i have a _blocksize of 768… therefore my visdatasize is quite high. slowly im reaching the limit. i know that more detail should lower the visdatasize but i went already trough my map and “cleaned” up unnecessary structure.
now this:
2.3.32 visdatasize:1659848
2.3.36 visdatasize:1768120
(vis -fast)
i would like to use the latest q3map2 but i cant when i reach vis limit with 2.3.36 and get MAX_VISIBILITY_EXCEEDED :eek: i had this error already with 2.3.32 but reducing skybox size did it for the moment. plz clarify about this higer visdatasize
but i will only use this method when i have no more choice reducing vis data… another trick would be to removing(or making detail) structural caulk that “seals” some hudge fog brushes in my map(its kind of hellfog where the player falls in)… then i probably get a waring during compile but it will still work