Default is the developer’s recommended setting. It’s reasonable to assume that a majority of people won’t be altering many of those defaults. Having to ask everyone if they can hear you and needing them to respond is a roadblock to communication.
They could make it so finding the VOIP option is extremely easy - this was suggested for turning it off, so why not for turning it on? But why does everyone need to hear you and why does everyone need to respond? Those players who will be using VOIP will have it enabled. You make it sound like EVERYONE who is getting this game needs to have VOIP on at all times. Not everybody uses voice chat, and those who do, will use it.
I guess that really depends on your definitions of a “well balanced team game” versus a “bunch of lemmings” because in my experience of a “well balanced team game”, a microphone is in no way completely unnecessary and I’ve already cited some of my experience in teambased shooters.
So I guess team-based games that were released before VOIP was available, couldn’t possibly have been “well balanced,” or even playable at all…
necessary
Main Entry: nec·es·sary
1 a : of an inevitable nature : inescapable [B] b /B : logically unavoidable (2) : that cannot be denied without contradiction c : determined or produced by the previous condition of things d : compulsory
2 : absolutely needed : required
VOIP is definitely not that. The only “necessity” associated with voice chat is a personal one; A player enjoys using it, it enhances the game for him, and he can’t imagine playing a game without it - it becomes, “necessary” for him to use it, but not for the game in general. The only other time where it may become necessary, is if certain criteria is set - like clans and/or comp matches requiring players to use voice chat.
unnecessary
Main Entry: un·nec·es·sary
: not necessary
Simple. To the point. And describes exactly what VOIP is.