yeah but, like I said, this isn’t a brand-name fashion company. SD isn’t going to draw in anyone by having super exclusive cards. It’s a slowly dying game on steam.
I mean, sure they want to be special, but who really cares in the end when you could be making so much more when players aren’t scared away from the prices.

I bought them anyways because I wanted to support SD. If I didn’t care about SD though, there’s no way I would have bought them


(CO_Grit) #17

@STARRYSOCK said:
Yeah but, like I said, this isn’t a brand-name fashion company. SD isn’t going to draw in anyone by having super exclusive cards. It’s a slowly dying game on steam.
I mean, sure they want to be special, but who really cares in the end when you could be making so much more when players aren’t scared away from the prices.

I bought them anyways because I wanted to support SD. If I didn’t care about SD though, there’s no way I would have bought them

I figure it’s their way of testing the waters with a new product of sorts. R6 Siege has similar “premium” skins. It’s an option, but there are many skin options new and old players can pursue. I’ve already given them feedback about the prices, here’s hoping they act accordingly.


(Nail) #18

the prices will stay because people pay them, very simple
if you want to play the GAME Dirty Bomb, spend a couple pennies on the bronze loadout you want and play RNG for shiny, bitchin after you bought is silly. Think prices are too high, don’t buy anything, if no one buys, the prices will fall


(Press E) #19

@Nail said:
the prices will stay because people pay them, very simple
if you want to play the GAME Dirty Bomb, spend a couple pennies on the bronze loadout you want and play RNG for shiny, bitchin after you bought is silly. Think prices are too high, don’t buy anything, if no one buys, the prices will fall

I pay because I support SD, and I want to see them expand.
I’m not complaining because I can’t afford to pay, I’m complaining because I believe they’d make more money if more people weren’t scared away by the price. I want SD and this game to succeed.


(Nail) #20

that’s odd, pretty much everyone pays because they want the bling NOW, not later.

I personally think everything is priced well, ie: bronze loadouts, everything you need, and cheap

edit: btw, don’t worry about Splash Damage, they know how to make money