I have posted this before, and I REALLY need help on this one. Story can be found here: http://www.splashdamage.com/forums/showthread.php?t=22424
When I use detailed brushes, the lightning gets all ****ed up, even the structural brushes. Here’s a screenshot:
I’ve merged every file I had on this map, which are three rooms, and made the details detailed. In one room you can see lightning, all the others are black. But as you can see the lightning does not compile properly.
All rooms have lightentities and the worldspawn has _minlight/_ambient 20.
When using only structural brushes I do not have this problem.
I haven’t tested it without detailed brushes yet, but it worked properly before. As my map takes hours to compile with -vis, I am not planning on doing this.
If I cannot do something about it, or you guys do not know a fix, please tell me how I compile q3map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 8 without -vis
