If it was a thread based on facts, then it’d be one post long 
Voice Chat Defaults to Friends Only? Not Good.
No, it’s pretty clear that a team which is working together will beat a team that is not in any game which rewards teamwork.
Purely speculative. You also can’t seem to see past how voip is useful for winning. What if a player isn’t playing to win? What if they are just playing for fun, win or lose - which is the case for much of the community. It’s a game - people play games to have fun. You are in it for the challenge. To coordinate and win as team, which puts you in the competitive part of the community - a small niche of the community as a whole. Where you see voip as critical tool for coordinating, other see it simply as, “there’s voices coming through and I don’t want to hear them,” regardless if it gives them the upper hand or not.
Like I said, features are only important as the payer makes them to be, so even if using it guaranteed a victory 100% of the time, if player doesn’t care for a feature, (in this case, voip) for whatever reason, it’s “importance” means nothing to them. Where you say voip is critically important, other players might say a theater mode or enabling 16xAF is just as or more important.
voip is an option like any other game option, except in this case, the majority of players (across all platforms) don’t enjoy having it set to ‘on.’
Disagree, it’s a critical feature in any team based FPS.
If this was true, it would be built into every team based FPS. Hell, I would even go as far to say that games would include headsets and/or mics with them if the feature was as important as you make it out. Obviously neither of these is the case, so obviously you are wrong.
Until you can approach the issue with an open-mind, and not from the perspective of a competitive gamer, you will never understand anything except your own words.
And until you approach it with an open-mind and not from the perspective of someone who has a psychological fear of it you will never understand anything except your own words.
“the majority of players (across all platforms) don’t enjoy having it set to ‘on.’”
You’ve polled the wider audience have you? I use Mic in every game I’m able to and never once had a complaint. Hearing and speaking are two different things. Not EVERY player needs to be able to talk, but every player should be able to hear. It really isn’t hard to turn off a single player who’s annoying which is damn rare on PC anyway.
And what’s this about not playing to win? That is ridiculous. If you were on my team and told me you weren’t playing to win I’d be bloody pissed off. If you’re not playing to win you are not contributing, because doing objectives and killing enemy is “to win”.
Which FPS (recent ones) don’t have VOIP? Also Guitar Hero can be bought without a guitar and yet I’m pretty certain it’s a pretty crucial part of the game? Your arguments are completely bogus. It is exceptionally impractical to bundle a mic with every game. That would mean EVERY FPS game needs a mic bundled with it. So an average gamer would have between 3-5 mics being collected per year… See where I’m going with this?
Then they are griefing. A game only works because everyone playing buys into the importance of the objectives and the victory condition. If you ignore that, you are hurting everyone else’s fun for your own benefit.
It’s very clear that there’s going to be a choice, and if it were me, I’d default it to on, because more people would give it a chance that way, but can still turn it off if they want. If I went through the trouble of adding a very useful feature to the game, I would want people to at least try it out and see if they want to use it.
If voice comms were defaulted to “off” I would have to type everything to be sure my team gets the info. I don’t know why you would want a game where you have to type everything to your team instead of just speaking it. I guess if you don’t have a mic or don’t use voice comms you don’t care as much, which makes it odd that you would argue so strenuously to have them defaulted to off?
Anyway, it’s all theorycrafting and it DOESN’T MATTER since it’s going to be a server variable as well.
/thread.
It’s very clear that there’s going to be a choice, and if it were me, I’d default it to on, because more people would give it a chance that way, but can still turn it off if they want. If I went through the trouble of adding a very useful feature to the game, I would want people to at least try it out and see if they want to use it.
Again, it’s usefulness is dictated by the user. I used to play W:ET competitively - I know benefits voip can have, and I still choose not to use it, because I don’t like talking to or even hearing voices of people I don’t know, so in that respect, voip is useless to me - I’m never going to use it unless I’m speaking with people I know.
If voice comms were defaulted to “off” I would have to type everything to be sure my team gets the info. I don’t know why you would want a game where you have to type everything to your team instead of just speaking it.
Your team doesn’t “have” to get that info - you are choosing to relay it to them, so having voip didn’t kill a fundamental function of the game.
It is exceptionally impractical to bundle a mic with every game.
Well then bundle it with a system - xbox does. You’d think if voip was a s vital as you claim it to be, you’d think developers/publishers would be pushing this philosophy onto gamers, by bundling the tools (headsets/mics) to actually use it.
You’ve polled the wider audience have you?
Don’t have to, since my experiences speak for themselves. Every person I come in contact with while gaming, doesn’t like using global voice chat. This is on PC and console.
And seriously don’t call Horse an exception to the rule. Because I feel that way. People that I play couch co-op with that just don’t go online feel that way. There’s a whole culture of gamers that would play more online if they didn’t have to actually interact via voip. I like games like L4D2 and I just started playing online. I keep my com open but I don’t say anything but ok or simple instructions. I don’t know those people. I only keep the com open so I don’t get voted out if everyone else has an open com and I don’t.
Otherwise I enjoy just playing couch co op with my real friends right next to me.
Today I was playing Bad Company 2 on my PS3, where I have a working headset. I hop into a game, and BAM. Everyone is speaking Arabic. I don’t speak Arabic. Guess what: if they were telling me to do specific things, I don’t even know. However, they could easily have assumed I just didn’t have a microphone, since many people on PS3 do not, and that I was getting those instructions.
Talk-back is what holds the entire concept of giving instructions together.
Now let’s say we’re in an English-only lobby! And you know I can hear, and that I haven’t got the mic volume turned off, through some kind of computer magic.
I could easily think your plan is stupid and will get everyone killed. You’re assuming I’m coming with you, and without me it will fall apart—if it won’t fall apart without me getting and following instructions then the whole argument is moot. But I think you’re stupid and I’m not coming. Since I don’t have a mic, I cannot tell you, meaning that you and the other 2 people who DID listen to you are going in to a sure death.
Don’t say it doesn’t matter if everyone can talk, because it does.
That’s all I’m saying. (At least, it’s the primary point I’ve made thus far. Could totally change.)
Again, just pointing out that most of the people who play Brink will have played video games before, and thus know whether or not they want VOIP on or off. It’s not like hearing other people through their speakers will be something they’re experiencing for the first time. They don’t need to try it to see if they like it. They will, much more often than not, already know.
Whether it’s good or not is totally personal opinion anyway.
Sometimes pug chat can be pretty entertaining too!
Personally, quite a few of my gaming buddies were met in games because we chatted and clicked well.
Probably due to the fact that most of my rl friends just aren’t into fps games xD
For me it isn’t a big issue. Why not have voice chat in game though? As long as you can mute other players very simply and quickly i don’t see any downsides.
Then you guys can turn it off if you want. But don’t dispute the fact that there ARE people who are generally indifferent who would simply leave it at whatever it defaults to. I want to rely on those people. You don’t care about them, so I should get my way.
Achem. I said /thread.
And what I’m saying is that you can’t rely on those people unless they talk back anyways so it’s a moot point.
Stop ignoring me. :\
From a Noob point of view, when i hit the MP button to go online, y want my MP experience for the first time, to be 90% like the SP, the transition to MP will be more enjoyable with the FriendlyFire= off, voip= off, za Glow and other stuff, to make me think that i’m in control of my MP experience.
After a while, when i fell confident of my skill i can switch the teamchat=on, voip=on, chose a clan, switch to a hardcore server, talk trash,etc. So… the noob in me will think that MP is in fact my SP, i can do what objective that i want, i can shoot a friendly and not be kicked from “my game” for team bleeding, i can go wherever i want and not here Scorpion yelling in my ear :“Get over here!..Noob!!!”, etc.
cOk, whoever put the tag in titled “want to voice rape”, that is funny and disturbing at the same time.
[QUOTE=Bridger;270869]Then you guys can turn it off if you want. But don’t dispute the fact that there ARE people who are generally indifferent who would simply leave it at whatever it defaults to. I want to rely on those people. You don’t care about them, so I should get my way.
Achem. I said /thread.[/QUOTE]
You just basically said you want to rely on people who don’t give a f**k.
I saw that one show up and laughed. And then I noticed. “unbutton ur earpants”