FreezeTag LMS
- [li]players don’t die they get frozen
[/li][li]players can not be gibbed
[/li][li]uses LMS mapscripts
[/li][li]Y points for freezing an enemy teammember (suggestion 1 point)
[/li][li]X points for thawing a teammate (suggestion 3 points)
[/li][li]winning condition: freeze the whole enemy team
[/li]decider if members of both teams are alive if timelimt is hit (like normal LMS):
[list:b03eadbed2]
[li]the team that has more unfrozen players
[/li][li]if both teams have the same No. of unfrozen players:
[/li]the team that has drawn firstblood
[li]everyone can thaw teammembers by standing near the frozen players Z seconds (suggestion 3 seconds)
[/li][li]medics don’t get syringes
[/li]they have to thaw teammembers like the other classes
[li]no auto-thaw
[/li][li]thawn teammembers spawn at the original spawnpoints
[/li][/list:u:b03eadbed2]
I’ve edited the winning conditions to match the LMS winning conditions.
Original post / discussion / thoughts:
Possible rules for a W:ET FreezeTag mod:
[ul]
[li]players can not be gibbed
[/li][li]if health = 0 or < 0 players get frozen
[/li][li]frozen players get auto-thawed after X seconds with instant respawn at spawnpoint
[/li][li]every class of the team can thaw frozen teammates in y seconds if they are near the frozen players (respawn at actual position or at spawnpoint?)
[/li][li]medics can thaw with needles (respawn at actual position or at spawnpoint?)
[/li][/ul]
Original rules of Q3 freezetag:
Freeze Tag
Shrub for RTCW (please search for “Freeze” (multiple entries)):
shrub mod manual for RTCW
Notes / open questions:
[ul]
[li]Not sure because of the winning condition “freeze the whole enemy team”.
[/li][li]In shrub players get spawned at the spawnpoint and not at the actual position after they have been thawed.
[/li][li]Not sure if it should be possible for frozen players to tab out.
[/li][/ul]
May be for objective modes (objective, campaign, stopwatch) re-spawning at local place after thawing (like reviving).
And a seperate gamemode freezetag with wining condition “freeze the whole enemy team”.
freezetag gamemode with same rules as LMS and with same map-scripts.
But:
Winning condition (as said above): freeze the whole enemy team.
