Vis corrections?


(DerSaidin) #1

After compiling my map I find theres a missing triangle. Bullets hit the surface, but its just not visible. I figure its the compiler deciding that that triangle wont need to be drawn.

Is there anyway to force it to include it as a visible triangle?


(Shaderman) #2

If brush cleanup doesn’t work, you can try to make a brush which surrounds this part of your map, use “select inside” then and delete it.


(]UBC[ McNite) #3

Is it visible in Radiant?

If so, if you select it, and then select it again (without deselecting), does it become a darker red?

The effect you describe happens, when you have 2 identical brushes in exactly the same position. They kinda erase the visible surface of each other, but they are still there.