I get this error When try to run a q3map2 compiled map. The error is repeated in the console and the map has the missing texture grid covering 90% of the map. I was told this is caused by a broken shader. I removed every downloaded pk3 file and tested every shader used in my map, including my own and Raven Software’s, and they all work. I only get the error with this one map. I can’t figure it out.
WARNING: RE_AddPolyToScene: NULL poly shader
Emon
(Emon)
#4
AKPiggot got that for his JO SP level on an older version of Q3Map2, it went away in a newer version. There was nothing wrong with his level or what was in his directories (e.g. no extra shaderlist.txt).
ydnar
(ydnar)
#5
Shader limit was exceeded, basically.
Q3Map2 BSPs tend to have slightly higher shader counts because of the way lightmaps are stored.
y