Without multicore they were fine. Not that it’s a major issue though.
Videos jagged up when Multicore is enabled
You mean r_useThreadedRenderer 2? I read from a SD employee that it was unsupported in Brink anyway.
I saw it too, I think they (Crispy?) mentioned something about a jobs system. Can’t remember where on these forums I saw it though.
2 doesn’t even exist. This cvar doesn’t work like it did in ETQW.
Note that the render thread is entirely unsupported. But we do make use of additional cores in other places in the code base (physics, collision detection, audio, texture transcoding, etc). Those extra cores won’t be idle.
[QUOTE=RR2DO2;320466]2 doesn’t even exist. This cvar doesn’t work like it did in ETQW.
Note that the render thread is entirely unsupported. But we do make use of additional cores in other places in the code base (physics, collision detection, audio, texture transcoding, etc). Those extra cores won’t be idle.[/QUOTE]
By “unsupported” are you saying it is not functional, or functional but likely to cause issues? Is it even worth using?
the dev console is unsupported,
r_useThreadedRenderer 2 doesn’t exist, 0 and 1 still do afaik