I’m creating my first fps map and have started out with creation of the terrain using the GTKGenSurf plugin.
I used the following parameters in GenSurf:
Extents:
X: -3027 3027
Y: -3027 3027
Divisions: x: 16 y: 16
The heightmap was a 48*64 bmp file.
(Does these values sound sensible?)
I’ve also set the following keys on the terrain entity:
terrain 1
alphamap lhv.pcx
shader lhv/lmterrain2
layers 2
I’ve also created a shader file (well, actually copied one that SD have made) and added it to shaderlist.txt
In addition to this I have selected the ‘common/terrain’ texture for the terrain…?
Anyway, the map works and looks about right but when I compile I get a lot of ‘WARNING: Flipped triangle’ messages…at least a couple of hundred I think.
If I select another normal texture for the terrain the warnings disapear but offcourse then the whole terrain gets the same texture.
Is this warning normal when working with GenSurf generated terrain or have I made any stupid mistakes here?
BTW: Thanks to SD/ID/Activision for a great game!
lh03




