Was the damage falloff nerf to Sparks' revivr justified?


(Talak) #1

I personally do not agree with nerfing a mercenary that has some of the highest skill requirement in the game. I’ve played with and against some awful Sparks players, but you definitely take notice when a person who plays as her is leading the match in xp and kills.

My top four played mercenaries are Sawbonez, Fletcher, Kira and Sparks and I almost always have either Sawbonez or Sparks in my squad. This nerf was uncalled for and unnecessary as only a very small percentage of players are able to play Sparks effectively.

If Vasilli or Red Eye players are unable to track and outsnipe Sparks then they should improve their aim and prediction skills.

http://forums.dirtybomb.nexon.net/discussion/23549/fine-tuning-update-notes-1-27-2016

-Added damage falloff to the REVIVR attacks
-Damage falloff begins at 18m and falls off to ~66% damage at 36m


(triteCherry) #2

Isn’t it a bit too soon to vote for something like this? Should be at least a week to get a full feel of the patch rather then a knee-jerk reaction.


(Dawnlazy) #3

Do not nerf range effectiveness on a long-range weapon. Change something else, maybe give the Revivr limited ammo or make the user have to toggle between attack/revive, whatever. Making a merc incapable of outgunning any other merc is just stupid.


(Talak) #4

Damn, I missed a typo in the poll questions and I can’t edit it. XD

Yes, but the damage falloff is too* high and needs to be adjusted.

Which is why I haven’t voted yet. I’m going to play some more to see how it goes and edit my post if I change my mind, but at the moment I’m not impressed with the change.


(Jostabeere) #5

She outsniped Vassilis. It was fully deserved. It’s a REVIVR-gun, not a SNIPR-gun.


(Sharpish101) #6

Absolutely needed - Redeye and Vassili can’t revive people, they shouldn’t be comparable in terms of sniping ability. Besides, it’s still enough to do a lot of damage.


(Sinsanatis) #7

Honestly i think it should be a slight dmg reduction than a falloff

or maybe make the range dependent on how charged it is?


(Neb) #8

Games that have too much skill are looked down upon. Bout time we lowered the skill ceiling some more in this game. I say bring on more nerfs to skill!


(Thai-San) #9

Have you ever read the forums since her release? There were plenty of people asking for a nerf (me included). Maybe it’s not the right way how they nerfed since taking range from a range based weapon is kinda odd, but non the less: A nerf had to come and I’m so glad that it’s finally here.

A fast merc with a tiny hitbox, (small) SMGs, a chargeable sniper rifle that in 100% accurate while hipfired that kills many mercs one-shot with a headshot on any range, that also revives when shot on fallen allies AND small, instant heal mostly self use while escaping medpacks?

Even on paper that sounds damn OP, in-game it was even worse.


(blisteringOwlNest) #10

I don’t know as it’s just happened, but it sounds like to be as effective in combat, sparks would have to be a bit closer, making her more manageable for opposing mercs.
If she wants to play safe and revive, she’s still hard to kill but without the shots being as effective, which in my opinion is a fair trade off. Might give a counter sniper more time to line up shots (as they have to do as quick scoping is literally impossible. The scope zooms in randomly, meaning you have to line up the target. Not a problem for sparks.)


(Szakalot) #11

Sparks is likely still OP, just a little bit less.

Skill ceiling is unaffected, if you hit the long range shots, you will still deal damage, just none of the BS 130hp headshots across the map;

if they added random spread to the revive gun - that would be affecting skill ceiling


(watsyurdeal) #12

Honestly headshots weren’t my issue as much as bodyshots were, that said I still say she shouldn’t be able to heal herself the way she does, and the Revivr should heal allies.


(Haki) #13

I find the change to be counter intuitive, decreasing her DPS but only at range doesn’t make me want to stand faaar away from the enemies to revive my allies but rather get right into it to have my full 130dmg headshots.
So while nerfing her effectiveness I feel like the core problem hasn’t been touched whatsoever, she’s just less fun to play


(Sorotia) #14

I don’t think a range nerf was needed, more like a general damage nerf or a lower end nerf…those quick second pot shots do a lot of damage and sometimes can be pretty cheap. I say this as a Sparks player, she is my go to healer.


(MvMArcher) #15

I’m just gonna quote myselv from another thread about Sparks and her Reivir

[quote=“MvMArcher;132065”][left]I think we should reduce the reivr bodyshot damage, as well as sligthly reduce the headshot damge.

Reduce the damage to 35 (down from 65), increase the headshot multiplier to 3, instead of 2.
This will allow her to still funcition as a sniper, but it will remove some of the upfront damage from missing the head. This change will also reduce the headshot damage from 130 to 105.
[/left][/quote]

It just seems odd to reduce her effectiveness at range.
As such I don’t agree with the current nerf, but I do think that she needs to be toned down a bit.


(SaulWolfden) #16

She definitely needed to be nerfed, there was no reason she should be able to hipfire and outsniper Vassili (the only dedicated sniper in the game) or be more accurate while hipfiring than a pdp or GSR ADS on Redeye.


(Amerika) #17

I think it was a solid change. She is still very good in almost all situations she was already good in, still the best revive medic in the game with great mobility and escape options and a good Sparks player won’t be making Vassili and Redeye less than optimal choices in a lot of situations.

She will now be effective as a medic but not invalidate sniper classes at higher levels of play while mostly being unchanged in close to medium range.


(LifeupOmega) #18

If we’re balancing for COMPETITIVE levels of play, yes. She was superior to a Vas, and changed the entire flow of the game just by virtue of existing.


(Ritobasu) #19

I’m fine with the damage dropoff, but she needs to oneshot headshot any 100hp mercs regardless of range. Aura is already perfectly capable of oneshotting 100hp mercs up close, why can’t Sparks do that herself at longer distances?


(triteCherry) #20

The risk between shotgun distance and sniper distance is why.