A couple of things I noticed while exploring a few maps and shooting stuff up:
1 - Impacts on broken car windows:
Even though the texture is showing these windows as broken, the geometry appears to be all there and to register bullet hits as if they were intact. Considering how little is left of these windows, maybe a simple workaround would be for those parts of the models to not register hits at all?
2 - Bullet hole decals vs weapon power:
Regular pistol vs Deagle
Machine pistol vs sniper riffle
Most weapons create nice big holes in glass surfaces, but for some reason the Deagle and Vasili’s sniper riffle make much smaller holes despite packing more damage 
I’ll have to post the rest separately due to the 5 pics limit per post…







). The surprise was when I looked at the other side of that glass pane and it was intact…



