Is it possible to control the playback volume for events sent to clients via EV_GLOBAL_CLIENT_SOUND?
te = G_TempEntity( attacker->s.pos.trBase, EV_GLOBAL_CLIENT_SOUND);
te->s.eventParm = G_SoundIndex("sound/weapons/fg42/fg42f1.wav");
te->s.teamNum = attacker->s.clientNum;
This seems to playback to the client at full volume. I’d like to have some control over it (louder, softer)…