vo problem


(nikita) #1

i dont know whats wrong with my VO sound
1st problem only the ADDTEAMVOICEANNOUNCE working
so only when player join he hear the sound
2nd in my control panel when destroying i puted in the death routine what the vo should say and remove and his ignoring how come?

scripts

game_manager
{
spawn
{

// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 1 “radar_allies_entrance1_destroy” >>> aint working
wm_teamvoiceannounce 0 “radar_axis_entrance1_stop” >>> aint working
wm_addteamvoiceannounce 1 “radar_allies_entrance1_destroy”
wm_addteamvoiceannounce 0 “radar_axis_entrance1_stop”
// ---------------------------------------------------------------------------------

}
}

//big door
bigdoor1
{
spawn
{
wait 200
constructible_class 3
}

death
{
wm_announce “^lAllies have destroyed the control panel, door defence deactivate”
wm_objective_status 1 0 2
wm_objective_status 1 1 1
alertentity expl_01
alertentity expl_02
alertentity expl_03
alertentity expl_04
alertentity expl_05
alertentity expl_06
setstate bigdoor1 invisible
wait 5000

// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 0 “radar_axis_entrance1_destroyed”
wm_teamvoiceannounce 1 “radar_allies_entrance1_destroyed” alll not working at all
wm_removeteamvoiceannounce 0 “radar_axis_entrance1_stop”
wm_removeteamvoiceannounce 1 “radar_allies_entrance1_destroy”
// ---------------------------------------------------------------------------------

}
}
//end big door script

i have a script_multiplayer of game_manager
i have the SOUND file with the right Sounds in the right place


(.Chris.) #2

you need an extra file that defines all the sounds like “radar_axis_entrance1_destroyed”
for a custom map it wont read voice overs in another maps like you are using ones from radar .sounds so make mapname.sounds and redefine the sounds, take alook at the existing ones to see hows its done.


(nikita) #3

oh god i said i allready did it
look at the buttom of my post :’(

tnx anyway


(EB) #4

Your english is not so easy to undertand…

Post the section of script from your SOUND file that coincides with the " wm_teamvoiceannounce 1 “radar_allies_entrance1_destroy” " Just in case there is a small mistake. Otherwise we’ll know where to go from there.

As for the death VO routine, I’d suggest trying a different “wait” time prior to the VO scripting or creating a seperate subroutine(trigger) to be called, containing the VO script. -This will eliminate the failure for a certain wait sequence to continue.- You may need to add or adjust the wait time within the new subroutine depending on how you try to set it up. Play around with the idea…you’ll understand it fast enough.


(nikita) #5

sorry EB for my lanuage ok. i fixed all the problems veside the wm_soundannounce when u spawn