VO Issue, help requested


(d3coy) #1

Having trouble with my vo section on a new map.
Allies must steal two objectives and secure them on a truck.

Im using the script and truck from GOLDRUSH to get this to work, however, the VO section is not working properly. I do not hear any of the VO’s regarding the parts.

Here is the scripting:


goldbar_holder
{
	death
	{
		trigger truck add_goldbar
	}
}

gold_crate
{
	spawn
	{
		accum 0 set 0 // gold counter
	}

	trigger stolen
	{
		accum 0 inc 1
		accum 0 trigger_if_equal 1 gold_crate stolen1
		accum 0 trigger_if_equal 2 gold_crate stolen2
	}

	trigger secured
	{
		accum 0 trigger_if_equal 1 gold_crate secured1
		accum 0 trigger_if_equal 2 gold_crate secured2
	}

	trigger returned
	{
		accum 0 inc -1
		accum 0 trigger_if_equal 0 gold_crate returned1
		accum 0 trigger_if_equal 1 gold_crate returned2
	}

	trigger stolen1
	{
		trigger circuit1_radartop down
		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "radar_axis_radarw_taken"

		wm_teamvoiceannounce 1 "radar_allies_radarw_taken"
		// *----------------------------------- vo ------------------------------------------*
	}

	trigger stolen2
	{
		trigger circuit2_radartop down
		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "radar_axis_radare_taken"

		wm_teamvoiceannounce 1 "radar_allies_radare_taken"
		// *----------------------------------- vo ------------------------------------------*
	}

	trigger secured1
	{
		wm_announce "Allied team has secured the West Radar Parts!"

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "radar_axis_radarw_secured"

		wm_teamvoiceannounce 1 "radar_allies_radarw_secured"
		// *---------------------------------------------------------------------------------*
	}

	trigger secured2
	{
		wm_announce "Allied team has secured the East Radar Parts!"

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "radar_axis_radare_secured"

		wm_teamvoiceannounce 1 "radar_allies_radare_secured"


		// *---------------------------------------------------------------------------------*
	}

	trigger returned1
	{
		trigger circuit1_radartop up
		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "radar_axis_radarw_returned"

		wm_teamvoiceannounce 1 "radar_allies_radarw_returned"
		// *----------------------------------- vo ------------------------------------------*
	}

	trigger returned2
	{
		trigger circuit2_radartop up
		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "radar_axis_radare_returned"

		wm_teamvoiceannounce 1 "radar_allies_radare_returned"
		// *----------------------------------- vo ------------------------------------------*
	}
}

This is a sub trigger of truck:

trigger add_goldbar
	{
		accum 0 inc 1

		trigger gold_full_0 show
		trigger gold_trans_0 hide
		trigger gold_crate secured

		accum 0 abort_if_less_than 2

		trigger gold_full_1 show
		trigger gold_trans_1 hide

		trigger self truck_escape_msg

		wm_announce "Allied team is escaping with the Gold Crates!"

		wm_objective_status 7 0 2
		wm_objective_status 7 1 1

		wm_set_main_objective 3 0
		wm_set_main_objective 3 1

		setstate goldbars_toi invisible
		setstate goldbars_cm_marker invisible
	}


Now everything else regarding the crates works, the models show properly, and such, all entities are in place as needed. But for some reason, when i steal, drop, secure or return the crates, I get no VO other than “Objective Taken”

Any help would be greatly appreciated, as this is the only thing stopping the release of a new map.

Thanks again


(Shaderman) #2

I assume you’re missing the your_map_name.sounds file in etmain/sound/scripts. Have a look at the file goldrush.sounds and copy the parts you need to your_map_name.sounds. Don’t forget to put this file in your pk3 later :wink:


(d3coy) #3

nope, they are there… i didnt start mapping yesterday… it apears the portion of my script Gold_Crate is not being found… will have to do a little research in the map on this one.


(nikita) #4

Wait?
hed that problem
added a lil wait time solved all


(d3coy) #5

well, getting an error message when i take the crate to the truck,

g_scripting: trigger has unknown name : gold_crate

not sure exactly what this is, as I cant find it in the Goldrush Source to see.