hello guys,
I have a problem with my vertex-shadows. in original id maps when i activate the vertex option, the whole map looks on each place equal bright -> no bad looking vertex-shadows.
but when I start my map with vertex, every wall and floor (…) has these “shadows”. here some examples:
q3dm11, r_gamma 1.0, same configuration, lightmap/vertex

and here is another example with q3dm6 and my map:
q3dm6/dm3-tn1, r_gamma 1.0, same configuration, vertex/vertex

how can i prevent this?
hope you can help me. 

