Is there anyway to adjust peoples walking speed (in a map). Lets say that there is a part where I want ppl to run very fast, and parts where they can only run slow, any ideas?
Walking Speed
there are some cvars you can deal with in the script file.
but did not get it work so far, but i heard it is possible in some way
hmmm… making a script,
g_speed 800 // very fast
g_speed 80 // very slow
// g_speed 320 is default
i dont know how to make the script…
i only know what the cmd is to change speed
from Chruker’s scripting reference
CVAR variables
cvar <cvarName> bitreset <bit_index>
Clears the number ‘bit_index’ bit in the value of the cvar ‘cvarName’.
cvar <cvarName> bitset <bit_index>
Sets the number ‘bit_index’ bit in the value of the cvar ‘cvarName’.
cvar <cvarName> inc <value>
Adds ‘value’ to the value of the cvar ‘cvarName’.
NOTE: Use negative value to decrease.
cvar <cvarName> random <value>
Sets the value of the cvar ‘cvarName’ to a random value between 0 and ‘value’.
cvar <cvarName> set <value>
Sets the value of the cvar ‘cvarName’ to ‘value’.
isbowhten: You could increment the cvar inside the map script to increase the player speed. Unfortunately the other cvar mapscript related functions were not completed in vanilla ET 2.6, so you can not set nor decrement (nor test etc.) In fact the only thing you can do is increment (by 1). So you could increment the cvar and an accum (use the accum to know when to stop the incrementing) until you get the higher speed wanted. And you could probably reset the speed when the next map reloads. But I can’t think of a way to decrease the speed during the map outside of opening the console and doing it manually.
It is possible that the cvar mapscript bugs are fixed in one of the mods (I should do some tests), but for now it is just on my wish list if Maleficus ever releases/returns to his Mod’s code.
[QUOTE=TomTom7777;186098]It is possible that the cvar mapscript bugs are fixed in one of the mods (I should do some tests), but for now it is just on my wish list if Maleficus ever releases/returns to his Mod’s code.[/QUOTE]I once posted a bug report and fix on these forums. ETPro, NQ and ETPub may have implemented it (I’m 99% sure recent ETPro releases fixed it).
And is it possible to make, lets say 'zone’s? One zone where you run fast, one where you run slow? 
No, unless you restrict all players to a given zone and teleport them all at once to another one.
The speed CVar changes the running speed for everyone at the same time.