Was digging in .ini files looking for ways to improve the lighting in this game (especially shaders)


(Randomdeath) #1

found this ; jack.smith: Splash Damage Begin - Recast
bUseRecastNavMesh=TRUE
; jack.smith: Splash Damage End

; juanmi.huertas: Splash Damage Begin server optimizations
bPrioritySortActorsInServer=FALSE
bPrecacheClassActor=TRUE
; juanmi.huertas: Splash Damage End

; juanmi.huertas: Splash Damage Begin Memory Log over value
bEnableCheckDumpLog=FALSE
ValueMemoryToDumpLog=1.6
; juanmi.huertas: Splash Damage End

who the hell are these guys?


(Ardez1) #2

The power of google.

The latest Tweets from Juanmi Huertas (@juanmihd). Core-Tech Programmer @ SplashDamage…

The latest Tweets from Jack Smith (@jackfrsmith). AusBrit. Senior Gameplay Programmer @ Splash Damage, working on Gears of War. Game nerd, music nerd, …

They both work as programmers for SD.


(Randomdeath) #3

@Ardez Huh… You know sometimes i dont think about things completely. Like this one time i thought Brink was good.