Hey…
ive got a little problem here… My map consists of 2 parts at the moment, an outside part, and an inside part… (so blocking the outside part from being shown when you are inside will be no problem)
but i now made it that you can get on the roof of some things in the base (inside) so you can see about 90% of the outside part when you are standing just outside the inside part, behind a wall (and also many things of the inside part)…
although my map is’nt really large, im not sure if it will work with many players and/or bad systems…
so here’s my question…
how do i vis block a large outside area from being shown when you for example get on a wall that would usually block it from being shown…
pic:

the green part is the large outdoor part (duh)
the dark gray part is the roof of the base (indoor part)
the light gray part is the “floor” of the outside part inside the base (lol) (a bit like a courtyard where there are walls all around you)
the blue circle is a player inside the courtyard. He should not be able to see the outside part due to the wall. (the game shouldn’t draw it)
the red circled player is a player on top of a wall, he can see (visually on his monitor) the outside part
However, when compiled with VIS if you are in the courtyard the whole outside area gets drawn (r_showtris 2)
How do i VIS block this?
I thought about using HINT brushes (as that’s probably what i should do) but i couldnt get it to work… i dont know how to use them properly in an area that large… (all the tutorials i read only deal with small parts like a ladder hole) and i dont know whether to make it square, rectangular, triangled etc… :???:






i only just found out you need only one face with hint, i didnt notice this in any other tutorial :???: