I am working on a outdoor portion of a map that is 8192 x 8192 units.
When the blocksize is set to 1024 (default) there is one small place where I can almost see to the opposite corner of the map. The tris count in that case was over 43,000.
There is a fair amount of trees (density about the same as fueldump) and that’s why the high tris exisits.
Because the way the terrain is layed out I am unable to completely block visibility with a few well placed structural & hint brushes.
If I decrease the blocksize to 768 x 768 the tris count drops to 39,000.
If I decrease the blocksize to 512 x 512 the tris count drops to 27,000.
When the blocksize is 512 x 512 the verts count is up near 27,000 as well.
Looking around the outdoor portions on Fueldump, I find that the verts/tris numbers are in the low to mid 30,000’s - slightly higher than mine.
Is this considered reasonable for an ET map?
Any disadvantage to the smaller blocksize other than the increased vis time?
With the FPS capped at 75 we were able to maintain that framerate with three flamethrowers all firing in that viewpoint. I was running a screen resolution of 1024 x 768.