well this is what ive been working on now for a while…
in what seems like ages(almost 3 months)
currnet version is alpha 1 since there still is work to do on the map
mostly fixing some textures and scriptbugs.and doing the commandmap properly
this map was alot bigger,but has been scaled down quite abit.
@ current size it will probaly be a 3v3 or 6v6 map
this is a allied attack map and the allied obj`s are:
-
construct cp to get a second spwn
-
blow the warehouse door
-
steal the radar parts,and take them to the truck
-
steal the truck and escape with the radar parts
axis: prevent the allies for escaping with the parts
screenies
load screen:

commandmap(far from finished)

obj room:

detail shot:

escape truck:

only screenie that has been tampered with is the last one… the rest are taken at brightness 1.3
the light compile on this version is kinda messed up,im still tweaking it to get it to what i want.
known bugs:
allies flag show on cpspwn even if its not constructed, you cannot spwn there unless the cp is built tough.
when you take the flag spwn from axis its shown on commandmap as allied spwn(allies cannot spwn there tough,and they are not ment to)
vo sounds not working properly
some awfull shadowse,specially on ceeling lights
some fps jumps,you should be able to get steady 76 tough
im looking for ways to improve the map so suggestions are welcome 
hopefully it will be used in some ladder somewhere
u can get the map @ http://new-etmaps3.de/maps/op_lucky_a1.rar


