Want my $30 back...


(wolfnemesis75) #21

^Most people who dislike Brink, it has zero to do with ET:QW. The only people comparing it to ET:QW and wishing for ET are the ones who are on the forum or who played ET; most people who bought Brink did not even know what ET:QW really was. Yeah, it came up in interviews, but most people were describing Brink as TF2 meets Mirror’s Edge and Killzone. And a bit of Assassin’s Creed. So, it just doesn’t wash as a way to improve or compare Brink with ET;QW as if that’s why it is not fun or whatever.

Overall, much of the OP’s criticism of Brink is in regards to everything the game is designed to be. So this is a case of, not understanding fully what the game was gonna be. The people with preconceived notions who bought the game, got a dose of pain and frustration. The game plays as advertised for me and many others. Besides, this post smacks of the same dude who has posted in the past only with a different profile.

All that aside, we know what this thread really is: it’s someone who’s has been lurking and reading posts and worked up a clever discography of the generic complaints that have been posted across the forum and net about the game. It’s like “Me too”. Skulk away. Skulk away. I am calling you out, bro.


(Wildkarrde) #22

Yep everyone who posts any criticism of Brink is clearly just one sole lone single individual person in disguise.


(its al bout security) #23

that really sucks for you.


(wolfnemesis75) #24

Nope. Just in this case. Same dude who posted the “I want my money back”. Same dude. You don’t get your money back when your dislike is “Subjective”. When you stick the game in the machine it works. Whether or not you enjoy the game is a different matter. You don’t get your money back. Go trade in the game. Soon it will be “I am not paying for Free DLC!” Wait, there are already 2 or more threads about that. This is the same dude that created a profile called disappointedcustomer. Lamest thing I ever seen on a forum. Lets all stand up and rally against the evil game design monsters who force us to buy their product and take away our hopes and dreams of what it is suppose to be. Man, some folks sure are so shallow and lame.

Back on Topic: Yes. This is a reworded and paraphrased post lifted from ten other people’s posts on this forum. The only thing it is missing is the footnotes and sources material annotations. Lame.


(nephandys) #25

To the OP it sounds like you would like escort levels to be over as soon as you down the escort. That would make escorts pretty much impossible for the offense and last all of the 5 seconds it takes for the defense to down the escort. I can see how it would be more realistic, but I don’t see how that would be remotely better at all.


(Oz70NYC) #26

[QUOTE=kilL_888;345897]i only read the first few paragraphs of your text and must say you clearly expected a totally different game.

dont you read reviews or watch any videos before spending money on something? you have the internets and plenty of sources where you can get informations from.

sry, but i cant understand what you want here?[/QUOTE]

^^^This.

Sounds to me like another impressionable sheep who bought the game without doing a single bit of research on it, expecting it to be something it’s not. I’d love to be the car dealer that sells you a vehicle. I’d make thousands off you selling you a Pinto.


(McAfee) #27

Just to give a little more info, on some games (SWAT4 comes to mind) Both sides “can” kill the VIP, but if either side kills the VIP, the mission fails. You have to escort the VIP without shooting him. That said, the maps consists of that mission only.

The only problem I see with this in Brink is that you will be half way thru the map, after slowly getting thru all the other objectives, and when you get to the VIP part, someone is going to accidentally him and fail the mission.

You could have friendly fire on the VIP (for both teams), but there goes most of your realism. Or you could have him respawn back at the start, but that would make it even less realistic (and harder)


(nephandys) #28

[QUOTE=McAfee;345944]Just to give a little more info, on some games (SWAT4 comes to mind) Both sides “can” kill the VIP, but if either side kills the VIP, the mission fails. You have to escort the VIP without shooting him. That said, the maps consists of that mission only.

The only problem I see with this in Brink is that you will be half way thru the map, after slowly getting thru all the other objectives, and when you get to the VIP part, someone is going to accidentally him and fail the mission.

You could have friendly fire on the VIP (for both teams), but there goes most of your realism. Or you could have him respawn back at the start, but that would make it even less realistic (and harder)[/QUOTE]
In Brink I can literally kill the escort with 1-3 shots and before he has taken 3 steps from where he spawns.

I don’t know if this is the case in SWAT4, but for me the total time in mission would be less than it takes to load the map and therefore a waste of time.


(SockDog) #29

It’s not a new criticism and of course buyers should pay due diligence before getting a game, yet you can’t deny that the marketing for Brink played heavily on the single player aspect of the game. Bethesda and SD own all the criticism for disgruntled players who thought they were getting a single player game that also had online.


(jordanlund) #30

LOL. I’ve not been onthis forum before, i know that because I always post using my real name. That’s something you don’t get often.

I’m also the same guy who wrote this:

http://www.gamestooge.com/2009/09/05/pax-09-brink/


(jordanlund) #31

[QUOTE=Oz70NYC;345940]^^^This.

Sounds to me like another impressionable sheep who bought the game without doing a single bit of research on it, expecting it to be something it’s not.[/QUOTE]

Except I got to see it at PAX in 2009 and had a chance to interview the CEO of Splash Damage 1 on 1 and ask questions about the game… http://www.gamestooge.com/2009/09/05/pax-09-brink/

Like I said at the top… I read all the reviews, I simply couldn’t believe it was THAT bad and figured I’d take a chance for $30. Yes, it was a bad move on my part.

Also, like I said above, in all the previews they skipped the bits about having to run out the clock on missions like this. Once an objective was completed you simply moved on to the next mission.


(crackedgear) #32

To OP, I read your post multiple times to try and understand what your complaint is. The escort missions are like any other defense level in any other fps or rts from the past 10 or so years. The one where the army is coming to save the day, if you can only hold out against the invading horde for 15 minutes, or stop them from destroying the macguffin in that time. The difference in Brink being that invading horde has been replaced by a stumbling drunk guy. Which I admit can destroy ones suspension of disbelief, but that hardly seems like a reason to return a game. This isn’t Assasin’s Creed. The object isn’t to kill the guy, its to keep the guy from inevitably reaching the exit. Maybe that involves shooting him a bunch, most often in the matches I’ve played it involves keeping all of the enemy team medics from getting close to him. Which is why the experience has variety every time.


(jordanlund) #33

[QUOTE=nephandys;345948]In Brink I can literally kill the escort with 1-3 shots and before he has taken 3 steps from where he spawns.

I don’t know if this is the case in SWAT4, but for me the total time in mission would be less than it takes to load the map and therefore a waste of time.[/QUOTE]

Then that says more about the design teams selection of this kind of mission than anything else. If making the game this way breaks the game, and changing the mission so that it makes any kind of logical sense makes the mission suck, then it’s time to completely re-consider this type of mission in the game, huh?

There were one-kill fail escort missions in Red Dead Redemption and in Assassin’s Creed and those didn’t seem to generate any kind of problem. I know, I know, I’m mixing my genres here, but if game of the year titles can do it then it can be done. It just felt to me like Splash Damage didn’t put as much thought into how the game played as they did into how it looked.


(TragHIP) #34

[QUOTE=Crytiqal;345840]You do realize that in MP the escort mission would be impossible for the escorting team if the enemy would only have to kill the bot once?

You could give everyone 1 life, but then the mission would be over in 5 seconds.[/QUOTE]

Agreed. That would not be fun at all if it was over in one kill. I don’t think the author of this thread gave the game enough time.

Also, you really need to play with real people to understand just how much fun Brink can be. I admit that is a challenge right now, but don’t judge the game off bots alone. I have to say I have aquired quite a few Brink friends and I am playing in full rooms A LOT now. Make friends people and you’ll have more fun.


(noupperlobeman) #35

This thread is new and exciting.


(TruGamer97) #36

So go to the store and trade your game people who enjoy the game don’t want to be stuck seeing you guys complaining


(EnderWiggin.DA.) #37

[QUOTE=jordanlund;346012]Then that says more about the design teams selection of this kind of mission than anything else. If making the game this way breaks the game, and changing the mission so that it makes any kind of logical sense makes the mission suck, then it’s time to completely re-consider this type of mission in the game, huh?
[/QUOTE]
@OP You really sound like you were expecting a completely different game and a SP game at that. That sucks and based on some of the dev talks, I can understand the confusion.

It’s an attack and defend multiplayer gametype. It’s not like a traditional SP experience. Never should have been marketed as a SP experience.


(wolfnemesis75) #38

[QUOTE=EnderWiggin.DA.;346091]@OP You really sound like you were expecting a completely different game and a SP game at that. That sucks and based on some of the dev talks, I can understand the confusion.

It’s an attack and defend multiplayer gametype. It’s not like a traditional SP experience. Never should have been marketed as a SP experience.[/QUOTE]

Some people just want it to be a traditional SP experience. It was never marketed or advertised as such. That needs to be made clear.


(Oschino1907) #39

Exactly, this and all the times people say SD lied or mislead them, I would like to see all these examples becuase I like you Wolf got about 90% what I expected. Dont see where all these delusional views and marketing things are that everyone talks about becuase I believe they have only been documented In their mind and not in real life…


(Nail) #40

But instead of writing it off and turning it over to my 14 year old (who I should say, loves the game and more or less finished it in 3 hours)

give it to the kid, seems he gets it