Warehouse ready for testing


(zig-zag) #1

Hi everyone, I’ve got a map nearing completion.

briefing “The Allies have learned of a new bomb being developed by the Axis. They must infiltrate an Axis warehouse, locate the bomb, and destroy it.”

It’s a small map mostly indoors.

get it here: http://www.pcgamemods.com/4787/

Screens http://img.villagephotos.com/p/2004-3/682114/warehouse_beta(1).jpg
http://img.villagephotos.com/p/2004-3/682114/warehouse_beta(2).jpg
http://img.villagephotos.com/p/2004-3/682114/warehouse_beta(3).jpg
(some of the screens aren’t showing, 3 pics and exceed file limit??, sorry I don’t have webspace to post screens)
or try here http://www.villagephotos.com/pubbrowse.asp?selected=829500

One problem I’m still having with it is spawns for Axis in LMS mode.
They always spawn at forward flag instead of farther spawns.
Even tho the script removes them.

Let me know what you think, and feel free to be as brutal as necessary.


(the_hat) #2

couple things,

first, if u want anybody to test your map, u will need screens (99% of people wont test a map that doesnt look good) and if theres no screens, there’s no way of telling

second, your link ether doesnt work, or u have to signup on the site to download (and im personaly not signing up for a site to download one file)

not to say your map isnt good, i would love to see/play it, just try’n to help ya :slight_smile:


(Berzerkr) #3

Sorry, but there is no file.


(zig-zag) #4

Sorry about the bad link, I’ve fixed it in the original post (I hope…it works for me)
I also noticed that I messed up while uploading it so it has the wrong title :banghead:


(the_hat) #5

wow, very nice map, looks like it would be very fun with alot of people, only found one bug:


u can walk thru the window at crosshair, needs to be clipped…

besides that, very nice work


(J-Inaria) #6

Added the map to my 40 player server.

SouthBunker
69.31.6.24


(SiliconSlick) #7

Looks pretty good.

Thu Mar 25 08:03:56 CST 2004

Files to analyze:

-rw-rw-rw- 1 slick ND80serv 5027028 Mar 22 23:23 warehouse_beta.pk3

----- PK3 - warehouse_beta.pk3 -----

warehouse_beta.pk3 - ** Legacy warning: texture textures/stone/mxrock3_a.jpg in scripts/warehouse.shader should use .tga extension (even if .jpg file) **
warehouse_beta.pk3 - *** Sound Warning: UNABLE TO LOCATE sound/world/ambience03.wav in sound/maps/warehouse_beta.sps ****
warehouse_beta.pk3 - **** MAJOR WARNING: SOUND sound/maps/warehouse_beta.sps REFERENCES NON-EXISTENT FILES (see above) ****
warehouse_beta.pk3 - ** Legacy warning: the name textures/warehouse/Sewer_water.tga contains uppercase letters which should be avoided **
warehouse_beta.pk3 - *** Shader Warning: Could not locate shader textures/miltary_wall/guardh_I03 referenced in maps/warehouse_beta.bsp ***
warehouse_beta.pk3 - *** Shader Warning: Could not locate shader textures/radiant/notex referenced in maps/warehouse_beta.bsp ***
warehouse_beta.pk3 - *** Model Warning: Could not locate model models/mapobjects/barrel_sd/barrel_side referenced in maps/warehouse_beta.bsp ***
warehouse_beta.pk3 - *** Model Warning: Could not locate model models/mapobjects/barrel_sd/barrel_top referenced in maps/warehouse_beta.bsp ***
warehouse_beta.pk3 - *** Model Warning: Could not locate model models/mapobjects/light/cagelight.md3 referenced in maps/warehouse_beta.bsp ***
warehouse_beta.pk3 - SUMMARY: 1 Major warnings 2 Shader warnings 3 Model warnings 1 Sound warnings 2 Legacy warnings

The model warnings can probably be ignored. The shader warnings
should be checked. The sound warning probably needs to be fixed.

SiliconSlick


(Berzerkr) #8

In the news and hosted @ WolfMap.de

And again the railway-stuff.

  1. Set the Main-Signal (left in the screenshot) from left to right.
  2. Turn it to 180 degrees
  3. Let it show the correct signal. The first Signal-Wing have to stand horizontal, the second vertical

And here are here correct signs for the switch.

The small signal with the two red lights can be removed, in reality it don’t exists (not in Germany).


(ajyuri) #9

Your map has been placed on Wildstar’s maps and is ready for download. :banana:

http://www.planetwolfenstein.com/wildstar/warehouse_et.htm

Yuri