W:ETplus


(Gir) #21

I can build a New ET Execuatable with a built in ETKey Generator

Also, http://www.splashdamage.com/forums/showthread.php/24891-ETGold-2.71/page2
ETGold has one already built in


(acQu) #22

Hey ho,

just wanted to say that i moved on to engine code with this project. If you have comments, ideas, suggestions, i am eager to know.

Codebase is fresh (ET-GPL), and i did just 2 changes so far. Am planning to reimplement all the stuff i did in etplus version 0.3.4 (which was based on ETSDK), but at a very slow rate (sorry i just do not have enough time). I also plan to finally add comments to my commits :slight_smile:

If you have codechanges, which are in the sense of this project, that means patching/optimizing/fixing bugs/implementing basic features, and you don’t know where to go with this, or always wanted to see them somewhere in a project, send them to me : -D i am sure there is a place for such things in my project : -)

gg

-n


(Indloon) #23

Hello [NM]

I took some time to do some changes in source code.
Here it is:

http://www.upload.ee/files/1877255/etplus-0.3.5.zip.html

So what has changed:
Removed botai code
Added Camtrace3D support,but havent tested it,yet
Added spawntimer/spawnreset from ETpub

Thats it:D


(acQu) #24

Great work :slight_smile: What to do with the version you uploaded ? Do you have a sourceforge account ?


(acQu) #25

Hi again,

i am now done with my approach to solving the lack etkey generation in my project. It can be observerd here: http://cet.svn.sourceforge.net/viewvc/cet?view=revision&revision=128

Hopefully no bugs.

A note: when you combine this scheme with HMAC and md5 hashing for the guid (do note in the link above guid is not done yet, only the key), then you will be able to create an almost unspoofable etkey format, which creates keys client side, and lets them validate server side.

I report my next steps in this project soon.


(Indloon) #26

Nice hasing version.
Chuck Norris approves!
http://cet.svn.sourceforge.net/viewvc/cet/trunk/src/client/cl_systemspecs.c?view=markup&pathrev=128
Mkm,you have done only Windows side,I’m gonna find out about MACOS!:smiley:
I remeber that,in MACOS,the time libary was much much better than in Windows,must remind this!


MACOS
#include <sys/time.h>
timeval time;
gettimeofday(&time, NULL);
time.tv_sec

should be…


(acQu) #27

Thanks :slight_smile:

Yes, only Windows so far. I really could use someone doing the minimizer and the pkey, and all the future work, on Linux. Mac i do not target at the moment unfortunately.


(acQu) #28

IRATA [li] has exceeded their stored private messages quota and cannot accept further messages until they clear some space[/li]

Someone needs to empty his private message box :slight_smile:

Message will be deleted in some days


(Indloon) #29

The reason is behind the Quake 3 CPU rendering.Or its usage.

The easier way to ‘fix’ it,is to go over to VBO and use GPU to render geometry.

It could be huge work,since Q3 uses a snapshot ‘system’ and removing it and using something better or making network code to support ‘modern connection’.

This is up to UI designers,who are good designers and have good idea about shaders,depending on engine.

Depends on what do you mean,if you mean Jaymod kind admin stealing then bah…