After compiling my map I find theres a missing triangle. Bullets hit the surface, but its just not visible. I figure its the compiler deciding that that triangle wont need to be drawn.
Is there anyway to force it to include it as a visible triangle?
After compiling my map I find theres a missing triangle. Bullets hit the surface, but its just not visible. I figure its the compiler deciding that that triangle wont need to be drawn.
Is there anyway to force it to include it as a visible triangle?
If brush cleanup doesn’t work, you can try to make a brush which surrounds this part of your map, use “select inside” then and delete it.
Is it visible in Radiant?
If so, if you select it, and then select it again (without deselecting), does it become a darker red?
The effect you describe happens, when you have 2 identical brushes in exactly the same position. They kinda erase the visible surface of each other, but they are still there.