So, at the moment, Thunder is kind of underwhelming. When you do finally figure out how to use him, you end up being a double-edged sword, bedazzling your allies with flashbangs, and making yourself a nuisance.
Anyways, let’s talk about Thunder’s Main problems at the moment.
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His LMG:
His LMG is kind of meh at the moment. It has very similar (If not exact) damage compared to the KEK. I feel that if we bumped the damage up on the LMG by even 2 damage per bullet, it would be a much better tool to use in combat. -
Concussion Mechanics
This is the main point of this post. His concussion grenade has lots of issues, but here are the most prominent:
-YOU CAN FLASHBANG YOUR TEAMMATES.
This is the biggest downfall of Thunder at the moment. Whenever I play Thunder I end up throwing a flashbang right into the enemy’s area, and somehow end up flashing all of my team mates, leading to us getting slaughtered instead of the other way around. Just give all our allies some sweet shades to protect them from friendly flashbangs. Problem solved.
-The range on the flashing of the grenade is pretty insane, while the concussion is tiny.
I throw a concussion grenade all the way across the lane in the first part of Trainyard, and I still get flashbanged (even when I look away), despite the grenade being half a mile away. Whereas the concussion part (the part that disables deployables and give you a “+10 -Concussed” bonus) is very tiny.
Just reduce the range of the flashing and increase the range of the concussion a bit.
- HP seems a bit low
When you consider how freaking huge his backpack is, he becomes an easy target. If you occupy the entire space of the crosshairs, you should probably have more HP. I think if we just nudged it up to 175HP he would be good to go.
Feel free to leave any suggestions/stories below I guess.
