@ night i mean if they want to salvage a horrible release of a good game they will fix it >:D … if not then … idk
VERY poor ATI performances - what's the exact status on this matter?
plz, go home.
on friday, which was the release date for europe, they fixed a major bug. you know, the texture gridding thing for ati users.
do you even know how much lines of code must be looked at? you need to identify the problem, need to solve it, need to run it through qa, test it some more and then shove it out to release.
if you rush things and go like “ok, i think i fixed this problem” then another two will pop up.
its weekend and i would totally understand when the guys over at splash damage do just this. have their weekend. but they’re not. i saw crispy here at least and hes responding to topics. you think hes the only guy working that time right now at splash damage? i doubt it.
if you would turn your brain on and think for a few seconds, its about jobs here. they definetely dont go like “hehe, we released the game now the community can **** itself.” you know. you dont get rich by releasing one game and then go like, “i move into my villa in france or wherever”. no, you must work for a living and you better work your ass off so you can keep your work. if you quit, you quit. your unemployed if you quit. get it? i bet thats the way sd is going. they quit because they want to get unemployed. man. if you didnt get the sarcasm, read again.
oh, i forgot. go play batman and leave us alone.
The game was in development since 2008 and delayed time and time again to make sure everything was “tip top shape.” The game should be flawless after 6 months of them saying they were doing nothing but fixing balance issues and things.
When they started this game in 2008, ATI cards were getting great benchmarks and I know a lot of people who actually switched brands because they were scoring better than Nvidia on all kinds of things (I was 1 of them); common sense tells me they’d test especially hard on whatever cards were “hot” (like the 4870s, 5870s, etc.) at the time just because more people would have them and if something went wrong with those cards (like it did) more people will be complaining.
maybe they thought in 3 years people would have different graphics cards ?
[QUOTE=kilL_888;308328]plz, go home.
on friday, which was the release date for europe, they fixed a major bug. you know, the texture gridding thing for ati users.
do you even know how much lines of code must be looked at? you need to identify the problem, need to solve it, need to run it through qa, test it some more and then shove it out to release.
if you rush things and go like “ok, i think i fixed this problem” then another two will pop up.
its weekend and i would totally understand when the guys over at splash damage do just this. have their weekend. but they’re not. i saw crispy here at least and hes responding to topics. you think hes the only guy working that time right now at splash damage? i doubt it
if you would turn your brain on and think for a few seconds, its about jobs here. they definetely dont go like “hehe, we released the game now the community can **** itself.” you know. you dont get rich by releasing one game and then go like, “i move into my villa in france or wherever”. no, you must work for a living and you better work your ass off so you can keep your work. if you quit, you quit. your unemployed if you quit. get it? i bet thats the way sd is going. they quit because they want to get unemployed. man. if you didnt get the sarcasm, read again.
oh, i forgot. go play batman and leave us alone.[/QUOTE]
Problems is the game is broken right now. Sound cutting out refuel everytime? horrible fps performance? They released this game early and they have to pay the price. I have every right to be upset with the broken game i have atm. As far as crispy goes im interested and what product he actually tested. Looks like brink wasnt tested at all. I mean refuel sound cuts out everytime, how was that missed?
Well considering everywhere is in a recession, people aren’t buying new 300$ graphics cards every year; that was evident in 2008 that people weren’t going to be upgrading like normal every year. We also can look at the fact the latest ATI cards are having this issue just like the older ones; that shows its their fault and not just old cards not being able to support the game.
Also a lot of people stick with cards that are the “best” of the series or of a couple series. People are still playing games with 8800s and they can play like every game with stable FPS; I know I’m sticking with my 4870 until another card, be it Nvidia or ATI, comes along and is just as big a bang for your buck and will have the same lasting power.
ET:QW played perfectly fine with my 4870 and this game is no better (if anything, the more I play the more I realize it’s a step back from ET:QW) than ET:QW in terms of graphics and things. TF2 and BC2 also play just fine. Heck my card could even play Crysis 2 on normal and I think advanced. That game sure as heck looked prettier than this one and I noticed very, very little lag (and a lot of that could be put down to shoddy servers since the pings were 300 or 400).
Brink is semi Broke as a cheap run down motel they sent it out on the 10 and not the 17 saying it was done clearly there was lil too none in testing it on a normal pc be for sending it out or we wouldent have gridlines or mad FPS drops
no. the problem is that at these times it seems that every new game suffers some major or minor bugs. the problem is also that development gets more and more complicated while publishers still push their deadlines on you.
i dont buy that many games. i used to play world of warcraft and thats it. the first game i bought in years was crysis2. do you know how ****ed up that game is? and whats funny is that its still is after, i dont know, 1 or 2 months after release. i cant even remember. whats more funny? they announced dlc for their multiplayer which is as broken as day 1. lmao… i also was told and/or read that, for example, cod black ops also had major issues at launch.
but. i must agree to you. you have every right to be upset. but you must look at it at the right perspective. seems that there are no games that come 100% bug free at release. i personally cant understand why this happens in generel. i have some guesses though. its ablout the money and the marketing, but i dont want to get deeper into that.
think positive. splash damage started as a modding team. they have a very strong fan base and they are known to be close to their community. give it at least a few days or max till the end of the month when ati will release their new 11.6 drivers with improvements for brink.
in another thread i stated that the performance issue is alone sd’s fault. i think i have to revise that. as it turns out ati also plays a major role in that issue.
so. hate some less. be more patient. if you want this game to succeed for you personally, if you want to it to evolve, give it some time and it will. i can only imagine it running smoothly at a constant 60fps right now and imagining this makes me smile.
hhmmm, what was the reason I don’t buy software on release day ?
it’s here somewhere, I just can’t put my finger on it
oh yeah, I wait a week or so till it gets patched, then I get it
I am the only version 1.0 that worked as expected out of the box
Like it’s not bad enough to release a game that’s running SO bad for all the ATI users, SD isn’t even communicating on what’s going on.
LOL @ the “leave them alone, it’s week end” comments. There are no such things as “week end” the couple next days after a game release jesus
I’m seriously hoping that SD will communicate regarding this mess monday or tuesday, and fix their product very fast. I mean, how you can possibly release a game that’s gonna pretty much exclude ALL ATI’s users is beyond me.
I can’t believe for a second that this “issue” was unknown to SD, so i’m gonna have to go and believe they decided to not care and release their flawed product as it is for some reason…
ATI has said they’ll address specific Brink concerns in 11.6
[edit] on a side note, I have an ATI card in my comp right now, it’s the only one I’ve ever had and it’ll be the last, they just don’t care about openGL, and I won’t tolerate their indifference
wtf SD had a long long time too test this date it was given befor was spring 2010 after a push back what where they doing puting it on the back burner.
lol, my house would be a bad place to storm, too easily defended, choke points everywhere and a turret guarding every corner

and the funniest part, you think I’m joking

lmaoo nail … yea ati needs to get on open gl… and SD needs to get on their game performance … so its both of their faults … maybe more one than the other
bummp >:D i think both companies are at fault … but one more than the other … i wonder which one
That hardly matters. Are any of these cards useless today?
4870X2 (Q3 2008) > 5870 (Q4 2009) > 6870 (Q4 2010)
9800GX2 (Q1 2008) > GTX 285 (Q1 2009) > GTX 460 (Q4 2010)
It’s because PC graphics can’t get too far ahead of consoles. Too much effort and too many resources for little return on that market. Doing a dual or triple release means they keep them all about the same. That’s why cards from over three years ago still run pretty well.
[QUOTE=Nail;308545]ATI has said they’ll address specific Brink concerns in 11.6
[edit] on a side note, I have an ATI card in my comp right now, it’s the only one I’ve ever had and it’ll be the last, they just don’t care about openGL, and I won’t tolerate their indifference[/QUOTE]
Can you give your source? Where did ATI say that?
one of the programmers for catalyst tweeted this:
http://www.splashdamage.com/forums/showthread.php?p=309399#post309399
sigh man this sucks… and i just had my first crash too