hi,
following screenie taken from a dumb test map with vertex lighting on the wall:

there’s only one light in this scene and 4 brushes. Obviously, the lighting is weird.
I checked intensively for bad brushes, and I am finally convinced there are none (rebuilt every brush several times).
So I don’t really know what is happenning here. I’m guessing some wrong with vertex lighting. The weird lighting disappears when i replace the vertex lighting with a lightmap in the shader.
The simple test map can be found at: http://home.planetinternet.be/~froidcoe/vertexlight_err.zip. The zip includes the map and the shader for the vertex lit wall.
map was run in sof2. Compiled with q3map2 2.5.4:
(lighting stage) options -v -game sof2 -light -fast -filter -super 2
(ran from GTK)
regards
fraco
