I started working on a new map over the weekend titled ‘grave robbery’. I have not finalized the layout or objectives, but as the name implies, there is going to be some sort of robbery…and it takes place in a grave, well, a tomb. Yes it looks like the Allies will be risking life and limb for another obilisk thingy, they must be thrilled!
Im still working out the bugs in the wierdo gameplay mechanics I want to include but there will definatley be a rising and falling water level, and some very big things to blow up!




