Very Upset With This New Release.


(Flylow) #41

[quote=“bubblesKeyboard;10070”][quote=“snappyQuiver;10066”][quote=“bubblesKeyboard;10049”]First of all, I shot the mine. Therefore it should be me doing the damage. This is practically every other FPS that has mines in it. Take BLR for instance, you shoot an enemy mine next to a teammate, and it doesn’t kill them. Same thing with CoD.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.

You want mines that I explode to be able to kill teammates? Fine, lets make it even. Mines that I explode should be able enemies that are close to it as well. Oh wait, they don’t.[/quote]

Super good point in this quote. ^^^^[/quote]

Try telling that to @teasingSavant because she doesn’t seem to know more than “lul mines go BOOM stupid derp”[/quote]

Try making an actual point on what they should do to fix it instead of “Mines should not explode if I shoot it.” and I’ll actually take something you say seriously.


(satisfyingGale) #42

[quote=“bubblesKeyboard;10026”]
2)Seeing the Aura on the ground? I’m not asking to see her from the sky[/quote]

The aura from her healing deployable, not Aura herself.

[quote=“bubblesKeyboard;10026”]
4) Fragger is the only merc that is effective against her. He is the heaviest slayer merc there is. If he can’t get rid of her then GG.
5) Yeah waste an entire airstrike which can kill 5 people at once and has a minute long cool down on one Aura![/quote]

Either Fragger is the only merc that’s effective against her and airstrikes aren’t, or Fragger is not the only merc that’s effective against her.

And yeah, like you said, another character gets the ability to instantly kill 5 people. In the face of that, Aura is positively mild.

[quote=“bubblesKeyboard;10026”]
6) Some do but aren’t in beta right now. However that’s not the point
7) Medic beating a combat medic 1v1 is pretty fair, you’re right

I know how nades work. Only one merc can use them though.[/quote]

And he gets to throw two in quick succession. And they have a very low cooldown. And they’re insta-gib weapons that can be cooked and thrown extremely precisely.

Aura’s ability is powerful, because it has to be, because everyone else’s abilities are just as powerful if not moreso.

But I’m not going to carry on talking about it as long as you’re having a tantrum rather than actually reading literally anything anybody else is saying.


(bubblesKeyboard) #43

You still don’t understand

Its not about them blowing up. Its about them blowing up (here I’ll highlight it for you) and killing my teammates. There is no friendly fire in this game, and since I destroyed the mine, I caused the damage and therefore no damage should be dealt to my teammates.


(Meat) #44

[quote=“bubblesKeyboard;10047”]I ran into an issue with Proxy where my team and I set up camp with healing stations in the yellow room next to the first C4 spot on Terminal and this Proxy kept running in and placing mines down in the middle of us. There were many of us and the moment the mine was activated it would kill all of us but none of us could get out because we were protecting the C4 and oblivious teammates are oblivious. So I had no choice but to shoot them and I ended up killing half my team.

This shouldn’t happen.

-insert personal attack here-
[/quote]

So you all bunched up in an enclosed area, and your complaining about a mine taking you all out.

well first of all 1 nade from fragger would have done same thing, and don’t you think it a bit stupid to actually try to destroy the mine to save the people standing next to it.

dude you need to start thinking about your “trying to save my teammates strategy”.


(Humbug) #45

[quote=“bubblesKeyboard;10069”]I don’t remember why I was upset. Probably because Barack Obama was elected.

You don’t understand. All the proxy has to do is place them down - not shoot at them. All she has to do is charge into a cluster of enemies and plunk them down and she will take them out better than any of Fragger’s nades.

She’s fine but she has a broken ability? lol. The fact that she’s better at combat because of her station render’s Sawbonez useless

I have played in closed betas before but never one where it was over hyped by it’s publisher and then had it’s keys sold. The devs are fairly active on the forums but for a closed beta that’s pretty normal from what I’ve seen. In other games I’ve talked to devs directly so compared to that this is much less active but of course these are different scenarios.[/quote]

i totally agree on the proxy mines, people seem to use them as “melee grenades” and not as “mines”

i think they should have something like a channeling time (like reviving when you’re no medic), or have to be armed like in enemy territory


(bubblesKeyboard) #46

[quote=“satisfyingGale;10084”][quote=“bubblesKeyboard;10026”]
2)Seeing the Aura on the ground? I’m not asking to see her from the sky[/quote]

The aura from her healing deployable, not Aura herself.

[quote=“bubblesKeyboard;10026”]
4) Fragger is the only merc that is effective against her. He is the heaviest slayer merc there is. If he can’t get rid of her then GG.
5) Yeah waste an entire airstrike which can kill 5 people at once and has a minute long cool down on one Aura![/quote]

Either Fragger is the only merc that’s effective against her and airstrikes aren’t, or Fragger is not the only merc that’s effective against her.

And yeah, like you said, another character gets the ability to instantly kill 5 people. In the face of that, Aura is positively mild.

[quote=“bubblesKeyboard;10026”]
6) Some do but aren’t in beta right now. However that’s not the point
7) Medic beating a combat medic 1v1 is pretty fair, you’re right

I know how nades work. Only one merc can use them though.[/quote]

And he gets to throw two in quick succession. And they have a very low cooldown. And they’re insta-gib weapons that can be cooked and thrown extremely precisely.

Aura’s ability is powerful, because it has to be, because everyone else’s abilities are just as powerful if not moreso.

But I’m not going to carry on talking about it as long as you’re having a tantrum rather than actually reading literally anything anybody else is saying.[/quote]

Sigh

a) Seeing her healing ring doesnt do much good if she’s camping in a corner unless you’re Fragger

b) Airstrikes are somewhat (you know, the middle ground between effective and not effective) effective against her. The time in which it takes for the airstrike to actually rain down gives her a chance to move

c)You’re comparing a medic’s slaying power to a slayer’s slaying power and concluding that she is positively mild…rofl

d) Fragger is the only true effective merc against her which is horrible because slaying is the only thing he is good at. He provides no support to his squad at all, and if you don’t have an ammo supplier in your squad, good luck. Sky has the ability to supply ammo but he’s still a slayer merc and he cannot take out Aura with efficiency. If you know the power of an airstrike you would understand why it is a huge waste to use it for the sole purpose of flushing out one Aura.

Just finished actually reading literally anything somebody else said


(bubblesKeyboard) #47

[quote=“Meat;10091”][quote=“bubblesKeyboard;10047”]I ran into an issue with Proxy where my team and I set up camp with healing stations in the yellow room next to the first C4 spot on Terminal and this Proxy kept running in and placing mines down in the middle of us. There were many of us and the moment the mine was activated it would kill all of us but none of us could get out because we were protecting the C4 and oblivious teammates are oblivious. So I had no choice but to shoot them and I ended up killing half my team.

This shouldn’t happen.

-insert personal attack here-
[/quote]

So you all bunched up in an enclosed area, and your complaining about a mine taking you all out.

well first of all 1 nade from fragger would have done same thing, and don’t you think it a bit stupid to actually try to destroy the mine to save the people standing next to it.

dude you need to start thinking about your “trying to save my teammates strategy”.

[/quote]

1)Proxy’s mine explosion > Fragger’s nade explosion

2)I was positioned in a manner that a nade from Fragger would only singe me and I would be able to revive the rest of my team

  1. In every game I’ve played when you destroy a dormant explosive, the game treats it as your explosion and therefore its “your” damage - and since there’s no friendly fire, no teammates get hurt in the process.

In CoD if you shoot a claymore and it blows up next to a teammate nothing happens.

In BLR if you shoot a mine and it blows up next to a teammate nothing happens.

It’s a sound “trying to save my teammates strategy”, dude.


(itssmacks) #48

Im going to quickly tl:dr my opinions on proxy:

She’s easy to counter, just shoot her before she can run into your team its not hard.

She can’t just throw a mine into your team, they have a time that they take to arm

I don’t see why you are so butthurt about you shooting a mine and it blowing up, if your teammates were smart they would just sprint over the mine, all the mercs but fragger I think are fast enough to do this and be out of range before it blows up.

If your teammate is oblivious he will die and deserves it. If you save him he’s not going to learn.


(bubblesKeyboard) #49

If she rushes you from behind a corner you wont see her until she’s in your team.

She can just throw a mine into my team because when someone tries to disarm it, it will explode killing them and the rest of our team. So effectively her mine clears us out of the area either by killing us or forcing us to move. This is an offensive gesture - mines aren’t supposed to be offensive.

You obviously don’t get it either. I just finished stating thishttp://img1.wikia.nocookie.net/__cb20141207005344/ssb/images/6/60/Facepalm.png

[quote=“bubblesKeyboard;10086”]
Its not about them blowing up. Its about them blowing up (here I’ll highlight it for you) and killing my teammates. There is no friendly fire in this game, and since I destroyed the mine, I caused the damage and therefore no damage should be dealt to my teammates.[/quote]

That’s just how mines are supposed to work.


(spiffyMollusk) #50

Lmfao why the hell would you shoot a mine next to your teammate? Don’t be so stupid and it won’t be a problem.

LOL and yea it should happen. ITS A MINE.[/quote]

Yeah I should just let the guy kill himself.

There are so many things wrong with this lol.

First of all, I shot the mine. Therefore it should be me doing the damage. This is practically every other FPS that has mines in it. Take BLR for instance, you shoot an enemy mine next to a teammate, and it doesn’t kill them. Same thing with CoD.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.

You want mines that I explode to be able to kill teammates? Fine, lets make it even. Mines that I explode should be able enemies that are close to it as well. Oh wait, they don’t.[/quote]

Guess what, this isn’t BLR or CoD or any other game, this is Dirty Bomb and you are welcome to enjoy it as a unique title. If you want to keep complaining about the uniqueness of this game then go back to BLR. Proxy mine’s are in no way OP or broken, you simply have to learn to play around them.


(bubblesKeyboard) #51

Lmfao why the hell would you shoot a mine next to your teammate? Don’t be so stupid and it won’t be a problem.

LOL and yea it should happen. ITS A MINE.[/quote]

Yeah I should just let the guy kill himself.

There are so many things wrong with this lol.

First of all, I shot the mine. Therefore it should be me doing the damage. This is practically every other FPS that has mines in it. Take BLR for instance, you shoot an enemy mine next to a teammate, and it doesn’t kill them. Same thing with CoD.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.

You want mines that I explode to be able to kill teammates? Fine, lets make it even. Mines that I explode should be able enemies that are close to it as well. Oh wait, they don’t.[/quote]

Guess what, this isn’t BLR or CoD or any other game, this is Dirty Bomb and you are welcome to enjoy it as a unique title. If you want to keep complaining about the uniqueness of this game then go back to BLR. Proxy mine’s are in no way OP or broken, you simply have to learn to play around them.[/quote]

Guess what, this is an FPS and FPS have standard rules. Proxy’s mines aren’t OP but they shouldn’t behave the way they do. Not enough people realize this yet but I’m not the only one. All in due time. There will be fixes.


(Flylow) #52

Lmfao why the hell would you shoot a mine next to your teammate? Don’t be so stupid and it won’t be a problem.

LOL and yea it should happen. ITS A MINE.[/quote]

Yeah I should just let the guy kill himself.

There are so many things wrong with this lol.

First of all, I shot the mine. Therefore it should be me doing the damage. This is practically every other FPS that has mines in it. Take BLR for instance, you shoot an enemy mine next to a teammate, and it doesn’t kill them. Same thing with CoD.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.

You want mines that I explode to be able to kill teammates? Fine, lets make it even. Mines that I explode should be able enemies that are close to it as well. Oh wait, they don’t.[/quote]

Guess what, this isn’t BLR or CoD or any other game, this is Dirty Bomb and you are welcome to enjoy it as a unique title. If you want to keep complaining about the uniqueness of this game then go back to BLR. Proxy mine’s are in no way OP or broken, you simply have to learn to play around them.[/quote]

Guess what, this is an FPS and FPS have standard rules. Proxy’s mines aren’t OP but they shouldn’t behave the way they do. Not enough people realize this yet but I’m not the only one. All in due time. There will be fixes.[/quote]

Lol wut. I’m guessing all FPS games should follow CoD’s great example, amirite? There should be no such thing as unique gameplay!


(bubblesKeyboard) #53

Lmfao why the hell would you shoot a mine next to your teammate? Don’t be so stupid and it won’t be a problem.

LOL and yea it should happen. ITS A MINE.[/quote]

Yeah I should just let the guy kill himself.

There are so many things wrong with this lol.

First of all, I shot the mine. Therefore it should be me doing the damage. This is practically every other FPS that has mines in it. Take BLR for instance, you shoot an enemy mine next to a teammate, and it doesn’t kill them. Same thing with CoD.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.

You want mines that I explode to be able to kill teammates? Fine, lets make it even. Mines that I explode should be able enemies that are close to it as well. Oh wait, they don’t.[/quote]

Guess what, this isn’t BLR or CoD or any other game, this is Dirty Bomb and you are welcome to enjoy it as a unique title. If you want to keep complaining about the uniqueness of this game then go back to BLR. Proxy mine’s are in no way OP or broken, you simply have to learn to play around them.[/quote]

Guess what, this is an FPS and FPS have standard rules. Proxy’s mines aren’t OP but they shouldn’t behave the way they do. Not enough people realize this yet but I’m not the only one. All in due time. There will be fixes.[/quote]

Lol wut. I’m guessing all FPS games should follow CoD’s great example, amirite? There should be no such thing as unique gameplay![/quote]

Not the point. This thread has outlived it’s usefulness.


(spiffyMollusk) #54

Lmfao why the hell would you shoot a mine next to your teammate? Don’t be so stupid and it won’t be a problem.

LOL and yea it should happen. ITS A MINE.[/quote]

Yeah I should just let the guy kill himself.

There are so many things wrong with this lol.

First of all, I shot the mine. Therefore it should be me doing the damage. This is practically every other FPS that has mines in it. Take BLR for instance, you shoot an enemy mine next to a teammate, and it doesn’t kill them. Same thing with CoD.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.

You want mines that I explode to be able to kill teammates? Fine, lets make it even. Mines that I explode should be able enemies that are close to it as well. Oh wait, they don’t.[/quote]

Guess what, this isn’t BLR or CoD or any other game, this is Dirty Bomb and you are welcome to enjoy it as a unique title. If you want to keep complaining about the uniqueness of this game then go back to BLR. Proxy mine’s are in no way OP or broken, you simply have to learn to play around them.[/quote]

Guess what, this is an FPS and FPS have standard rules. Proxy’s mines aren’t OP but they shouldn’t behave the way they do. Not enough people realize this yet but I’m not the only one. All in due time. There will be fixes.[/quote]

Lol wut. I’m guessing all FPS games should follow CoD’s great example, amirite? There should be no such thing as unique gameplay![/quote]

Not the point. This thread has outlived it’s usefulness.[/quote]

Lol, we don’t get the point? Or maybe you are close minded.


(Nail) #55

" So effectively her mine clears us out of the area either by killing us or forcing us to move. This is an offensive gesture - mines aren’t supposed to be offensive."

sorry, incorrect, mines are area denial weapons, that’s their EXACT purpose, forcing you to move is area denial by definition


(RuleofBooKz) #56

Big difference between stuff that could be fixed and stuff that should be fixed - right now.

i dig a lot of what bubblesKeyboard is saying regarding Aura and proxy mines but not so much about where they talk about less content or there being glitches. Its a beta and so there will be bugs and they have already stated content is to be rolled out over time.

Bugs tho are not the same as design decisions. Like how it is now regarding how a healing station works for example. Its a poor game design decision to have it as it is because its broken and does not support game balance. Devs COULD address that with a patch.

Conversely a bug (ie. devs SHOULD address that with a patch) with healing station is that the ground pattern meant to indicate a healing station in effect does not go away even after the station is destroyed. Halfway during the match whole area’s are fully carpeted. Additionally the fact all of those patters are the same colour can make it hard to tell if that healing station is friendly or not (unless there are enemy mercs camped in it shooting at u haha). IT would be nice for blue aura for friendly and red for enemy.

Just some examples of game decisions that could be fixed VS bugs that should be fixed.


(Nail) #57

[quote=“bubblesKeyboard;10127”]

Guess what, this is an FPS and FPS have standard rules. Proxy’s mines aren’t OP but they shouldn’t behave the way they do. Not enough people realize this yet but I’m not the only one. All in due time. There will be fixes.[/quote]

that’s odd, I come from Splash Damage game called Wolfenstein:Enemy Territory, standard rules for it were friendly fire on and we turned off complaints for tk by mines and we could drop 10

there are no “standard rules” about FPS other than First Person and Shooter


(RuleofBooKz) #58

yup once again turning FF on will solve and make all these negative issues regarding mines and who they kill and dont kill go away

and yeah in QW and ET i (like most) had the TK complaint pop up turned off as it was that rare you would be TK’d and if u were it would be a genuine accident or my own darn fault.

I fee li need to add for fairness that the mines in ET are not those we see in DB. For one they were only able to be placed in very few area’s on any given map that was static. They were not self arming (unless u had like a level 4 perk or something that no one did) and their splash was not anywhere near as great as proxy monster mines. It feels to me that the splash at medium range from shooting a proxy mine atm still does 30% damage - thats a medium range NOT up close.

i do like how they increased the self arming timer but on some maps proxy can place a mine up the top of a stairwell that means in order to get line of sight to shoot it u are in its explosive range and it kills you. And as a sawbones that means u just are stopped in your tracks because without being able to shoot it u cant detonate it.

What would be cool is if all mercs got 1 or 2 EMP type nades that did nothing but temp disable (like 10 secs?) mines, healing stations, turrets, and deployables but did no damage at all to players not even overt visual distractions. Perfect solution to get around “dead end go back” problems where we have this many mercs doing so many different things.


(Morty) #59

Imo FF should be on. It just gives game so much more. More skilled aiming and less spamming and careless shooting.


(eliii) #60

[quote=“bubblesKeyboard;10049”]First of all, I shot the mine. Therefore it should be me doing the damage.

Then, there’s the issue that if I kill Proxy with her own mine, she"suicides"

No, I killed her. I shot the mine. In BLR if you shoot a mine with the owner on top of it, you kill them.

Then there’s the issue that mines don’t kill enemies if you shoot one while an enemy is next to it.[/quote]

No, the mine gives damage, not you.

Yes, same thing.

Obviously. Friendly fire is off at the moment.

Stop crying because the game doesn’t work the way you wish it would, it’s fine for ~everyone else!