Not really.
Phantoms high health, even more so when his shield was activated, along with it’s lack of overkill damage applying to Phantom after it destroys his shield, piss-use of detection tools since Vasilli’s for the most part had been just gathering dust for most players and the lack of a an EMP tool and other Recons is what made Phantom how powerful as he was before.
SD could’ve released him with the Cricket Bat, Beckhill and Stiletto as the rest of the cast and people would’ve still complained about him as no hard counters and a powerful ability were the main culprits.
That said, I still do stand by his health being lowered along with lengthening the recharge time on his cloak weren’t necessary.
His ability could be changed a bit, have an EMP and stealth set to two different abilities, shield and cloak to two different abilities, better cloaking if it means he’ll have to actively uncloak himself before firing his weapon, Maybe have the EMP given back to Thunder and Have a Stealth and Shield to Phantom if his health stays at 110. maybe give him a passive ability where he detects an enemy if he aims down sights at them for a small duration or my comms hacks suggestion with a downed or recently killed enemy, similar both which were done in Brink.