This time, ladies and gentlemen, not any single question, no error, no presumed bug, just & only something for your attention.
A while ago, my friend Jürgen was working on volume rendering, and I now tried to get this into JA 
Well, thats not real 3D volume rendering, but it is how it works to simulate 3D textures.
The following rotating
modell is in fact a volume of 64 slices with each 64x64 gray scale pixels. So I made 32 caulked brushes, 64x64x1 units large, with one slice of the data set on each side and 1 unit distance to the next brush. This gives a cube - the volume visualisation of the dataset.
image:http://mschreier.tripod.com/dfmod/skull/skull_ingame.png
Sorry, i had to remove the url to the file… see below for q3 file!
The only drawback is: when you just use slices, one time you’ll see them from front, an the other time by side, so the whole thing will disappear. More slices can be added in any directions, but that fast becomes overkill. Better use real 3D textures, but unless there are gigs of video ram available, data sets have to keep small.
But thats another history 

