VM_Call with NULL vm


(SoulRebel) #1

hi sd!

i got an unexpected error on my single player map for rtcw. the map works fine, the bots are fine, too!

everything works but when i record a demo and then i want to play the demo, RTCW crashes and gives me this error-massage:

VM_Call with NULL vm

i have no idea whats wrong… plz help!


(SoulRebel) #2

so, now i tried to make a demo at a standard rtcw level (escape1) … and there is the same problem… the problem doesnt depend on my map!


(SoulRebel) #3

done.
LOADING… graphics
LOADING… maps/gmai.bsp
stitched 0 LoD cracks
…loaded 2361 faces, 47 meshes, 0 trisurfs, 0 flares
LOADING… game media
LOADING… - textures
r_rmse of 0.000000 has saved 720kb
r_rmse of 0.000000 has saved 768kb
r_rmse of 0.000000 has saved 780kb
LOADING… - models
r_rmse of 0.000000 has saved 828kb
r_rmse of 0.000000 has saved 840kb
LOADING… - weapons
LOADING… - items
LOADING… - inline models
LOADING… - server models
LOADING… - particles
r_rmse of 0.000000 has saved 852kb
LOADING… - game media done
LOADING… flamechunks
LOADING… clients
LOADING… WolfPlayer
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…shutting down QGL
…unloading OpenGL DLL

VM_Call with NULL vm