I made some voice chats for ET and added them to the scripts and the UI wm_quickmessage. But when i go and try to play with them some work and some don’t!
The Taunts work except for number 4 and 5 the text shows up but the voice dosn’t
The squad commands don’t work at all!
Please help me out! I checked all the numbering on the voicechats and they match the script!
Here is what i have for the wm_quickmessage
QM_MENU_START( “wm_quickmessage” )
QM_MENU_ITEM_TEAM( "S. Statements", close wm_quickmessage; open wm_quickstatements, "s", 0 )
QM_MENU_ITEM_TEAM( "R. Requests", close wm_quickmessage; open wm_quickrequests, "r", 1 )
QM_MENU_ITEM_TEAM( "C. Commands", close wm_quickmessage; open wm_quickcommand, "c", 2 )
QM_MENU_ITEM_TEAM( "T. Talk", close wm_quickmessage; open wm_quickmisc, "t", 3 )
QM_MENU_ITEM( "G. Global", close wm_quickmessage; open wm_quickglobal, "g", 4 )
QM_MENU_ITEM_TEAM( "S. Squad", close wm_quickmessage; open wm_quicksquad, "f", 5 )
QM_MENU_ITEM_TEAM( "O. Objectives", close wm_quickmessage; open wm_quickobjectives, "o", 6 )
QM_MENU_ITEM( "E. Extra", close wm_quickmessage; open wm_quickextra, "e", 8 )
QM_MENU_END
QM_MENU_START( “wm_quickstatements” )
QM_MENU_ITEM_TEAM( "W. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements, "w", 0 )
QM_MENU_ITEM_TEAM( "C. Sniper", exec "VoiceTeamChat Sniper"; close wm_quickstatements, "s", 1 )
QM_MENU_ITEM_TEAM( "C. Area Clear", exec "VoiceTeamChat AreaClear"; close wm_quickstatements, "c", 2 )
QM_MENU_ITEM_TEAM( "E. Enemy Sighted", exec "VoiceTeamChat EnemySighted"; close wm_quickstatements, "E", 3 )
QM_MENU_ITEM_TEAM( "F. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements, "f", 4 )
QM_MENU_ITEM_TEAM( "D. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements, "d", 5 )
QM_MENU_ITEM_TEAM( "A. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements, "a", 6 )
QM_MENU_ITEM_TEAM( "T. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements, "S", 7 )
QM_MENU_ITEM_TEAM( "E. He's A Spy", exec "VoiceTeamChat He'sASpy"; close wm_quickstatements, "e", 8 )
QM_MENU_END
QM_MENU_START( “wm_quickrequests” )
QM_MENU_ITEM_TEAM( "M. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests, "m", 0 )
QM_MENU_ITEM_TEAM( "A. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests, "a", 1 )
QM_MENU_ITEM_TEAM( "B. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests, "b", 2 )
QM_MENU_ITEM_TEAM( "E. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests, "e", 3 )
QM_MENU_ITEM_TEAM( "C. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests, "c", 4 )
QM_MENU_ITEM_TEAM( "H. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests, "h", 5 )
QM_MENU_ITEM_TEAM( "W. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests, "w", 6 )
QM_MENU_ITEM_TEAM( "O. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests, "o", 7 )
QM_MENU_END
QM_MENU_START( “wm_quickcommand” )
QM_MENU_ITEM_TEAM( "F. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand, "f", 0 )
QM_MENU_ITEM_TEAM( "G. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand, "g", 1 )
QM_MENU_ITEM_TEAM( "M. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand, "m", 2 )
QM_MENU_ITEM_TEAM( "C. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand, "c", 3 )
QM_MENU_ITEM_TEAM( "O. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand, "o", 4 )
QM_MENU_ITEM_TEAM( "D. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand, "d", 5 )
QM_MENU_ITEM_TEAM( "N. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand, "n", 6 )
QM_MENU_ITEM_TEAM( "R. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand, "r", 7 )
QM_MENU_ITEM_TEAM( "E. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand, "e", 8 )
QM_MENU_END
QM_MENU_START( “wm_quickmisc” )
QM_MENU_ITEM_TEAM( "Y. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc, "y", 0 )
QM_MENU_ITEM_TEAM( "N. No", exec "VoiceTeamChat Negative"; close wm_quickmisc, "n", 1 )
QM_MENU_ITEM_TEAM( "T. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc, "t", 2 )
QM_MENU_ITEM_TEAM( "W. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc, "w", 3 )
QM_MENU_ITEM_TEAM( "S. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc, "s", 4 )
QM_MENU_ITEM_TEAM( "O. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc, "o", 5 )
QM_MENU_END
QM_MENU_START( “wm_quickglobal” )
QM_MENU_ITEM( "Y. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal, "y", 0 )
QM_MENU_ITEM( "N. No", exec "VoiceChat Negative"; close wm_quickglobal, "n", 1 )
QM_MENU_ITEM( "W. Taunts", close wm_quickglobal; open wm_quicktaunts, "t", 2 )
QM_MENU_ITEM( "H. Hi", exec "VoiceChat Hi"; close wm_quickglobal, "h", 3 )
QM_MENU_ITEM( "B. Bye", exec "VoiceChat Bye"; close wm_quickglobal, "b", 4 )
QM_MENU_ITEM( "S. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal, "s", 5 )
QM_MENU_ITEM( "C. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal, "c", 6 )
QM_MENU_ITEM( "G. More Globals", close wm_quickglobal; open wm_quickglobal2, "g", 7 )
QM_MENU_END
QM_MENU_START( “wm_quickglobal2” )
QM_MENU_ITEM( "T. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2, "t", 0 )
QM_MENU_ITEM( "W. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2, "w", 1 )
QM_MENU_ITEM( "O. Oops", exec "VoiceChat Oops"; close wm_quickglobal2, "o", 2 )
QM_MENU_ITEM( "S. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2, "s", 3 )
QM_MENU_ITEM( "H. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2, "h", 4 )
QM_MENU_ITEM( "G. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2, "g", 5 )
QM_MENU_END
QM_MENU_START( “wm_quicktaunts” )
QM_MENU_ITEM( "I. I think the Americans are all out of real men!", exec "VoiceChat IThinkTheAmericansAreAllOutOfRealMen"; close wm_quicktaunts, "I", 0 )
QM_MENU_ITEM( "v. I've seen French school girls shoot better!", exec "VoiceChat I'veSeenFrenchSchoolGirlsShootBetter"; close wm_quicktaunts, "V", 1 )
QM_MENU_ITEM( "S. Is that all you got?", exec "VoiceChat IsThatAllYouGot"; close wm_quicktaunts, "S", 2 )
QM_MENU_ITEM( "Y. You mess with the best, you die like the rest.", exec "VoiceChat YouMessWithTheBestYouDieLikeTheRest"; close wm_quicktaunts, "Y", 3 )
QM_MENU_ITEM( "W. Who wants some more?", exec "VoiceChat WhoWantsomeMore"; close wm_quicktaunts, "W", 4 )
QM_MENU_ITEM( "T. They're a bunch of cowards!", exec "VoiceChat They'reABunchOfCowards"; close wm_quicktaunts, "T", 5 )
QM_MENU_ITEM( "G. You guys stink!", exec "VoiceChat YouGuysStink"; close wm_quicktaunts, "G", 6 )
QM_MENU_END
QM_MENU_START( “wm_quicksquad” )
QM_MENU_ITEM_TEAM( "M. Move In", exec "VoiceChat MoveIn"; close wm_quicksquad, "M", 0 )
QM_MENU_ITEM_TEAM( "F. Fall Back", exec "VoiceChat FallBack"; close wm_quicksquad, "F", 1 )
QM_MENU_ITEM_TEAM( "A. Attack Left Flank", exec "VoiceChat AttackLeftFlank"; close wm_quicksquad, "A", 2 )
QM_MENU_ITEM_TEAM( "A. Attack Right Flank", exec "VoiceChat AttackRightFlank"; close wm_quicksquad, "A", 3 )
QM_MENU_ITEM_TEAM( "S. Split Up", exec "VoiceChat SplitUp"; close wm_quicksquad, "S", 4 )
QM_MENU_ITEM_TEAM( "R. Regroup", exec "VoiceChat Regroup"; close wm_quicksquad, "R", 5 )
QM_MENU_ITEM_TEAM( "C. Covering Fire", exec "VoiceChat CoveringFire"; close wm_quicksquad, "C", 6 )
QM_MENU_END
QM_MENU_START( “wm_quickobjectives” )
QM_MENU_ITEM_TEAM( "A. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives, "a", 0 )
QM_MENU_ITEM_TEAM( "D. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives, "d", 1 )
QM_MENU_ITEM_TEAM( "C. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives, "c", 2 )
QM_MENU_ITEM_TEAM( "P. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives, "p", 3 )
QM_MENU_ITEM_TEAM( "S. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives, "s", 4 )
QM_MENU_ITEM_TEAM( "X. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives, "x", 5 )
QM_MENU_ITEM_TEAM( "M. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives, "m", 6 )
QM_MENU_ITEM_TEAM( "R. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives, "r", 7 )
QM_MENU_ITEM_TEAM( "V. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives, "v", 8 )
QM_MENU_ITEM_TEAM( "E. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives, "e", 9 )
QM_MENU_END
QM_MENU_START( “wm_quickextra” )
QM_MENU_ITEM( "M. Deploy Mortar", exec "VoiceTeamChat FTMortar"; close wm_quickextra, "m", 0 )
QM_MENU_ITEM( "N. Medical Commands", close wm_quickextra; open wm_quickextramedic, "n", 1 )
QM_MENU_ITEM( "E. Engineering", close wm_quickextra; open wm_quickextraengineer, "e", 2 )
QM_MENU_ITEM( "F. Field Operations", close wm_quickextra; open wm_quickextrafieldops, "f", 3 )
QM_MENU_ITEM( "C. Covert Operations", close wm_quickextra; open wm_quickextracovertops, "c", 4 )
QM_MENU_END
QM_MENU_START( “wm_quickextramedic” )
QM_MENU_ITEM( "H. Heal Squad", exec "VoiceTeamChat FTHealSquad"; close wm_quickextramedic, "h", 0 )
QM_MENU_ITEM( "I. Heal Me", exec "VoiceTeamChat FTHealMe"; close wm_quickextramedic, "i", 1 )
QM_MENU_ITEM( "R. Revive Teammate", exec "VoiceTeamChat FTReviveTeamMate"; close wm_quickextramedic, "r", 2 )
QM_MENU_ITEM( "S. Revive Me", exec "VoiceTeamChat FTReviveMe"; close wm_quickextramedic, "s", 3 )
QM_MENU_END
QM_MENU_START( “wm_quickextraengineer” )
QM_MENU_ITEM( "D. Destroy Objective", exec "VoiceTeamChat FTDestroyObjective"; close wm_quickextraengineer, "d", 0 )
QM_MENU_ITEM( "R. Repair Objective", exec "VoiceTeamChat FTRepairObjective"; close wm_quickextraengineer, "r", 1 )
QM_MENU_ITEM( "C. Construct Objective", exec "VoiceTeamChat FTConstructObjective"; close wm_quickextraengineer, "c", 2 )
QM_MENU_ITEM( "E. Deploy Landmines", exec "VoiceTeamChat FTDeployLandmines"; close wm_quickextraengineer, "e", 3 )
QM_MENU_ITEM( "F. Disarm Landmines", exec "VoiceTeamChat FTDisarmLandmines"; close wm_quickextraengineer, "f", 4 )
QM_MENU_END
QM_MENU_START( “wm_quickextrafieldops” )
QM_MENU_ITEM( "C. Call Airstrike", exec "VoiceTeamChat FTCallAirStrike"; close wm_quickextrafieldops, "c", 0 )
QM_MENU_ITEM( "D. Call Artillery", exec "VoiceTeamChat FTCallArtillery"; close wm_quickextrafieldops, "d", 1 )
QM_MENU_ITEM( "R. Resupply Squad", exec "VoiceTeamChat FTResupplySquad"; close wm_quickextrafieldops, "r", 2 )
QM_MENU_ITEM( "S. Resupply Me", exec "VoiceTeamChat FTResupplyMe"; close wm_quickextrafieldops, "s", 3 )
QM_MENU_END
QM_MENU_START( “wm_quickextracovertops” )
QM_MENU_ITEM( "E. Explore Area", exec "VoiceTeamChat FTExploreArea"; close wm_quickextracovertops, "e", 0 )
QM_MENU_ITEM( "C. Check Landmines", exec "VoiceTeamChat FTCheckLandmines"; close wm_quickextracovertops, "c", 1 )
QM_MENU_ITEM( "I. Infiltrate", exec "VoiceTeamChat FTInfiltrate"; close wm_quickextracovertops, "i", 2 )
QM_MENU_ITEM( "G. Go Undercover", exec "VoiceTeamChat FTGoUndercover"; close wm_quickextracovertops, "g", 3 )
QM_MENU_ITEM( "S. Sniper Cover", exec "VoiceTeamChat FTProvideSniperCover"; close wm_quickextracovertops, "s", 4 )
QM_MENU_END
Here is the wm_quickmessangeALT
QM_MENU_START( “wm_quickmessageAlt” )
QM_MENU_ITEM_TEAM( "1. Statements", close wm_quickmessageAlt; open wm_quickstatements_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Requests", close wm_quickmessageAlt; open wm_quickrequests_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Commands", close wm_quickmessageAlt; open wm_quickcommand_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Talk", close wm_quickmessageAlt; open wm_quickmisc_alt, "4", 3 )
QM_MENU_ITEM( "5. Global", close wm_quickmessageAlt; open wm_quickglobal_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Squad", close wm_quickmessageAlt; open wm_quicksquad_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Objectives", close wm_quickmessageAlt; open wm_quickobjectives_alt, "7", 6 )
QM_MENU_ITEM( "8. Extra", close wm_quickmessageAlt; open wm_quickextra_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( “wm_quickstatements_alt” )
QM_MENU_ITEM_TEAM( "1. Enemy Weak!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Sniper", exec "VoiceTeamChat Sniper"; close wm_quickstatements_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Area Clear", exec "VoiceTeamChat AreaClear"; close wm_quickstatements_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Enemy Sighted", exec "VoiceTeamChat EnemySighted"; close wm_quickstatements_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Fire In The Hole!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. I'm Defending.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. I'm Attacking.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements_alt, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Taking Fire!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements_alt, "8", 7 )
QM_MENU_ITEM_TEAM( "9. He's A Spy", exec "VoiceTeamChat He'sASpy"; close wm_quickstatements_alt, "9", 8 )
QM_MENU_END
QM_MENU_START( “wm_quickrequests_alt” )
QM_MENU_ITEM_TEAM( "1. Need Medic!", exec "VoiceTeamChat Medic"; close wm_quickrequests_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Need Ammo!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Need Backup!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Need Engineer!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Cover Me!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Hold Fire!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Where To?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests_alt, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Need Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( “wm_quickcommand_alt” )
QM_MENU_ITEM_TEAM( "1. Follow Me!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Let's Go!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Move!", exec "VoiceTeamChat Move"; close wm_quickcommand_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Clear The Path!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Defend Objective!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Disarm Dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Clear Mines!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand_alt, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Reinforce Offense", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand_alt, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Reinforce Defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand_alt, "9", 8 )
QM_MENU_END
QM_MENU_START( “wm_quickmisc_alt” )
QM_MENU_ITEM_TEAM( "1. Yes", exec "VoiceTeamChat Affirmative"; close wm_quickmisc_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. No", exec "VoiceTeamChat Negative"; close wm_quickmisc_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Thanks", exec "VoiceTeamChat Thanks"; close wm_quickmisc_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Welcome", exec "VoiceTeamChat Welcome"; close wm_quickmisc_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Sorry", exec "VoiceTeamChat Sorry"; close wm_quickmisc_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Oops", exec "VoiceTeamChat Oops"; close wm_quickmisc_alt, "6", 5 )
QM_MENU_END
QM_MENU_START( “wm_quickglobal_alt” )
QM_MENU_ITEM( "1. Yes", exec "VoiceChat Affirmative"; close wm_quickglobal_alt, "1", 0 )
QM_MENU_ITEM( "2. No", exec "VoiceChat Negative"; close wm_quickglobal_alt, "2", 1 )
QM_MENU_ITEM( "3. Taunts", close wm_quickglobal_alt; open wm_quicktaunts_alt, "3", 2 )
QM_MENU_ITEM( "4. Hi", exec "VoiceChat Hi"; close wm_quickglobal_alt, "4", 3 )
QM_MENU_ITEM( "5. Bye", exec "VoiceChat Bye"; close wm_quickglobal_alt, "5", 4 )
QM_MENU_ITEM( "6. Great Shot", exec "VoiceChat GreatShot"; close wm_quickglobal_alt, "6", 5 )
QM_MENU_ITEM( "7. Cheer", exec "VoiceChat Cheer"; close wm_quickglobal_alt, "7", 6 )
QM_MENU_ITEM( "8. More Globals", close wm_quickglobal_alt; open wm_quickglobal2_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( “wm_quickglobal2_alt” )
QM_MENU_ITEM( "1. Thanks", exec "VoiceChat Thanks"; close wm_quickglobal2_alt, "1", 0 )
QM_MENU_ITEM( "2. Welcome", exec "VoiceChat Welcome"; close wm_quickglobal2_alt, "2", 1 )
QM_MENU_ITEM( "3. Oops", exec "VoiceChat Oops"; close wm_quickglobal2_alt, "3", 2 )
QM_MENU_ITEM( "4. Sorry", exec "VoiceChat Sorry"; close wm_quickglobal2_alt, "4", 3 )
QM_MENU_ITEM( "5. Hold Fire!", exec "VoiceChat HoldFire"; close wm_quickglobal2_alt, "5", 4 )
QM_MENU_ITEM( "6. Good Game", exec "VoiceChat GoodGame"; close wm_quickglobal2_alt, "6", 5 )
QM_MENU_END
QM_MENU_START( “wm_quicktaunts_alt” )
QM_MENU_ITEM( "1. I think the Americans are all out of real men!", exec "VoiceChat IThinkTheAmericansAreAllOutOfRealMen"; close wm_quicktaunts_alt, "1", 0 )
QM_MENU_ITEM( "2. I've seen French school girls shoot better!", exec "VoiceChat I'veSeenFrenchSchoolGirlsShootBetter"; close wm_quicktaunts_alt, "2", 1 )
QM_MENU_ITEM( "3. Is that all you got?", exec "VoiceChat IsThatAllYouGot"; close wm_quicktaunts_alt, "3", 2 )
QM_MENU_ITEM( "4. You mess with the best, you die like the rest.", exec "VoiceChat YouMessWithTheBestYouDieLikeTheRest"; close wm_quicktaunts_alt, "4", 3 )
QM_MENU_ITEM( "5. Who wants some more?", exec "VoiceChat WhoWantsomeMore"; close wm_quicktaunts_alt, "5", 4 )
QM_MENU_ITEM( "6. They're a bunch of cowards!", exec "VoiceChat They'reABunchOfCowards"; close wm_quicktaunts_alt, "6", 5 )
QM_MENU_ITEM( "7. You guys stink!", exec "VoiceChat YouGuysStink"; close wm_quicktaunts_alt, "7", 6 )
QM_MENU_END
QM_MENU_START( “wm_quicksquad_alt” )
QM_MENU_ITEM_TEAM( "1. Move In", exec "VoiceChat MoveIn"; close wm_quicksquad_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Fall Back", exec "VoiceChat FallBack"; close wm_quicksquad_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Attack Left Flank", exec "VoiceChat AttackLeftFlank"; close wm_quicksquad_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Attack Right Flank", exec "VoiceChat AttackRightFlank"; close wm_quicksquad_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Split Up", exec "VoiceChat SplitUp"; close wm_quicksquad_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Regroup", exec "VoiceChat Regroup"; close wm_quicksquad_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Covering Fire", exec "VoiceChat CoveringFire"; close wm_quicksquad_alt, "7", 6 )
QM_MENU_END
QM_MENU_START( “wm_quickobjectives_alt” )
QM_MENU_ITEM_TEAM( "1. Command Acknowledged", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives_alt, "1", 0 )
QM_MENU_ITEM_TEAM( "2. Command Declined", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives_alt, "2", 1 )
QM_MENU_ITEM_TEAM( "3. Command Completed", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives_alt, "3", 2 )
QM_MENU_ITEM_TEAM( "4. Destroy Primary Objective", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives_alt, "4", 3 )
QM_MENU_ITEM_TEAM( "5. Destroy Secondary Objective", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives_alt, "5", 4 )
QM_MENU_ITEM_TEAM( "6. Destroy Construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives_alt, "6", 5 )
QM_MENU_ITEM_TEAM( "7. Commencing Construction", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives_alt, "7", 6 )
QM_MENU_ITEM_TEAM( "8. Repair Vehicle", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives_alt, "8", 7 )
QM_MENU_ITEM_TEAM( "9. Disable Vehicle", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives_alt, "9", 8 )
QM_MENU_ITEM_TEAM( "0. Escort Vehicle", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives_alt, "0", 9 )
QM_MENU_END
QM_MENU_START( “wm_quickextra_alt” )
QM_MENU_ITEM( "1. Deploy Mortar", exec "VoiceTeamChat FTMortar"; close wm_quickextra_alt, "1", 0 )
QM_MENU_ITEM( "2. Medical Commands", close wm_quickextra_alt; open wm_quickextramedic_alt, "2", 1 )
QM_MENU_ITEM( "3. Engineering", close wm_quickextra_alt; open wm_quickextraengineer_alt, "3", 2 )
QM_MENU_ITEM( "4. Field Operations", close wm_quickextra_alt; open wm_quickextrafieldops_alt, "4", 3 )
QM_MENU_ITEM( "5. Covert Operations", close wm_quickextra_alt; open wm_quickextracovertops_alt, "5", 4 )
QM_MENU_END
QM_MENU_START( “wm_quickextramedic_alt” )
QM_MENU_ITEM( "1. Heal Squad", exec "VoiceTeamChat FTHealSquad"; close wm_quickextramedic_alt, "1", 0 )
QM_MENU_ITEM( "2. Heal Me", exec "VoiceTeamChat FTHealMe"; close wm_quickextramedic_alt, "2", 1 )
QM_MENU_ITEM( "3. Revive Teammate", exec "VoiceTeamChat FTReviveTeamMate"; close wm_quickextramedic_alt, "3", 2 )
QM_MENU_ITEM( "4. Revive Me", exec "VoiceTeamChat FTReviveMe"; close wm_quickextramedic_alt, "4", 3 )
QM_MENU_END
QM_MENU_START( “wm_quickextraengineer_alt” )
QM_MENU_ITEM( "1. Destroy Objective", exec "VoiceTeamChat FTDestroyObjective"; close wm_quickextraengineer_alt, "1", 0 )
QM_MENU_ITEM( "2. Repair Objective", exec "VoiceTeamChat FTRepairObjective"; close wm_quickextraengineer_alt, "2", 1 )
QM_MENU_ITEM( "3. Construct Objective", exec "VoiceTeamChat FTConstructObjective"; close wm_quickextraengineer_alt, "3", 2 )
QM_MENU_ITEM( "4. Deploy Landmines", exec "VoiceTeamChat FTDeployLandmines"; close wm_quickextraengineer_alt, "4", 3 )
QM_MENU_ITEM( "5. Disarm Landmines", exec "VoiceTeamChat FTDisarmLandmines"; close wm_quickextraengineer_alt, "5", 4 )
QM_MENU_END
QM_MENU_START( “wm_quickextrafieldops_alt” )
QM_MENU_ITEM( "1. Call Airstrike", exec "VoiceTeamChat FTCallAirStrike"; close wm_quickextrafieldops_alt, "1", 0 )
QM_MENU_ITEM( "2. Call Artillery", exec "VoiceTeamChat FTCallArtillery"; close wm_quickextrafieldops_alt, "2", 1 )
QM_MENU_ITEM( "3. Resupply Squad", exec "VoiceTeamChat FTResupplySquad"; close wm_quickextrafieldops_alt, "3", 2 )
QM_MENU_ITEM( "4. Resupply Me", exec "VoiceTeamChat FTResupplyMe"; close wm_quickextrafieldops_alt, "4", 3 )
QM_MENU_END
QM_MENU_START( “wm_quickextracovertops_alt” )
QM_MENU_ITEM( "1. Explore Area", exec "VoiceTeamChat FTExploreArea"; close wm_quickextracovertops_alt, "1", 0 )
QM_MENU_ITEM( "2. Check Landmines", exec "VoiceTeamChat FTCheckLandmines"; close wm_quickextracovertops_alt, "2", 1 )
QM_MENU_ITEM( "3. Infiltrate", exec "VoiceTeamChat FTInfiltrate"; close wm_quickextracovertops_alt, "3", 2 )
QM_MENU_ITEM( "4. Go Undercover", exec "VoiceTeamChat FTGoUndercover"; close wm_quickextracovertops_alt, "4", 3 )
QM_MENU_ITEM( "5. Sniper Cover", exec "VoiceTeamChat FTProvideSniperCover"; close wm_quickextracovertops_alt, "5", 4 )
QM_MENU_END
Here is the voicechat script!
//////////////////////////////////////
// quickchat script for axis player //
// last edited by MADDOG 02/01/06 //
//////////////////////////////////////
male
////////////////////////
// wm_quickstatements //
////////////////////////
EnemyWeak
{
sound/chat/axis/12a.wav “The enemy is weakened.”
sound/chat/axis/12b.wav “The enemy is weakened.”
}
Sniper
{
sound/chat/axis/11a.wav “Sniper!”
sound/chat/axis/11a.wav “Sniper!”
}
AreaClear
{
sound/chat/axis/13a.wav “Area clear!.”
sound/chat/axis/13b.wav “Area clear!.”
}
EnemySighted
{
sound/chat/axis/14a.wav “Heads up!!”
sound/chat/axis/14b.wav “There they are!”
}
FireInTheHole
{
sound/chat/axis/15a.wav “Artillery take cover!”
sound/chat/axis/15b.wav “Take cover!”
}
OnDefense
{
sound/chat/axis/16a.wav “I’m on defense.”
sound/chat/axis/16b.wav “I’m on defense.”
}
OnOffense
{
sound/chat/axis/17a.wav “I’m on offense.”
sound/chat/axis/17b.wav “I’m on offense.”
}
TakingFire
{
sound/chat/axis/18a.wav “Taking fire!”
sound/chat/axis/18b.wav “Taking fire!”
}
He’sASpy
{
sound/chat/axis/10a.wav “He’s a spy!”
sound/chat/axis/10b.wav “He’s a spy!”
}
//////////////////////
// wm_quickrequests //
//////////////////////
Medic
{
sound/chat/axis/21a.wav “Need a Medic!” sprites/voiceMedic
sound/chat/axis/21b.wav “Need a Medic!” sprites/voiceMedic
}
NeedAmmo
{
sound/chat/axis/22a.wav “I need ammo!” sprites/voiceAmmo
}
NeedBackup
{
sound/chat/axis/23a.wav “I need backup!”
sound/chat/axis/23b.wav “I need backup!”
}
NeedEngineer
{
sound/chat/axis/24a.wav “We need an engineer!”
sound/chat/axis/24b.wav “We need an engineer!”
}
CoverMe
{
sound/chat/axis/25a.wav “Need covering fire!”
sound/chat/axis/25b.wav “Need covering fire!”
sound/chat/axis/25c.wav “Cover me!”
sound/chat/axis/25d.wav “Cover me!”
}
HoldFire
{
sound/chat/axis/26a.wav “Hold your fire!”
sound/chat/axis/26b.wav “Hold your fire!”
}
WhereTo
{
sound/chat/axis/27a.wav “Where to?”
sound/chat/axis/27b.wav “Where to?”
}
NeedOps
{
sound/chat/axis/28a.wav “We need Covert Ops!”
sound/chat/axis/28b.wav “We need Covert Ops!”
}
//////////////////////
// wm_quickcommands //
//////////////////////
FollowMe
{
sound/chat/axis/31a.wav “Follow me!”
sound/chat/axis/31b.wav “Follow me!”
}
LetsGo
{
sound/chat/axis/32a.wav “Let’s go!”
sound/chat/axis/32b.wav “Let’s go!”
}
Move
{
sound/chat/axis/33a.wav “Move!”
sound/chat/axis/33b.wav “Move!”
}
ClearPath
{
sound/chat/axis/34a.wav “Clear the path!”
sound/chat/axis/34b.wav “Clear the path!”
}
DefendObjective
{
sound/chat/axis/35a.wav “Defend our objective!”
sound/chat/axis/35b.wav “Defend our objective!”
}
DisarmDynamite
{
sound/chat/axis/36a.wav “Disarm the dynamite!”
sound/chat/axis/36b.wav “Disarm the dynamite!”
}
ClearMines
{
sound/chat/axis/37a.wav “Clear the mines!”
sound/chat/axis/37b.wav “Clear the mines!”
}
ReinforceDefense
{
sound/chat/axis/38a.wav “Reinforce the defense!”
sound/chat/axis/38b.wav “Reinforce the defense!”
}
ReinforceOffense
{
sound/chat/axis/39a.wav “Reinforce the offense!”
sound/chat/axis/39b.wav “Reinforce the offense!”
}
//////////////////
// wm_quickmisc //
//////////////////
Affirmative
{
sound/chat/axis/41a.wav “Ja!”
sound/chat/axis/41b.wav “Jawohl!”
sound/chat/axis/41c.wav “Affirmative!!”
}
Negative
{
sound/chat/axis/42a.wav “Negative!”
sound/chat/axis/42b.wav “Nein!”
sound/chat/axis/42c.wav “Nein!”
}
Thanks
{
sound/chat/axis/43a.wav “Danke!”
sound/chat/axis/43b.wav “Danke!”
sound/chat/axis/43c.wav “Danke sehr!”
}
Welcome
{
sound/chat/axis/44a.wav “You’re welcome.”
sound/chat/axis/44b.wav “Bitte sehr.”
sound/chat/axis/44c.wav “Kein problem.”
}
Sorry
{
sound/chat/axis/45a.wav “Sorry!”
sound/chat/axis/45b.wav “Sorry!”
}
Oops
{
sound/chat/axis/46a.wav “Oops!”
sound/chat/axis/46b.wav “Oops!”
}
////////////////////
// wm_quickglobal //
////////////////////
Hi
{
sound/chat/axis/54a.wav “Hallo!”
sound/chat/axis/54b.wav “Hallo!”
sound/chat/axis/54c.wav “Hallo!”
}
Bye
{
sound/chat/axis/55a.wav “Auf wiedersehen.”
sound/chat/axis/55b.wav “Auf wiedersehen.”
sound/chat/axis/55c.wav “Auf wiedersehen.”
}
GreatShot
{
sound/chat/axis/56a.wav “Great shot!”
sound/chat/axis/56b.wav “Great shot!”
}
Cheer
{
sound/chat/axis/57a.wav “This is too easy!”
sound/chat/axis/57b.wav “Wunderbar!”
sound/chat/axis/57c.wav “Woohaa!”
sound/chat/axis/57d.wav “Woohaa!”
sound/chat/axis/57e.wav “Jahaa!”
sound/chat/axis/57f.wav “Sehr gut!”
sound/chat/axis/57g.wav “Sehr gut!”
sound/chat/axis/57h.wav “Wunderbar!”
}
/////////////////////
// wm_quickglobal2 //
/////////////////////
GoodGame
{
sound/chat/axis/586a.wav “Good game!”
sound/chat/axis/586b.wav “Good game!”
}
/////////////////////
// wm_quicktaunts //
/////////////////////
IThinkTheAmericansAreAllOutOfRealMen
{
sound/chat/axis/59a.wav “I think the Americans are all out of real men!”
sound/chat/axis/59b.wav “I think the Americans are all out of real men!”
}
I’veSeenFrenchSchoolGirlsShootBetter
{
sound/chat/axis/60a.wav “I’ve seen French school girls shoot better!”
sound/chat/axis/60b.wav “I’ve seen French school girls shoot better!”
}
IsThatAllYouGot
{
sound/chat/axis/78a.wav “Is that all you got?”
sound/chat/axis/78b.wav “Is that all you got?”
}
YouMessWithTheBestYouDieLikeTheRest
{
sound/chat/axis/79a.wav “You mess with the best, you die like the rest.”
sound/chat/axis/79b.wav “You mess with the best, you die like the rest.”
}
WhoWantsomeMore
{
sound/chat/axis/61a.wav “Who wants some more?”
sound/chat/axis/61b.wav “Who wants some more?”
}
They’reABunchOfCowards
{
sound/chat/axis/62a.wav “They’re a bunch of cowards!”
sound/chat/axis/62b.wav “They’re a bunch of cowards!”
}
YouGuysStink
{
sound/chat/axis/63a.wav “You guys stink!”
sound/chat/axis/63b.wav “You guys stink!”
}
////////////////////
// wm_quicksquad ///
////////////////////
MoveIn
{
sound/chat/axis/64a.wav “Squad Move In!”
sound/chat/axis/64b.wav “Squad Move In!”
}
FallBack
{
sound/chat/axis/65a.wav “Squad Fall Back!”
sound/chat/axis/65b.wav “Squad Fall Back!”
}
LeftFlank
{
sound/chat/axis/66a.wav “Squad Attack Left Flank!”
sound/chat/axis/66b.wav “Squad Attack Left Flank!”
}
RightFlank
{
sound/chat/axis/67a.wav “Squad Attack Righ Flank!”
sound/chat/axis/67a.wav “Squad Attack Righ Flank!”
}
SplitUp
}
sound/chat/axis/68a.wav “Squad split Up!”
sound/chat/axis/68b.wav “Squad split Up!”
}
Regroup
{
sound/chat/axis/69a.wav “Squad Regroup!”
sound/chat/axis/69b.wav “Squad Regroup!”
}
CoveringFire
}
sound/chat/axis/70a.wav “Squad Covering Fire!”
sound/chat/axis/70b.wav “Squad Covering Fire!”
}
////////////////////
// wm_quickattack //
////////////////////
DestroyPrimary
{
sound/chat/axis/71a.wav “Destroy primary objective!”
sound/chat/axis/71b.wav “Destroy primary objective!”
}
DestroySecondary
{
sound/chat/axis/72a.wav “Destroy secondary objective!”
sound/chat/axis/72b.wav “Destroy secondary objective!”
}
DestroyConstruction
{
sound/chat/axis/73a.wav “Destroy construction!”
sound/chat/axis/73b.wav “Destroy construction!”
}
RepairVehicle
{
sound/chat/axis/75a.wav “Repair the vehicle!”
sound/chat/axis/75b.wav “Repair the vehicle!”
}
DestroyVehicle
{
sound/chat/axis/76a.wav “Disable the vehicle!”
sound/chat/axis/76b.wav “Disable the vehicle!”
}
EscortVehicle
{
sound/chat/axis/77a.wav “Escort the vehicle!”
sound/chat/axis/77b.wav “Escort the vehicle!”
}
////////////////////////
// wm_quickobjectives //
////////////////////////
CommandAcknowledged
{
sound/chat/axis/81a.wav “Command acknowledged!”
sound/chat/axis/81b.wav “Command acknowledged!”
}
CommandDeclined
{
sound/chat/axis/82a.wav “Command declined!”
sound/chat/axis/82b.wav “Command declined!”
}
CommandCompleted
{
sound/chat/axis/83a.wav “Command completed!”
sound/chat/axis/83b.wav “Command completed!”
}
ConstructionCommencing
{
sound/chat/axis/84a.wav “I’m constructing!”
sound/chat/axis/84b.wav “I’m constructing!”
}
///////////////////////
// wm_quickfireteams //
///////////////////////
FTAttack
{
sound/chat/axis/98a.wav “Attack!”
sound/chat/axis/98b.wav “Attack!”
sound/chat/axis/98c.wav “Attack!”
}
FTFallBack
{
sound/chat/axis/99a.wav “Fall back!”
}
//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////
FTCoverMe
{
sound/chat/axis/25c.wav “Cover me!”
sound/chat/axis/25d.wav “Cover me!”
}
FTCoveringFire
{
sound/chat/axis/25a.wav “Covering fire!”
sound/chat/axis/25b.wav “Covering fire!”
}
FTMortar
{
sound/chat/axis/911a.wav “Deploy mortar!”
sound/chat/axis/911b.wav “Deploy mortar!”
}
////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////
FTHealSquad
{
sound/chat/axis/921a.wav “Heal the squad!”
sound/chat/axis/921b.wav “Heal the squad!”
}
FTHealMe
{
sound/chat/axis/922a.wav “Heal me!” sprites/voiceMedic
sound/chat/axis/922b.wav “Heal me!” sprites/voiceMedic
}
FTReviveTeamMate
{
sound/chat/axis/923a.wav “Revive team mate!”
sound/chat/axis/923b.wav “Revive team mate!”
}
FTReviveMe
{
sound/chat/axis/924a.wav “Revive me!” sprites/voiceMedic
sound/chat/axis/924b.wav “Revive me!” sprites/voiceMedic
}
///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////
FTDestroyObjective
{
sound/chat/axis/931a.wav “Destroy the objective!”
sound/chat/axis/931b.wav “Destroy the objective!”
}
FTRepairObjective
{
sound/chat/axis/932a.wav “Repair objective!”
sound/chat/axis/932b.wav “Repair objective!”
}
FTConstructObjective
{
sound/chat/axis/933a.wav “Construct objective!”
sound/chat/axis/933b.wav “Construct objective!”
}
FTDisarmDynamite
{
sound/chat/axis/36a.wav “Disarm the dynamite!”
sound/chat/axis/36b.wav “Disarm the dynamite!”
}
FTDeployLandmines
{
sound/chat/axis/934a.wav “Deploy landmines!”
sound/chat/axis/934b.wav “Deploy landmines!”
}
FTDisarmLandmines
{
sound/chat/axis/935a.wav “Disarm landmines!”
sound/chat/axis/935b.wav “Disarm landmines!”
}
///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////
FTCallAirStrike
{
sound/chat/axis/941a.wav “Call an airstrike!”
sound/chat/axis/941a.wav “Call an airstrike!”
}
FTCallArtillery
{
sound/chat/axis/942a.wav “Call in artillery!”
sound/chat/axis/942b.wav “Call in artillery!”
}
FTResupplySquad
{
sound/chat/axis/944a.wav “Resupply the squad!”
sound/chat/axis/944b.wav “Resupply the squad!”
}
FTResupplyMe
{
sound/chat/axis/945a.wav “Resupply me!” sprites/voiceAmmo
sound/chat/axis/945b.wav “Resupply me!” sprites/voiceAmmo
}
////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////
FTExploreArea
{
sound/chat/axis/951a.wav “Explore the area!”
sound/chat/axis/951b.wav “Explore the area!”
}
FTCheckLandmines
{
sound/chat/axis/952a.wav “Check for landmines!”
sound/chat/axis/952b.wav “Check for landmines!”
}
FTSatchelObjective
{
sound/chat/axis/931a.wav “Destroy the objective!”
sound/chat/axis/931b.wav “Destroy the objective!”
}
FTInfiltrate
{
sound/chat/axis/953a.wav “Infiltrate!”
sound/chat/axis/953b.wav “Infiltrate!”
}
FTGoUndercover
{
sound/chat/axis/954a.wav “Go undercover!”
sound/chat/axis/954b.wav “Go undercover!”
}
FTProvideSniperCover
{
sound/chat/axis/955a.wav “Provide sniper cover!”
sound/chat/axis/955b.wav “Provide sniper cover!”
}