Vote to kick seems to need some major work


(Otter) #1

Apologies if this isn’t posted in the correct sub-forum, but there doesn’t seem to be a place for technical suggestions.

I’ve got around 80 hours in Dirty Bomb so far, and i’ve seen a single person get kicked, through the in-game player vote to kick system, and i’ve seen countless votes come up. Yes, some of them are just jerks wanting to kick someone for not being the best of the best at the game, but many times, its a vote to kick someone who’s afk, just standing in spawn dropping ammo for support exp, and many other legit reasons to vote to kick a person.

From what i’ve seen, when it comes to player vote to kick, it takes around 60%-75% yes votes, for a player to get kicked. With 8v8 Dirty Bomb, that’d be 5 yes votes, including the auto yes vote, from the person voting to kick the player. 6v6 would need 4 votes, so auto yes vote + 3 others. 7v7 would also need auto vote yes +3, if we’re factoring for 60% yes votes.

I mainly play 8v8 objective, so i’ll be using that mainly for examples.

Currently, it seems a single no vote in addition to the auto no vote from the person getting voted, is enough to let the player stay. Meaning in 8v8, 6 votes yes, 2 votes no, will cause the person not to get kicked. While I do agree you need more than just 50% yes votes to try an prevent people kicking new players, players who might be playing more to have fun, than win, etc etc, needing 7 votes yes in an 8v8 to kick a player, is ridiculous. Many times people just auto vote no, because they don’t know why the vote came up. Many people also don’t vote, since the vote to kick pop-up is kinda out of the way, and easily missed. Also, since it seems you need 7 votes yes, 1 vote no to kick someone, by not voting, you pretty much auto vote no.

Also, the only way to deal with cheaters right now since there no in-game reporting, is to kick them. I’ve been in quite a few games where an obvious cheater is on my team (getting nothing but head shots, never missing, etc etc. Not just someone who looked kinda shady) and most people on my team vote to kick him, but there’s that one person who wants a free win who votes no, or someone doesn’t vote, and there’s nothing we can do. We can’t vote to kick the person voting no, because in most cases we won’t know who it is, and the cheater can just vote no, or not vote, and they won’t get kicked.

I understand in it’s current state, everything except competitive play, is meant to be fun, laid-back, casual, and open to everyone, which is great. But having an afk on your team who’s sitting in base doing whatever, or a player on your team who is clearly not trying to help the team in the slightest, who can’t get kicked, is a very common issue.

This is a pretty big issue, that could be sorted by not needing a full team to kick one person. Even 5 votes yes, 2 votes no, (8v8) since there are two auto votes, one from the voter, one from the player getting voted, should be enough to kick someone, but it’s not. Having 4 players also want to kick a player for what ever reason, along with the person who started the vote, should be more than enough. It also leaves room for 3 people to vote no, which should save the player from getting kicked.


(fluorescentMaw) #2

Agree:
-Votes require too high a percentage
-Menu is difficult to see

Talking Points:
-No private servers so no server-based vote settings; let’s try different settings
-Players who do not vote should not be calculated as having voted “No”
-Current settings for votes lead to abuse in some instances

This topic made me create an account. I suppose it’s because it’s such a simple mechanic and player vote settings are implemented in a lot of UE3 games already that this seems like an easiER element to improve.

I haven’t looked at the server settings to see what the default vote percentage requirements are, but as near as I can tell a single non-vote or a single no-vote will kill the initiative. Regardless of the exact settings I would like to play on servers that use a simple majority of players that cast a vote. I’m sure other people have other ideas for settings in mind, but with no player hosted servers we only have one option for settings, the default config.

The UI is somewhat player configurable, although I don’t mess with it because it’s a hassle to make parametric guesses and load up a game (which is by no means a short process) to see what happened. I suppose I COULD make the vote menu bigger, or be more obvious in some way, but as it is, I agree with Otter that it is difficult to see.

The current settings make it very easier for an unscrupulous player to abuse the vote system to acquire an advantage over others. Not kicking the cheater on your own team is one of them. Although I think perhaps a server-wide vote instead of just a team-only vote would better server to remove cheaters. I’ve also seen players refuse to kick an AFK spectator to retain the player number advantage over the team whose last slot is being occupied by the spectator (since the vote to kick a spectator IS a server-wide vote).


(Backuplight) #3

[quote=“fluorescentMaw;65237”]-Players who do not vote should not be calculated as having voted “No”[/quote]I agree the system needs some attention, but just to add on this point: removing these auto-no votes has to be done with care, otherwise the system becomes very easy to abuse by small groups of friends on a server taking a dislike to someone. Often someone starts a kick without even explaining someone is AFK or whatever, leading to people ignore the vote now. Much as people right now don’t notice or care to vote, it’s safe to assume they won’t care to vote no for some stranger in a game without even knowing why there’s a vote.


(fluorescentMaw) #4

Backuplight makes a good point. The vote system could have a menu option for why the votekick is being initiated. Most votes to kick do indeed come up without any sort of explanation from the person proposing the kick.


(Yes) #5

7-1 to vote for team shuffle in a lobby with 10 people in it, still failed. 4-1 in a 6v6 to kick someone XP glitching, still failed. Yeah, the vote system is pretty much BS, it feels as though you need everyone in the lobby/team to vote yes or it will fail.


(MarsRover) #6

In my ~200h hours I’ve only seen 2 out off many votekicks work. Zero percent success on team shuffle.

  1. It’s not visible enough.
  2. Conditions are way to high. I’d rather take some abuse like votekicking innocents than complete inability to kick cheaters/afkers.

(Faraleth) #7

I tried to votekick an afk earlier… until I realised 3 of my other team members were ALSO AFK, and the one that wasn’t decided to suicide in the poison gas (on defense side of underground)…

I was like… whyyyyyyyy D:


(MissMurder) #8

I believe we are adjusting some of the above mentioned things in the next update. I’ll let you know when I know more.


(bontsa) #9

Sweet menthols on a fishstick, this sounds nice. Careful on what you hint though, these communities seem to have verbally hung people from a burning cactus and danced around it for much minor promises if they haven’t been exactly correct :smiley:


(Anaconda) #10

I think the current system is fine…changing it is going to lead to people getting kicked either because they are too good (legit, not hacking) or too poor (new players or guys who aren’t good at fps games).


(Backuplight) #11

[quote=“Anaconda;65656”]I think the current system is fine…changing it is going to lead to people getting kicked either because they are too good (legit, not hacking) or too poor (new players or guys who aren’t good at fps games). [/quote]The current system isn’t fine though, but I definitely agree with the concerns. I think they’ll be able to find an appropriate mid ground. Hopefully.

Edit: I am very very redundant with my wording sometimes. Shh.


(Anaconda) #12

I for one was glad that the system requires an overwhelming majority. I’m not very good at this game, and an angry teammate attempted to kick me off a server yesterday because “we’re losing because this guy sucks” I said sorry, Im trying my best and he started a vote.

It went 3 yes, 2 no, which technically should’ve had me kicked.


(MarsRover) #13

[quote=“Anaconda;65664”]I for one was glad that the system requires an overwhelming majority. I’m not very good at this game, and an angry teammate attempted to kick me off a server yesterday because “we’re losing because this guy sucks” I said sorry, Im trying my best and he started a vote.

It went 3 yes, 2 no, which technically should’ve had me kicked. [/quote]

In ~200 hours I’ve seen this kind of votekicks maybe twice. Compared to dozens of failed votes on afk/cheaters. The system is not fine.


(bontsa) #14

[quote=“Anaconda;65664”]
It went 3 yes, 2 no, which technically should’ve had me kicked. [/quote]

Lowering the thresholds yes, will induce more unfair kicks from complete jerkbags who have self-esteem issues due noticing to be too scrub even for matchmaking or fail to grasp even corner of the idea of “teamwork”, thus are unable to join and play in any team which would make them meet their maybe competitive, maybe just bragging urges. However it is up-to the literate, sane part of the community to hit “No” on such votes or ask reasons behind a surprising, uncalled vote, to battle that issue. Making votes actually function brings more good than bad imho.

Don’t be d!cks peeps.

Just a thought though, would it be bad to move vote buttons from F-row to for example Y/N? ._. I feel like the idea of F1-F5 is complete Greek for 20% of the playerbase for some unknown bloody reasons.


(AlBundy) #15

this ^ 100%


(MarsRover) #16

I’ve just been on a server where an afk guy managed to stay for 1,5 matches (full 8v8 so he was wasting a slot). It took 4 votekicks to finally kick, or maybe even he just left. It’s hard to track this while shooting people in the face. Maybe it’s just the votekick GUI that people don’t notice, I don’t know. But this is ridiculous.

Is there no autokick for people afk?