bug: on Waterloo after you blow up the wall, the area that shows there you should plant your bomb is still there.
Few things about the GUI:
I love it, but here is some feedback.
One of the things that i really liked about Brink, was the ‘Objective wheel’.
I think it was a great idea, to help newcomers. It basicly acts like a questlog, just like in a MMO. -Okey, i want to do “stuff”, where should i start? - Bring up the magical wheel and it will tell you!
In the early days of Xt, understanding some of the objectives took me some time. Like the spawnpoint on Waterloo, phase1. I didn’t know what it is, where it is, and what is supposed to do, what is the true benefit for us, capturing it. But i heard the announcement that we are capturing it, great!

So my opinion is, remove the textual objective explanation from the GUI, it has one purpose, to explain the objective to someone who don’t know that to do. But for those who know the map, it’s just a pointless visual clutter. Not like we have much GUI clutter, but anyway :).
Bring back the ‘Objective wheel’, explain the objectives there (even in a bit more detailed fashion, like: if you capture the spawnpoint you have a greater chance to plant the bomb at the wall.)
Explaining your goals on the map quickly is really important. Everybody who will play this game knows how to play an FPS game. But this is not COD, where you can run around and kill ppl (ok, obv. you can do that). Since this game will be free, a lot of ppl will try it out, and if they are runing like a clueless on the map, they gonna put the game down, and might not pick it up again.

