Waiting times between 2 rounds


(vdll) #21

To be honest, if one wants to play deathmatch, no tutorial will change his mind.
You did a great job teaching players manners (“DON’T BE A D!!CK!”), but some of them are not ment to learn.


(Ardez1) #22

Maybe instead of the map tutorial change the loading screen image to a similar but static image? Like explain all of the objectives when loading instead of ‘cutscene’


(MissMurder) #23

@capriciousParsely @Ardez noted!


(ZGToRRent) #24

So, what is the point of intro skip button if player is still forced to wait on spawn?
I feel that loading screens are too simple. Players should see game mode rules(You made it for execution), objectives to do with screenshots and then, cut-scene should be removed for players(not for spectators) and pre-round timer can be cutted to 6-8 seconds.


(Szakalot) #25

[quote=“ToRRent;20059”]So, what is the point of intro skip button if player is still forced to wait on spawn?
I feel that loading screens are too simple. Players should see game mode rules(You made it for execution), objectives to do with screenshots and then, cut-scene should be removed for players(not for spectators) and pre-round timer can be cutted to 6-8 seconds.[/quote]

similarly, why do we have another damn warmup at SW half-time? at least for Casual SW

Also, what is the point for ‘readying up’? 99.99% of the time its the [clock] time running out, rather than the whole server readying up.