hi @ll …
vis compile or vis-fast compile

:banghead: :banghead:
gruß ron
i think i have the same problem:
when i am compiling the whole map only -meta - bsp -light-samples (but without VIS) everything is ok… the rain is falling, the torches are ok… sky … terrain, water, … everything… but i still get this error when i compiling -vis!
how did you do the huge open terrain on fueldump map?
what are the limits of these counters?
i know this page and the tutorials are very good but the error messages and the description has very less information
You need to make more brushes detail, at least thats what i do. Also, add some more caulk brushes to block VIS(ibility). Keep adding more detail brushes/ removing structural brushes until you solved the problem 
Lol didnt even know that
. Does that make your map uglyer/less fps or something?
i am only a hobby mapper so i do not know all the things…
-> detail brushes/ removing structural brushes ?
what are detail brushes or structural brushes… that has nothing to do with textures?
_blocksize … can i use this in the worldspan?
my blocksize is for a 4096 x 4096 u map… 32 x 32 (not to much, i thought)
nope, just select the brush you want to be detail and press right mouse button ----> make detail. 
The most likely reason to get the error is because you have not yet learned to use detail brushes. This happens to almost everyone at some point. In that case, increasing blocksize is not the optimal solution.
Whether a larger blocksize has a negative impact depends on the map.
Here’s a tutorial on structure and detail. There are some links to others at the end. http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml
I HAD THE SAME PROBLEM 2 DAYS AGO _ USE THE SEARCH BUTTON :@
http://www.splashdamage.com/forums/viewtopic.php?t=3502
make everything which is not a building into a detail (ctrl + m)
use fog
hint brushes
use brush clean up
If you set _blocksize to 32x32 in the worldspawn, that is a problem. The default is 1024 (if I remember right). I suspect you are confusing this with the radian grid size or something. _blocksize is a key you set in world spawn which tells the compiler how far appart the initial splits in the .bsp should be. You can see where the blocks are by the ‘show blocks’ command in the view menu. If arrange to have some of your sturcture on block bounderies, you can make your map slightly more efficient.
yes u have, its the one withe circular arrows coloured blue and green(third row of the editor, second of the left)
if ur block size is small it affects the number of leaf nodes - which is bad and it takes longer to compile
oh piep,… i did not see this row of buttons…
yeah… everything is yellow when loading the prt file!!!