[QUOTE=Coup_de_grace;440875]@Ciakgb
yup catnadian is right, many people including me have pointed out that if knarly also received a similar energy reduction it would simply be the strongest melee around, and that gives us no reason to use other melee weapons which is against what the devs have in mind. It is a lower tier-ed weapon with lower SP cost so one would assume that it would naturally perform slightly below par. It also gives you more reasons to use other more awesome weapons in the arsenal!!!
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How about lowering its equipment cost to 3 than? Would that still be overpowered? It’ll allow more team combinations that way as well. IMO the cost of use for the melee weapons should be:
Knarly Knife: 3 - Weakest overall that cost 3 energy to attack, but might get some use due to being able to have new team formations.
Karma Katana: 4 - Weak melee that cost 3 energy to attack.
Seville Slugger: 4 - Weak pushback melee that cost 3 energy to attack.
The Persuader: 5 - Buff damage to 80, so it is above the lumber numberer slightly. Strong pushback melee that cost 4 energy to attack.
Lumber Numberer: 5 - Strong melee that cost 4 energy to attack.
Salad Jammer: 6 - Strongest pushback melee that cost 4 energy to attack
Chain Awesome: 6 - Strongest melee that cost 4 energy to attack
This seems like a very balance spread according to myself.