Q1: Can anyone explain the following functions?
Goldrush Script says:
wm_teamvoiceannounce 0 “goldrush_axis_tankbar_constructed”
wm_removeteamvoiceannounce 0 “goldrush_axis_tankbar_construct”
wm_removeteamvoiceannounce 0 “goldrush_axis_tankbars_construct”
and how they map to wav files of completely different names like hq_tankbarconst.wav… etc. I don’t see how to make the connection?
I understand 0 = axis… 1 = allies, and that they will go to the sounds\vo\axis folder but the last part of mapping to the wav file isn’t obvious.
Q2: What is removeteamvoiceannounce?
Thanks
