I have made a test room with a path for on terrain, made of pathes; 2 simple patch meshes and 1 cap of a thickened bevel.
When i compile i get the error “WARNING: no patch”.
[i]EDIT: I forgot to group the patches, and gave it the value/key : _lightmapscale 0.125, so i grouped and gave it the key/value and recompiled, and i didn’t get the error, but when i load the map in ET, the patches have the orange grid, and is z-fighting with the floor brush.
- the paths of the textures are correct, and the texture names also[/i]
I have made a shader for a decal and has a texture with a alpha channel and has a normal image :P.
textures/test_shaders/bootprints
{
qer_editorimage textures/test_shaders/bla_texture.tga
q3map_lightmapsamplesize 1x1
q3map_normalimage textures/test_shaders/bla_bumpmap.tga
polygonOffset
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
{
map textures/test_shaders/bla_texture.tga
implicitMask -
}
}



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