VM_Create on game failed
I try to load up my map through the /devmap command, and ET crashes and gives me this ^ error. What is wrong?
VM_Create on game failed
I try to load up my map through the /devmap command, and ET crashes and gives me this ^ error. What is wrong?
Happens to me too. Only, I’m not trying to load up any map or anything odd, just connecting regularly to regular servers.
I do use the Eye (all-seeing-eye), I’ll try connecting in a bit after searching through threads on other forums for a mention of this problem, without using the Eye. See if it makes a difference, but I’m going to assume it won’t.
Any ideas?
Revisiting this problem!
I’m starting to have it as well. I just compiled my map, and I get the same error. Blast it all.
So then I decide, out of curiousity, to see if it’ll work on my Test version of ET (which is a clean install, aside from the 1 pk3 I use to test maps) and do the devmap and vuala! it works. Currently, the map is just a map, no script, no nothing. Just brushes and enties. I can post the text version if anyone needs that, but it really is a pain.
Edit:
Here’s the error from the console:
logfile opened on Sun May 23 22:52:42 2004
g_gametype will be changed upon restarting.
^5PunkBuster Client: Game Version [ET 2.56 win-x86 Sep 5 2003]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
]\devmap train
------ Server Initialization ------
Server: train
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
================
MAIN log
================
312820 MAIN memory in 227 blocks
308280 MAIN memory overhead
================
SMALL log
================
55160 SMALL memory in 1475 blocks
25660 SMALL memory overhead
Current search path:
C:\Program Files\Wolfenstein - Enemy Territory\etpro\watermark.pk3 (3 files)
C:\Program Files\Wolfenstein - Enemy Territory\etpro\pak40.pk3 (2 files)
C:\Program Files\Wolfenstein - Enemy Territory\etpro\etpro-3_0_1.pk3 (81 files)
C:\Program Files\Wolfenstein - Enemy Territory/etpro
C:\Program Files\Wolfenstein - Enemy Territory\etmain\xlabs1.pk3 (75 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\v2base.pk3 (22 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\v1rocket_b2.pk3 (108 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\resurrection.pk3 (305 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (4 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\mapmedia.pk3 (10 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\lights.pk3 (51 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\eagles_b1.pk3 (213 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\common.pk3 (43 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\bayraid_beta1.pk3 (52 files)
C:\Program Files\Wolfenstein - Enemy Territory\etmain\astro-skies.pk3 (11 files)
C:\Program Files\Wolfenstein - Enemy Territory/etmain
handle 1: etconsole.log
----------------------
9430 files in pk3 files
------- Game Initialization -------
gamename: etpro
gamedate: Apr 11 2004
Not logging to disk.
Gametype changed, clearing session data.
Enable spawning!
Disable spawning!
^1ERROR No 'script_multiplayer' found in map
0 teams with 0 entities
-----------------------------------
Setting MOTD...
-----------------------------------
couldn't exec mapdefault.cfg
^5PunkBuster Client: Connected to Server loopback
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/SSE2
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:85
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
********************
ERROR: VM_Create on cgame failed
********************
I turned on the computer this morning, loaded up the map on the non-compliant version of ET and it worked. Very curious.
It says pretty clearly that there is no “script_multiplayer” found, try making one of those first.
You don’t need a script_multiplayer for devmap.
But I figured out the problem was low memory. I lowered my hunkmegs and it worked fine.