I was wondering what you guys’ views were on building vertically layered maps in ET. It seems like the command map system was not designed for this type of map.
I’ve got an idea for a map that has a multi-layered tunnel system underneath a playable terrain, but it seems that players would be confused as to where teammates were located on the command map.
Are these types of maps discouraged in ET? Or can you separate the map into separate “floors” and draw them next to each other on the command map?

