Is it possible to write a shader which is visible despite fog? I am using this two shaders for my fog:
textures/sfx/xblackfog
{
qer_editorimage textures/sfx/blackness.tga
qer_nocarve
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
fogparms ( 0 0 0 ) 512
}
textures/sfx/blackness
{
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm nomarks
{
map textures/sfx/blackness.tga
}
}
It should work like a lighthouse that shows you the way through the fog.

