Voice chats!


(MADDOG) #1

I made some voice chats for ET and added them to the scripts and the UI wm_quickmessage. But when i go and try to play with them some work and some don’t!

The Taunts work except for number 4 and 5 the text shows up but the voice dosn’t
The squad commands don’t work at all!

Please help me out! I checked all the numbering on the voicechats and they match the script!

Here is what i have for the wm_quickmessage

QM_MENU_START( “wm_quickmessage” )

QM_MENU_ITEM_TEAM( 	"S. Statements", 	close wm_quickmessage; 		open wm_quickstatements, 	"s", 0 )
QM_MENU_ITEM_TEAM( 	"R. Requests", 		close wm_quickmessage; 		open wm_quickrequests, 		"r", 1 )
QM_MENU_ITEM_TEAM( 	"C. Commands", 		close wm_quickmessage; 		open wm_quickcommand, 		"c", 2 )
QM_MENU_ITEM_TEAM( 	"T. Talk",		close wm_quickmessage;	 	open wm_quickmisc, 		"t", 3 )
QM_MENU_ITEM( 		"G. Global",	 	close wm_quickmessage; 		open wm_quickglobal, 		"g", 4 )
QM_MENU_ITEM_TEAM( 	"S. Squad", 		close wm_quickmessage;  	open wm_quicksquad,		"f", 5 )
QM_MENU_ITEM_TEAM( 	"O. Objectives", 	close wm_quickmessage; 		open wm_quickobjectives, 	"o", 6 )
QM_MENU_ITEM( 		"E. Extra",	 	close wm_quickmessage; 		open wm_quickextra, 		"e", 8 )

QM_MENU_END

QM_MENU_START( “wm_quickstatements” )

QM_MENU_ITEM_TEAM( "W. Enemy Weak!", 		exec "VoiceTeamChat EnemyWeak"; 		close wm_quickstatements, 	"w", 0 )
QM_MENU_ITEM_TEAM( "C. Sniper", 			exec "VoiceTeamChat Sniper"; 			close wm_quickstatements,	"s", 1 )
QM_MENU_ITEM_TEAM( "C. Area Clear", 			exec "VoiceTeamChat AreaClear"; 			close wm_quickstatements,	"c", 2 )
QM_MENU_ITEM_TEAM( "E. Enemy Sighted", 			exec "VoiceTeamChat EnemySighted"; 			close wm_quickstatements,	"E", 3 )
QM_MENU_ITEM_TEAM( "F. Fire In The Hole!", 	exec "VoiceTeamChat FireInTheHole";		 close wm_quickstatements,	"f", 4 )
QM_MENU_ITEM_TEAM( "D. I'm Defending.", 	exec "VoiceTeamChat OnDefense"; 		close wm_quickstatements,	"d", 5 )
QM_MENU_ITEM_TEAM( "A. I'm Attacking.", 	exec "VoiceTeamChat OnOffense"; 		close wm_quickstatements,	"a", 6 )
QM_MENU_ITEM_TEAM( "T. Taking Fire!", 		exec "VoiceTeamChat TakingFire"; 		close wm_quickstatements,	"S", 7 )
QM_MENU_ITEM_TEAM( "E. He's A Spy", 	exec "VoiceTeamChat He'sASpy";	close wm_quickstatements,	"e", 8 )

QM_MENU_END

QM_MENU_START( “wm_quickrequests” )

QM_MENU_ITEM_TEAM( "M. Need Medic!", 		exec "VoiceTeamChat Medic"; 		close wm_quickrequests,	"m", 0 )
QM_MENU_ITEM_TEAM( "A. Need Ammo!", 		exec "VoiceTeamChat NeedAmmo"; 		close wm_quickrequests,	"a", 1 )
QM_MENU_ITEM_TEAM( "B. Need Backup!", 		exec "VoiceTeamChat NeedBackup"; 	close wm_quickrequests,	"b", 2 )
QM_MENU_ITEM_TEAM( "E. Need Engineer!", 	exec "VoiceTeamChat NeedEngineer"; 	close wm_quickrequests,	"e", 3 )
QM_MENU_ITEM_TEAM( "C. Cover Me!", 			exec "VoiceTeamChat CoverMe"; 		close wm_quickrequests,	"c", 4 )
QM_MENU_ITEM_TEAM( "H. Hold Fire!",			exec "VoiceTeamChat HoldFire";	 	close wm_quickrequests, "h", 5 )
QM_MENU_ITEM_TEAM( "W. Where To?", 			exec "VoiceTeamChat WhereTo"; 		close wm_quickrequests,	"w", 6 )
QM_MENU_ITEM_TEAM( "O. Need Covert Ops!", 	exec "VoiceTeamChat NeedOps"; 		close wm_quickrequests,	"o", 7 )

QM_MENU_END

QM_MENU_START( “wm_quickcommand” )

QM_MENU_ITEM_TEAM( "F. Follow Me!", 		exec "VoiceTeamChat FollowMe"; 			close wm_quickcommand, 	"f", 0 )
QM_MENU_ITEM_TEAM( "G. Let's Go!", 			exec "VoiceTeamChat LetsGo"; 			close wm_quickcommand, 	"g", 1 )
QM_MENU_ITEM_TEAM( "M. Move!", 				exec "VoiceTeamChat Move"; 				close wm_quickcommand, 	"m", 2 )
QM_MENU_ITEM_TEAM( "C. Clear The Path!", 	exec "VoiceTeamChat ClearPath"; 		close wm_quickcommand, 	"c", 3 )
QM_MENU_ITEM_TEAM( "O. Defend Objective!", 	exec "VoiceTeamChat DefendObjective"; 	close wm_quickcommand, 	"o", 4 )
QM_MENU_ITEM_TEAM( "D. Disarm Dynamite!", 	exec "VoiceTeamChat DisarmDynamite"; 	close wm_quickcommand, 	"d", 5 )
QM_MENU_ITEM_TEAM( "N. Clear Mines!", 		exec "VoiceTeamChat ClearMines"; 		close wm_quickcommand, 	"n", 6 )
QM_MENU_ITEM_TEAM( "R. Reinforce Offense", 	exec "VoiceTeamChat ReinforceOffense"; 	close wm_quickcommand,	"r", 7 )
QM_MENU_ITEM_TEAM( "E. Reinforce Defense", 	exec "VoiceTeamChat ReinforceDefense"; 	close wm_quickcommand,	"e", 8 )

QM_MENU_END

QM_MENU_START( “wm_quickmisc” )

QM_MENU_ITEM_TEAM( "Y. Yes",			exec "VoiceTeamChat Affirmative"; 	close wm_quickmisc, "y", 0 )
QM_MENU_ITEM_TEAM( "N. No",				exec "VoiceTeamChat Negative"; 		close wm_quickmisc, "n", 1 )
QM_MENU_ITEM_TEAM( "T. Thanks",			exec "VoiceTeamChat Thanks"; 		close wm_quickmisc, "t", 2 )
QM_MENU_ITEM_TEAM( "W. Welcome",		exec "VoiceTeamChat Welcome"; 		close wm_quickmisc, "w", 3 )
QM_MENU_ITEM_TEAM( "S. Sorry",			exec "VoiceTeamChat Sorry"; 		close wm_quickmisc, "s", 4 )
QM_MENU_ITEM_TEAM( "O. Oops", 			exec "VoiceTeamChat Oops"; 			close wm_quickmisc, "o", 5 )

QM_MENU_END

QM_MENU_START( “wm_quickglobal” )

QM_MENU_ITEM( "Y. Yes",				exec "VoiceChat Affirmative"; 	close wm_quickglobal, 	"y", 0 )
QM_MENU_ITEM( "N. No",				exec "VoiceChat Negative"; 		close wm_quickglobal, 	"n", 1 )
QM_MENU_ITEM( "W. Taunts",		close wm_quickglobal; 		open wm_quicktaunts, 	"t", 2 )
QM_MENU_ITEM( "H. Hi",				exec "VoiceChat Hi"; 			close wm_quickglobal, 	"h", 3 )
QM_MENU_ITEM( "B. Bye",				exec "VoiceChat Bye"; 			close wm_quickglobal, 	"b", 4 )
QM_MENU_ITEM( "S. Great Shot",		exec "VoiceChat GreatShot"; 	close wm_quickglobal, 	"s", 5 )
QM_MENU_ITEM( "C. Cheer",			exec "VoiceChat Cheer"; 		close wm_quickglobal, 	"c", 6 )
QM_MENU_ITEM( "G. More Globals",	close wm_quickglobal;			open wm_quickglobal2, 	"g", 7 )

QM_MENU_END

QM_MENU_START( “wm_quickglobal2” )

QM_MENU_ITEM( "T. Thanks",		exec "VoiceChat Thanks";	close wm_quickglobal2, 	"t", 0 )
QM_MENU_ITEM( "W. Welcome",		exec "VoiceChat Welcome"; 	close wm_quickglobal2, 	"w", 1 )
QM_MENU_ITEM( "O. Oops",		exec "VoiceChat Oops"; 		close wm_quickglobal2, 	"o", 2 )
QM_MENU_ITEM( "S. Sorry",		exec "VoiceChat Sorry"; 	close wm_quickglobal2, 	"s", 3 )
QM_MENU_ITEM( "H. Hold Fire!",		exec "VoiceChat HoldFire";		close wm_quickglobal2, 	"h", 4 )
QM_MENU_ITEM( "G. Good Game",		exec "VoiceChat GoodGame";		close wm_quickglobal2, 	"g", 5 )

QM_MENU_END

QM_MENU_START( “wm_quicktaunts” )

QM_MENU_ITEM( "I. I think the Americans are all out of real men!",		exec "VoiceChat IThinkTheAmericansAreAllOutOfRealMen";	close wm_quicktaunts, 	"I", 0 )
QM_MENU_ITEM( "v. I've seen French school girls shoot better!",			exec "VoiceChat I'veSeenFrenchSchoolGirlsShootBetter"; 	close wm_quicktaunts, 	"V", 1 )
QM_MENU_ITEM( "S. Is that all you got?",					exec "VoiceChat IsThatAllYouGot"; 			close wm_quicktaunts, 	"S", 2 )
QM_MENU_ITEM( "Y. You mess with the best, you die like the rest.",		exec "VoiceChat YouMessWithTheBestYouDieLikeTheRest"; 	close wm_quicktaunts, 	"Y", 3 )
QM_MENU_ITEM( "W. Who wants some more?",					exec "VoiceChat WhoWantsomeMore";			close wm_quicktaunts, 	"W", 4 )
QM_MENU_ITEM( "T. They're a bunch of cowards!",					exec "VoiceChat They'reABunchOfCowards";		close wm_quicktaunts, 	"T", 5 )
QM_MENU_ITEM( "G. You guys stink!",						exec "VoiceChat YouGuysStink";				close wm_quicktaunts, 	"G", 6 )

QM_MENU_END

QM_MENU_START( “wm_quicksquad” )

QM_MENU_ITEM_TEAM( "M. Move In",		exec "VoiceChat MoveIn";	close wm_quicksquad, 	"M", 0 )
QM_MENU_ITEM_TEAM( "F. Fall Back",		exec "VoiceChat FallBack"; 	close wm_quicksquad, 	"F", 1 )
QM_MENU_ITEM_TEAM( "A. Attack Left Flank",		exec "VoiceChat AttackLeftFlank"; 		close wm_quicksquad, 	"A", 2 )
QM_MENU_ITEM_TEAM( "A. Attack Right Flank",		exec "VoiceChat AttackRightFlank"; 	close wm_quicksquad, 	"A", 3 )
QM_MENU_ITEM_TEAM( "S. Split Up",		exec "VoiceChat SplitUp";		close wm_quicksquad, 	"S", 4 )
QM_MENU_ITEM_TEAM( "R. Regroup",		exec "VoiceChat Regroup";		close wm_quicksquad, 	"R", 5 )
QM_MENU_ITEM_TEAM( "C. Covering Fire",	exec "VoiceChat CoveringFire";		close wm_quicksquad, 	"C", 6 )

QM_MENU_END

QM_MENU_START( “wm_quickobjectives” )

QM_MENU_ITEM_TEAM( "A. Command Acknowledged",		exec "VoiceTeamChat CommandAcknowledged"; 		close wm_quickobjectives,	"a", 0 )
QM_MENU_ITEM_TEAM( "D. Command Declined",			exec "VoiceTeamChat CommandDeclined";			close wm_quickobjectives,	"d", 1 )
QM_MENU_ITEM_TEAM( "C. Command Completed",			exec "VoiceTeamChat CommandCompleted";			close wm_quickobjectives,	"c", 2 )
QM_MENU_ITEM_TEAM( "P. Destroy Primary Objective",	exec "VoiceTeamChat DestroyPrimary"; 			close wm_quickobjectives,	"p", 3 )
QM_MENU_ITEM_TEAM( "S. Destroy Secondary Objective",	exec "VoiceTeamChat DestroySecondary";		close wm_quickobjectives,	"s", 4 )
QM_MENU_ITEM_TEAM( "X. Destroy Construction",		exec "VoiceTeamChat DestroyConstruction";		close wm_quickobjectives,	"x", 5 )
QM_MENU_ITEM_TEAM( "M. Commencing Construction",	exec "VoiceTeamChat ConstructionCommencing";	close wm_quickobjectives, 	"m", 6 )
QM_MENU_ITEM_TEAM( "R. Repair Vehicle",				exec "VoiceTeamChat RepairVehicle";				close wm_quickobjectives,	"r", 7 )
QM_MENU_ITEM_TEAM( "V. Disable Vehicle",			exec "VoiceTeamChat DestroyVehicle";			close wm_quickobjectives,	"v", 8 )
QM_MENU_ITEM_TEAM( "E. Escort Vehicle",				exec "VoiceTeamChat EscortVehicle";				close wm_quickobjectives,	"e", 9 )

QM_MENU_END

QM_MENU_START( “wm_quickextra” )

QM_MENU_ITEM( "M. Deploy Mortar",	exec "VoiceTeamChat FTMortar";			close wm_quickextra, 	"m", 0 )
QM_MENU_ITEM( "N. Medical Commands",	close wm_quickextra;				open wm_quickextramedic, 	"n", 1 )
QM_MENU_ITEM( "E. Engineering",		close wm_quickextra;				open wm_quickextraengineer, 	"e", 2 )
QM_MENU_ITEM( "F. Field Operations",	close wm_quickextra;				open wm_quickextrafieldops, 	"f", 3 )
QM_MENU_ITEM( "C. Covert Operations",	close wm_quickextra;				open wm_quickextracovertops, 	"c", 4 )

QM_MENU_END

QM_MENU_START( “wm_quickextramedic” )

QM_MENU_ITEM( "H. Heal Squad",		exec "VoiceTeamChat FTHealSquad";	close wm_quickextramedic, 	"h", 0 )
QM_MENU_ITEM( "I. Heal Me",		exec "VoiceTeamChat FTHealMe"; 		close wm_quickextramedic, 	"i", 1 )
QM_MENU_ITEM( "R. Revive Teammate",	exec "VoiceTeamChat FTReviveTeamMate";	close wm_quickextramedic, 	"r", 2 )
QM_MENU_ITEM( "S. Revive Me",		exec "VoiceTeamChat FTReviveMe"; 	close wm_quickextramedic, 	"s", 3 )

QM_MENU_END

QM_MENU_START( “wm_quickextraengineer” )

QM_MENU_ITEM( "D. Destroy Objective",	exec "VoiceTeamChat FTDestroyObjective";	close wm_quickextraengineer, 	"d", 0 )
QM_MENU_ITEM( "R. Repair Objective",	exec "VoiceTeamChat FTRepairObjective"; 	close wm_quickextraengineer, 	"r", 1 )
QM_MENU_ITEM( "C. Construct Objective",	exec "VoiceTeamChat FTConstructObjective"; close wm_quickextraengineer, 	"c", 2 )
QM_MENU_ITEM( "E. Deploy Landmines",	exec "VoiceTeamChat FTDeployLandmines"; 	close wm_quickextraengineer, 	"e", 3 )
QM_MENU_ITEM( "F. Disarm Landmines",	exec "VoiceTeamChat FTDisarmLandmines"; 	close wm_quickextraengineer, 	"f", 4 )

QM_MENU_END

QM_MENU_START( “wm_quickextrafieldops” )

QM_MENU_ITEM( "C. Call Airstrike",	exec "VoiceTeamChat FTCallAirStrike";	close wm_quickextrafieldops, 	"c", 0 )
QM_MENU_ITEM( "D. Call Artillery",	exec "VoiceTeamChat FTCallArtillery"; 	close wm_quickextrafieldops, 	"d", 1 )
QM_MENU_ITEM( "R. Resupply Squad",	exec "VoiceTeamChat FTResupplySquad";	close wm_quickextrafieldops, 	"r", 2 )
QM_MENU_ITEM( "S. Resupply Me",		exec "VoiceTeamChat FTResupplyMe"; 	close wm_quickextrafieldops, 	"s", 3 )

QM_MENU_END

QM_MENU_START( “wm_quickextracovertops” )

QM_MENU_ITEM( "E. Explore Area",	exec "VoiceTeamChat FTExploreArea";	close wm_quickextracovertops, 	"e", 0 )
QM_MENU_ITEM( "C. Check Landmines",	exec "VoiceTeamChat FTCheckLandmines"; 	close wm_quickextracovertops, 	"c", 1 )
QM_MENU_ITEM( "I. Infiltrate",		exec "VoiceTeamChat FTInfiltrate";	close wm_quickextracovertops, 	"i", 2 )
QM_MENU_ITEM( "G. Go Undercover",	exec "VoiceTeamChat FTGoUndercover"; 	close wm_quickextracovertops, 	"g", 3 )
QM_MENU_ITEM( "S. Sniper Cover",	exec "VoiceTeamChat FTProvideSniperCover"; 	close wm_quickextracovertops, 	"s", 4 )

QM_MENU_END

Here is the wm_quickmessangeALT

QM_MENU_START( “wm_quickmessageAlt” )

QM_MENU_ITEM_TEAM( 	"1. Statements", 	close wm_quickmessageAlt; 	open wm_quickstatements_alt, 	"1", 0 )
QM_MENU_ITEM_TEAM( 	"2. Requests", 		close wm_quickmessageAlt; 	open wm_quickrequests_alt, 	"2", 1 )
QM_MENU_ITEM_TEAM( 	"3. Commands", 		close wm_quickmessageAlt; 	open wm_quickcommand_alt, 	"3", 2 )
QM_MENU_ITEM_TEAM( 	"4. Talk",		close wm_quickmessageAlt; 	open wm_quickmisc_alt, 	"4", 3 )
QM_MENU_ITEM( 		"5. Global",	 	close wm_quickmessageAlt; 	open wm_quickglobal_alt, 	"5", 4 )
QM_MENU_ITEM_TEAM( 	"6. Squad", 		close wm_quickmessageAlt; 	open wm_quicksquad_alt,	"6", 5 )
QM_MENU_ITEM_TEAM( 	"7. Objectives", 	close wm_quickmessageAlt; 	open wm_quickobjectives_alt, 	"7", 6 )
QM_MENU_ITEM( 		"8. Extra",	 	close wm_quickmessageAlt; 	open wm_quickextra_alt,		"8", 7 )

QM_MENU_END

QM_MENU_START( “wm_quickstatements_alt” )

QM_MENU_ITEM_TEAM( "1. Enemy Weak!", 		exec "VoiceTeamChat EnemyWeak"; 		close wm_quickstatements_alt, 	"1", 0 )
QM_MENU_ITEM_TEAM( "2. Sniper", 			exec "VoiceTeamChat Sniper"; 			close wm_quickstatements_alt,	"2", 1 )
QM_MENU_ITEM_TEAM( "3. Area Clear", 			exec "VoiceTeamChat AreaClear"; 			close wm_quickstatements_alt,	"3", 2 )
QM_MENU_ITEM_TEAM( "4. Enemy Sighted", 			exec "VoiceTeamChat EnemySighted"; 			close wm_quickstatements_alt,	"4", 3 )
QM_MENU_ITEM_TEAM( "5. Fire In The Hole!", 	exec "VoiceTeamChat FireInTheHole"; 	close wm_quickstatements_alt,	"5", 4 )
QM_MENU_ITEM_TEAM( "6. I'm Defending.", 	exec "VoiceTeamChat OnDefense"; 		close wm_quickstatements_alt,	"6", 5 )
QM_MENU_ITEM_TEAM( "7. I'm Attacking.", 	exec "VoiceTeamChat OnOffense"; 		close wm_quickstatements_alt,	"7", 6 )
QM_MENU_ITEM_TEAM( "8. Taking Fire!", 		exec "VoiceTeamChat TakingFire"; 		close wm_quickstatements_alt,	"8", 7 )
QM_MENU_ITEM_TEAM( "9. He's A Spy", 	exec "VoiceTeamChat He'sASpy";	close wm_quickstatements_alt,	"9", 8 )

QM_MENU_END

QM_MENU_START( “wm_quickrequests_alt” )

QM_MENU_ITEM_TEAM( "1. Need Medic!", 		exec "VoiceTeamChat Medic"; 		close wm_quickrequests_alt,	"1", 0 )
QM_MENU_ITEM_TEAM( "2. Need Ammo!", 		exec "VoiceTeamChat NeedAmmo"; 		close wm_quickrequests_alt,	"2", 1 )
QM_MENU_ITEM_TEAM( "3. Need Backup!", 		exec "VoiceTeamChat NeedBackup"; 	close wm_quickrequests_alt,	"3", 2 )
QM_MENU_ITEM_TEAM( "4. Need Engineer!", 	exec "VoiceTeamChat NeedEngineer"; 	close wm_quickrequests_alt,	"4", 3 )
QM_MENU_ITEM_TEAM( "5. Cover Me!", 			exec "VoiceTeamChat CoverMe"; 		close wm_quickrequests_alt,	"5", 4 )
QM_MENU_ITEM_TEAM( "6. Hold Fire!",			exec "VoiceTeamChat HoldFire";	 	close wm_quickrequests_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Where To?", 			exec "VoiceTeamChat WhereTo"; 		close wm_quickrequests_alt,	"7", 6 )
QM_MENU_ITEM_TEAM( "8. Need Covert Ops!", 	exec "VoiceTeamChat NeedOps"; 		close wm_quickrequests_alt,	"8", 7 )

QM_MENU_END

QM_MENU_START( “wm_quickcommand_alt” )

QM_MENU_ITEM_TEAM( "1. Follow Me!", 		exec "VoiceTeamChat FollowMe"; 			close wm_quickcommand_alt, 	"1", 0 )
QM_MENU_ITEM_TEAM( "2. Let's Go!", 			exec "VoiceTeamChat LetsGo"; 			close wm_quickcommand_alt, 	"2", 1 )
QM_MENU_ITEM_TEAM( "3. Move!", 				exec "VoiceTeamChat Move"; 				close wm_quickcommand_alt, 	"3", 2 )
QM_MENU_ITEM_TEAM( "4. Clear The Path!", 	exec "VoiceTeamChat ClearPath"; 		close wm_quickcommand_alt, 	"4", 3 )
QM_MENU_ITEM_TEAM( "5. Defend Objective!", 	exec "VoiceTeamChat DefendObjective"; 	close wm_quickcommand_alt, 	"5", 4 )
QM_MENU_ITEM_TEAM( "6. Disarm Dynamite!", 	exec "VoiceTeamChat DisarmDynamite"; 	close wm_quickcommand_alt, 	"6", 5 )
QM_MENU_ITEM_TEAM( "7. Clear Mines!", 		exec "VoiceTeamChat ClearMines"; 		close wm_quickcommand_alt, 	"7", 6 )
QM_MENU_ITEM_TEAM( "8. Reinforce Offense", 	exec "VoiceTeamChat ReinforceOffense"; 	close wm_quickcommand_alt,	"8", 7 )
QM_MENU_ITEM_TEAM( "9. Reinforce Defense", 	exec "VoiceTeamChat ReinforceDefense"; 	close wm_quickcommand_alt,	"9", 8 )

QM_MENU_END

QM_MENU_START( “wm_quickmisc_alt” )

QM_MENU_ITEM_TEAM( "1. Yes",			exec "VoiceTeamChat Affirmative"; 	close wm_quickmisc_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. No",				exec "VoiceTeamChat Negative"; 		close wm_quickmisc_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Thanks",			exec "VoiceTeamChat Thanks"; 		close wm_quickmisc_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Welcome",		exec "VoiceTeamChat Welcome"; 		close wm_quickmisc_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Sorry",			exec "VoiceTeamChat Sorry"; 		close wm_quickmisc_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Oops", 			exec "VoiceTeamChat Oops"; 			close wm_quickmisc_alt, "6", 5 )

QM_MENU_END

QM_MENU_START( “wm_quickglobal_alt” )

QM_MENU_ITEM( "1. Yes",				exec "VoiceChat Affirmative"; 	close wm_quickglobal_alt, 	"1", 0 )
QM_MENU_ITEM( "2. No",				exec "VoiceChat Negative"; 		close wm_quickglobal_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Taunts",		close wm_quickglobal_alt; 		open wm_quicktaunts_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Hi",				exec "VoiceChat Hi"; 			close wm_quickglobal_alt, 	"4", 3 )
QM_MENU_ITEM( "5. Bye",				exec "VoiceChat Bye"; 			close wm_quickglobal_alt, 	"5", 4 )
QM_MENU_ITEM( "6. Great Shot",		exec "VoiceChat GreatShot"; 	close wm_quickglobal_alt, 	"6", 5 )
QM_MENU_ITEM( "7. Cheer",			exec "VoiceChat Cheer"; 		close wm_quickglobal_alt, 	"7", 6 )
QM_MENU_ITEM( "8. More Globals",	close wm_quickglobal_alt;		open wm_quickglobal2_alt, 	"8", 7 )

QM_MENU_END

QM_MENU_START( “wm_quickglobal2_alt” )

QM_MENU_ITEM( "1. Thanks",		exec "VoiceChat Thanks";	close wm_quickglobal2_alt, 	"1", 0 )
QM_MENU_ITEM( "2. Welcome",		exec "VoiceChat Welcome"; 	close wm_quickglobal2_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Oops",		exec "VoiceChat Oops"; 		close wm_quickglobal2_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Sorry",		exec "VoiceChat Sorry"; 	close wm_quickglobal2_alt, 	"4", 3 )
QM_MENU_ITEM( "5. Hold Fire!",		exec "VoiceChat HoldFire";	close wm_quickglobal2_alt, 	"5", 4 )
QM_MENU_ITEM( "6. Good Game",		exec "VoiceChat GoodGame";	close wm_quickglobal2_alt, 	"6", 5 )

QM_MENU_END

QM_MENU_START( “wm_quicktaunts_alt” )

QM_MENU_ITEM( "1. I think the Americans are all out of real men!",		exec "VoiceChat IThinkTheAmericansAreAllOutOfRealMen";	close wm_quicktaunts_alt, 	"1", 0 )
QM_MENU_ITEM( "2. I've seen French school girls shoot better!",			exec "VoiceChat I'veSeenFrenchSchoolGirlsShootBetter"; 	close wm_quicktaunts_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Is that all you got?",					exec "VoiceChat IsThatAllYouGot"; 			close wm_quicktaunts_alt, 	"3", 2 )
QM_MENU_ITEM( "4. You mess with the best, you die like the rest.",		exec "VoiceChat YouMessWithTheBestYouDieLikeTheRest"; 	close wm_quicktaunts_alt, 	"4", 3 )
QM_MENU_ITEM( "5. Who wants some more?",					exec "VoiceChat WhoWantsomeMore";			close wm_quicktaunts_alt, 	"5", 4 )
QM_MENU_ITEM( "6. They're a bunch of cowards!",					exec "VoiceChat They'reABunchOfCowards";		close wm_quicktaunts_alt, 	"6", 5 )
QM_MENU_ITEM( "7. You guys stink!",						exec "VoiceChat YouGuysStink";				close wm_quicktaunts_alt, 	"7", 6 )

QM_MENU_END

QM_MENU_START( “wm_quicksquad_alt” )

QM_MENU_ITEM_TEAM( "1. Move In",		exec "VoiceChat MoveIn";	close wm_quicksquad_alt, 	"1", 0 )
QM_MENU_ITEM_TEAM( "2. Fall Back",		exec "VoiceChat FallBack"; 	close wm_quicksquad_alt, 	"2", 1 )
QM_MENU_ITEM_TEAM( "3. Attack Left Flank",		exec "VoiceChat AttackLeftFlank"; 		close wm_quicksquad_alt, 	"3", 2 )
QM_MENU_ITEM_TEAM( "4. Attack Right Flank",		exec "VoiceChat AttackRightFlank"; 		close wm_quicksquad_alt, 	"4", 3 )
QM_MENU_ITEM_TEAM( "5. Split Up",		exec "VoiceChat SplitUp";		close wm_quicksquad_alt, 	"5", 4 )
QM_MENU_ITEM_TEAM( "6. Regroup",		exec "VoiceChat Regroup";		close wm_quicksquad_alt, 	"6", 5 )
QM_MENU_ITEM_TEAM( "7. Covering Fire",	exec "VoiceChat CoveringFire";		close wm_quicksquad_alt, 	"7", 6 )

QM_MENU_END

QM_MENU_START( “wm_quickobjectives_alt” )

QM_MENU_ITEM_TEAM( "1. Command Acknowledged",		exec "VoiceTeamChat CommandAcknowledged"; 		close wm_quickobjectives_alt, 	"1", 0 )
QM_MENU_ITEM_TEAM( "2. Command Declined",			exec "VoiceTeamChat CommandDeclined";			close wm_quickobjectives_alt, 	"2", 1 )
QM_MENU_ITEM_TEAM( "3. Command Completed",			exec "VoiceTeamChat CommandCompleted";			close wm_quickobjectives_alt, 	"3", 2 )
QM_MENU_ITEM_TEAM( "4. Destroy Primary Objective",	exec "VoiceTeamChat DestroyPrimary"; 			close wm_quickobjectives_alt,	"4", 3 )
QM_MENU_ITEM_TEAM( "5. Destroy Secondary Objective",	exec "VoiceTeamChat DestroySecondary";		close wm_quickobjectives_alt,	"5", 4 )
QM_MENU_ITEM_TEAM( "6. Destroy Construction",		exec "VoiceTeamChat DestroyConstruction";		close wm_quickobjectives_alt,	"6", 5 )
QM_MENU_ITEM_TEAM( "7. Commencing Construction",	exec "VoiceTeamChat ConstructionCommencing";	close wm_quickobjectives_alt, 	"7", 6 )
QM_MENU_ITEM_TEAM( "8. Repair Vehicle",				exec "VoiceTeamChat RepairVehicle";				close wm_quickobjectives_alt,	"8", 7 )
QM_MENU_ITEM_TEAM( "9. Disable Vehicle",			exec "VoiceTeamChat DestroyVehicle";			close wm_quickobjectives_alt,	"9", 8 )
QM_MENU_ITEM_TEAM( "0. Escort Vehicle",				exec "VoiceTeamChat EscortVehicle";				close wm_quickobjectives_alt,	"0", 9 )

QM_MENU_END

QM_MENU_START( “wm_quickextra_alt” )

QM_MENU_ITEM( "1. Deploy Mortar",		exec "VoiceTeamChat FTMortar";			close wm_quickextra_alt, 	"1", 0 )
QM_MENU_ITEM( "2. Medical Commands",		close wm_quickextra_alt;				open wm_quickextramedic_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Engineering",		close wm_quickextra_alt;				open wm_quickextraengineer_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Field Operations",	close wm_quickextra_alt;				open wm_quickextrafieldops_alt, 	"4", 3 )
QM_MENU_ITEM( "5. Covert Operations",	close wm_quickextra_alt;				open wm_quickextracovertops_alt, 	"5", 4 )

QM_MENU_END

QM_MENU_START( “wm_quickextramedic_alt” )

QM_MENU_ITEM( "1. Heal Squad",		exec "VoiceTeamChat FTHealSquad";	close wm_quickextramedic_alt, 	"1", 0 )
QM_MENU_ITEM( "2. Heal Me",		exec "VoiceTeamChat FTHealMe"; 		close wm_quickextramedic_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Revive Teammate",	exec "VoiceTeamChat FTReviveTeamMate";	close wm_quickextramedic_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Revive Me",		exec "VoiceTeamChat FTReviveMe"; 	close wm_quickextramedic_alt, 	"4", 3 )

QM_MENU_END

QM_MENU_START( “wm_quickextraengineer_alt” )

QM_MENU_ITEM( "1. Destroy Objective",	exec "VoiceTeamChat FTDestroyObjective";	close wm_quickextraengineer_alt, 	"1", 0 )
QM_MENU_ITEM( "2. Repair Objective",	exec "VoiceTeamChat FTRepairObjective"; 	close wm_quickextraengineer_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Construct Objective",	exec "VoiceTeamChat FTConstructObjective"; close wm_quickextraengineer_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Deploy Landmines",	exec "VoiceTeamChat FTDeployLandmines"; 	close wm_quickextraengineer_alt, 	"4", 3 )
QM_MENU_ITEM( "5. Disarm Landmines",	exec "VoiceTeamChat FTDisarmLandmines"; 	close wm_quickextraengineer_alt, 	"5", 4 )

QM_MENU_END

QM_MENU_START( “wm_quickextrafieldops_alt” )

QM_MENU_ITEM( "1. Call Airstrike",	exec "VoiceTeamChat FTCallAirStrike";	close wm_quickextrafieldops_alt, 	"1", 0 )
QM_MENU_ITEM( "2. Call Artillery",	exec "VoiceTeamChat FTCallArtillery"; 	close wm_quickextrafieldops_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Resupply Squad",	exec "VoiceTeamChat FTResupplySquad";	close wm_quickextrafieldops_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Resupply Me",		exec "VoiceTeamChat FTResupplyMe"; 	close wm_quickextrafieldops_alt, 	"4", 3 )

QM_MENU_END

QM_MENU_START( “wm_quickextracovertops_alt” )

QM_MENU_ITEM( "1. Explore Area",	exec "VoiceTeamChat FTExploreArea";	close wm_quickextracovertops_alt, 	"1", 0 )
QM_MENU_ITEM( "2. Check Landmines",	exec "VoiceTeamChat FTCheckLandmines"; 	close wm_quickextracovertops_alt, 	"2", 1 )
QM_MENU_ITEM( "3. Infiltrate",		exec "VoiceTeamChat FTInfiltrate";	close wm_quickextracovertops_alt, 	"3", 2 )
QM_MENU_ITEM( "4. Go Undercover",	exec "VoiceTeamChat FTGoUndercover"; 	close wm_quickextracovertops_alt, 	"4", 3 )
QM_MENU_ITEM( "5. Sniper Cover",	exec "VoiceTeamChat FTProvideSniperCover"; 	close wm_quickextracovertops_alt, 	"5", 4 )

QM_MENU_END

Here is the voicechat script!

//////////////////////////////////////
// quickchat script for axis player //
// last edited by MADDOG 02/01/06 //
//////////////////////////////////////

male

////////////////////////
// wm_quickstatements //
////////////////////////

EnemyWeak
{
sound/chat/axis/12a.wav “The enemy is weakened.”
sound/chat/axis/12b.wav “The enemy is weakened.”
}

Sniper
{
sound/chat/axis/11a.wav “Sniper!”
sound/chat/axis/11a.wav “Sniper!”
}

AreaClear
{
sound/chat/axis/13a.wav “Area clear!.”
sound/chat/axis/13b.wav “Area clear!.”
}

EnemySighted
{
sound/chat/axis/14a.wav “Heads up!!”
sound/chat/axis/14b.wav “There they are!”
}

FireInTheHole
{
sound/chat/axis/15a.wav “Artillery take cover!”
sound/chat/axis/15b.wav “Take cover!”
}

OnDefense
{
sound/chat/axis/16a.wav “I’m on defense.”
sound/chat/axis/16b.wav “I’m on defense.”
}

OnOffense
{
sound/chat/axis/17a.wav “I’m on offense.”
sound/chat/axis/17b.wav “I’m on offense.”
}

TakingFire
{
sound/chat/axis/18a.wav “Taking fire!”
sound/chat/axis/18b.wav “Taking fire!”
}

He’sASpy
{
sound/chat/axis/10a.wav “He’s a spy!”
sound/chat/axis/10b.wav “He’s a spy!”
}

//////////////////////
// wm_quickrequests //
//////////////////////

Medic
{
sound/chat/axis/21a.wav “Need a Medic!” sprites/voiceMedic
sound/chat/axis/21b.wav “Need a Medic!” sprites/voiceMedic
}

NeedAmmo
{
sound/chat/axis/22a.wav “I need ammo!” sprites/voiceAmmo
}

NeedBackup
{
sound/chat/axis/23a.wav “I need backup!”
sound/chat/axis/23b.wav “I need backup!”
}

NeedEngineer
{
sound/chat/axis/24a.wav “We need an engineer!”
sound/chat/axis/24b.wav “We need an engineer!”
}

CoverMe
{
sound/chat/axis/25a.wav “Need covering fire!”
sound/chat/axis/25b.wav “Need covering fire!”
sound/chat/axis/25c.wav “Cover me!”
sound/chat/axis/25d.wav “Cover me!”
}

HoldFire
{
sound/chat/axis/26a.wav “Hold your fire!”
sound/chat/axis/26b.wav “Hold your fire!”
}

WhereTo
{
sound/chat/axis/27a.wav “Where to?”
sound/chat/axis/27b.wav “Where to?”
}

NeedOps
{
sound/chat/axis/28a.wav “We need Covert Ops!”
sound/chat/axis/28b.wav “We need Covert Ops!”
}

//////////////////////
// wm_quickcommands //
//////////////////////

FollowMe
{
sound/chat/axis/31a.wav “Follow me!”
sound/chat/axis/31b.wav “Follow me!”
}

LetsGo
{
sound/chat/axis/32a.wav “Let’s go!”
sound/chat/axis/32b.wav “Let’s go!”
}

Move
{
sound/chat/axis/33a.wav “Move!”
sound/chat/axis/33b.wav “Move!”
}

ClearPath
{
sound/chat/axis/34a.wav “Clear the path!”
sound/chat/axis/34b.wav “Clear the path!”
}

DefendObjective
{
sound/chat/axis/35a.wav “Defend our objective!”
sound/chat/axis/35b.wav “Defend our objective!”
}

DisarmDynamite
{
sound/chat/axis/36a.wav “Disarm the dynamite!”
sound/chat/axis/36b.wav “Disarm the dynamite!”
}

ClearMines
{
sound/chat/axis/37a.wav “Clear the mines!”
sound/chat/axis/37b.wav “Clear the mines!”
}

ReinforceDefense
{
sound/chat/axis/38a.wav “Reinforce the defense!”
sound/chat/axis/38b.wav “Reinforce the defense!”
}

ReinforceOffense
{
sound/chat/axis/39a.wav “Reinforce the offense!”
sound/chat/axis/39b.wav “Reinforce the offense!”
}

//////////////////
// wm_quickmisc //
//////////////////

Affirmative
{
sound/chat/axis/41a.wav “Ja!”
sound/chat/axis/41b.wav “Jawohl!”
sound/chat/axis/41c.wav “Affirmative!!”
}

Negative
{
sound/chat/axis/42a.wav “Negative!”
sound/chat/axis/42b.wav “Nein!”
sound/chat/axis/42c.wav “Nein!”
}

Thanks
{
sound/chat/axis/43a.wav “Danke!”
sound/chat/axis/43b.wav “Danke!”
sound/chat/axis/43c.wav “Danke sehr!”
}

Welcome
{
sound/chat/axis/44a.wav “You’re welcome.”
sound/chat/axis/44b.wav “Bitte sehr.”
sound/chat/axis/44c.wav “Kein problem.”
}

Sorry
{
sound/chat/axis/45a.wav “Sorry!”
sound/chat/axis/45b.wav “Sorry!”
}

Oops
{
sound/chat/axis/46a.wav “Oops!”
sound/chat/axis/46b.wav “Oops!”
}

////////////////////
// wm_quickglobal //
////////////////////

Hi
{
sound/chat/axis/54a.wav “Hallo!”
sound/chat/axis/54b.wav “Hallo!”
sound/chat/axis/54c.wav “Hallo!”
}

Bye
{
sound/chat/axis/55a.wav “Auf wiedersehen.”
sound/chat/axis/55b.wav “Auf wiedersehen.”
sound/chat/axis/55c.wav “Auf wiedersehen.”
}

GreatShot
{
sound/chat/axis/56a.wav “Great shot!”
sound/chat/axis/56b.wav “Great shot!”
}

Cheer
{
sound/chat/axis/57a.wav “This is too easy!”
sound/chat/axis/57b.wav “Wunderbar!”
sound/chat/axis/57c.wav “Woohaa!”
sound/chat/axis/57d.wav “Woohaa!”
sound/chat/axis/57e.wav “Jahaa!”
sound/chat/axis/57f.wav “Sehr gut!”
sound/chat/axis/57g.wav “Sehr gut!”
sound/chat/axis/57h.wav “Wunderbar!”
}

/////////////////////
// wm_quickglobal2 //
/////////////////////

GoodGame
{
sound/chat/axis/586a.wav “Good game!”
sound/chat/axis/586b.wav “Good game!”
}

/////////////////////
// wm_quicktaunts //
/////////////////////

IThinkTheAmericansAreAllOutOfRealMen
{
sound/chat/axis/59a.wav “I think the Americans are all out of real men!”
sound/chat/axis/59b.wav “I think the Americans are all out of real men!”
}

I’veSeenFrenchSchoolGirlsShootBetter
{
sound/chat/axis/60a.wav “I’ve seen French school girls shoot better!”
sound/chat/axis/60b.wav “I’ve seen French school girls shoot better!”
}

IsThatAllYouGot
{
sound/chat/axis/78a.wav “Is that all you got?”
sound/chat/axis/78b.wav “Is that all you got?”
}

YouMessWithTheBestYouDieLikeTheRest
{
sound/chat/axis/79a.wav “You mess with the best, you die like the rest.”
sound/chat/axis/79b.wav “You mess with the best, you die like the rest.”
}

WhoWantsomeMore
{
sound/chat/axis/61a.wav “Who wants some more?”
sound/chat/axis/61b.wav “Who wants some more?”
}

They’reABunchOfCowards
{
sound/chat/axis/62a.wav “They’re a bunch of cowards!”
sound/chat/axis/62b.wav “They’re a bunch of cowards!”
}

YouGuysStink
{
sound/chat/axis/63a.wav “You guys stink!”
sound/chat/axis/63b.wav “You guys stink!”
}

////////////////////
// wm_quicksquad ///
////////////////////

MoveIn
{
sound/chat/axis/64a.wav “Squad Move In!”
sound/chat/axis/64b.wav “Squad Move In!”
}

FallBack
{
sound/chat/axis/65a.wav “Squad Fall Back!”
sound/chat/axis/65b.wav “Squad Fall Back!”
}

LeftFlank
{
sound/chat/axis/66a.wav “Squad Attack Left Flank!”
sound/chat/axis/66b.wav “Squad Attack Left Flank!”
}

RightFlank
{
sound/chat/axis/67a.wav “Squad Attack Righ Flank!”
sound/chat/axis/67a.wav “Squad Attack Righ Flank!”
}

SplitUp
}
sound/chat/axis/68a.wav “Squad split Up!”
sound/chat/axis/68b.wav “Squad split Up!”
}

Regroup
{
sound/chat/axis/69a.wav “Squad Regroup!”
sound/chat/axis/69b.wav “Squad Regroup!”
}

CoveringFire
}
sound/chat/axis/70a.wav “Squad Covering Fire!”
sound/chat/axis/70b.wav “Squad Covering Fire!”
}

////////////////////
// wm_quickattack //
////////////////////

DestroyPrimary
{
sound/chat/axis/71a.wav “Destroy primary objective!”
sound/chat/axis/71b.wav “Destroy primary objective!”
}

DestroySecondary
{
sound/chat/axis/72a.wav “Destroy secondary objective!”
sound/chat/axis/72b.wav “Destroy secondary objective!”
}

DestroyConstruction
{
sound/chat/axis/73a.wav “Destroy construction!”
sound/chat/axis/73b.wav “Destroy construction!”
}

RepairVehicle
{
sound/chat/axis/75a.wav “Repair the vehicle!”
sound/chat/axis/75b.wav “Repair the vehicle!”
}

DestroyVehicle
{
sound/chat/axis/76a.wav “Disable the vehicle!”
sound/chat/axis/76b.wav “Disable the vehicle!”
}

EscortVehicle
{
sound/chat/axis/77a.wav “Escort the vehicle!”
sound/chat/axis/77b.wav “Escort the vehicle!”
}

////////////////////////
// wm_quickobjectives //
////////////////////////

CommandAcknowledged
{
sound/chat/axis/81a.wav “Command acknowledged!”
sound/chat/axis/81b.wav “Command acknowledged!”
}

CommandDeclined
{
sound/chat/axis/82a.wav “Command declined!”
sound/chat/axis/82b.wav “Command declined!”
}

CommandCompleted
{
sound/chat/axis/83a.wav “Command completed!”
sound/chat/axis/83b.wav “Command completed!”
}

ConstructionCommencing
{
sound/chat/axis/84a.wav “I’m constructing!”
sound/chat/axis/84b.wav “I’m constructing!”
}

///////////////////////
// wm_quickfireteams //
///////////////////////

FTAttack
{
sound/chat/axis/98a.wav “Attack!”
sound/chat/axis/98b.wav “Attack!”
sound/chat/axis/98c.wav “Attack!”
}

FTFallBack
{
sound/chat/axis/99a.wav “Fall back!”
}

//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////

FTCoverMe
{
sound/chat/axis/25c.wav “Cover me!”
sound/chat/axis/25d.wav “Cover me!”
}

FTCoveringFire
{
sound/chat/axis/25a.wav “Covering fire!”
sound/chat/axis/25b.wav “Covering fire!”
}

FTMortar
{
sound/chat/axis/911a.wav “Deploy mortar!”
sound/chat/axis/911b.wav “Deploy mortar!”
}

////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////

FTHealSquad
{
sound/chat/axis/921a.wav “Heal the squad!”
sound/chat/axis/921b.wav “Heal the squad!”
}

FTHealMe
{
sound/chat/axis/922a.wav “Heal me!” sprites/voiceMedic
sound/chat/axis/922b.wav “Heal me!” sprites/voiceMedic
}

FTReviveTeamMate
{
sound/chat/axis/923a.wav “Revive team mate!”
sound/chat/axis/923b.wav “Revive team mate!”
}

FTReviveMe
{
sound/chat/axis/924a.wav “Revive me!” sprites/voiceMedic
sound/chat/axis/924b.wav “Revive me!” sprites/voiceMedic
}

///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////

FTDestroyObjective
{
sound/chat/axis/931a.wav “Destroy the objective!”
sound/chat/axis/931b.wav “Destroy the objective!”
}

FTRepairObjective
{
sound/chat/axis/932a.wav “Repair objective!”
sound/chat/axis/932b.wav “Repair objective!”
}

FTConstructObjective
{
sound/chat/axis/933a.wav “Construct objective!”
sound/chat/axis/933b.wav “Construct objective!”
}

FTDisarmDynamite
{
sound/chat/axis/36a.wav “Disarm the dynamite!”
sound/chat/axis/36b.wav “Disarm the dynamite!”
}

FTDeployLandmines
{
sound/chat/axis/934a.wav “Deploy landmines!”
sound/chat/axis/934b.wav “Deploy landmines!”
}

FTDisarmLandmines
{
sound/chat/axis/935a.wav “Disarm landmines!”
sound/chat/axis/935b.wav “Disarm landmines!”
}

///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////

FTCallAirStrike
{
sound/chat/axis/941a.wav “Call an airstrike!”
sound/chat/axis/941a.wav “Call an airstrike!”
}

FTCallArtillery
{
sound/chat/axis/942a.wav “Call in artillery!”
sound/chat/axis/942b.wav “Call in artillery!”
}

FTResupplySquad
{
sound/chat/axis/944a.wav “Resupply the squad!”
sound/chat/axis/944b.wav “Resupply the squad!”
}

FTResupplyMe
{
sound/chat/axis/945a.wav “Resupply me!” sprites/voiceAmmo
sound/chat/axis/945b.wav “Resupply me!” sprites/voiceAmmo
}

////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////

FTExploreArea
{
sound/chat/axis/951a.wav “Explore the area!”
sound/chat/axis/951b.wav “Explore the area!”
}

FTCheckLandmines
{
sound/chat/axis/952a.wav “Check for landmines!”
sound/chat/axis/952b.wav “Check for landmines!”
}

FTSatchelObjective
{
sound/chat/axis/931a.wav “Destroy the objective!”
sound/chat/axis/931b.wav “Destroy the objective!”
}

FTInfiltrate
{
sound/chat/axis/953a.wav “Infiltrate!”
sound/chat/axis/953b.wav “Infiltrate!”
}

FTGoUndercover
{
sound/chat/axis/954a.wav “Go undercover!”
sound/chat/axis/954b.wav “Go undercover!”
}

FTProvideSniperCover
{
sound/chat/axis/955a.wav “Provide sniper cover!”
sound/chat/axis/955b.wav “Provide sniper cover!”
}