vertexlighting


(Darkman]I[) #1

hello guys,

I have a problem with my vertex-shadows. in original id maps when i activate the vertex option, the whole map looks on each place equal bright -> no bad looking vertex-shadows.
but when I start my map with vertex, every wall and floor (…) has these “shadows”. here some examples:

q3dm11, r_gamma 1.0, same configuration, lightmap/vertex

and here is another example with q3dm6 and my map:

q3dm6/dm3-tn1, r_gamma 1.0, same configuration, vertex/vertex

how can i prevent this?

hope you can help me. :banana:


(Jeppa) #2

moment… you WANT vertex to look like fullbright?
WHY???
if YES, don’t use q3map2… use old q3map :slight_smile:


(The5thHorsemen) #3

or flood the level with _minlight

like _minlight 25 or 30 maybe…


(ydnar) #4

I’ve gone over this many times.

The old vertex light code is gone.

You can get brighter vertex lighting with _minvertexlight if you really want it.

The best solution is to map cleanly so your map doesn’t have odd vertex shadows.

y


(Darkman]I[) #5

big thx, i will test it. :clap: