The plane that supports the shadow under the EV is a little too high. I guess that’s to ensure it never clips with the terrain under, but it makes it look like part of the tires are underground. It’s especially noticeable when you are incapacitated in front of the EV (i.e. viewpoint close to the ground).
I was spec’ing a SW game on London Bridge and when the GH building was reset for the second round, the geometry came back normally but the smoke VFX remained.

