1st ime just gona say, djmels you have some realy good ideas and the way this is going is much better than the usual get rid of self healing cut out the flamer sort of idea
if you wana talk on msn and try come up with a good plan for a mod like this
now to your surgestions
the one where a few members have the dynomite and pilars, interesting and i prob should do some more thought on it… only 2 things i can see wrong with it
*2 noobs could end up with the dyno and then the whole team is suffereing becasue of it
*the soldiers class who is now made for fighting could get it and efectively do the hole objective himself easily
ok there should be soldiers on the axis to counter this but imagine medics also having dynomite on ET, or cov ops with dyno. prob every match would end with someone sneeking through… and this sometimes does ruin the match for everyone else
thought perhaps the players could get an acuracy increase by being near a cov ops. and i love you idea about smoke being less thick when near a cov ops
the best thing about multiplayer that you dont have to play predicatable and flawed (always in some way or other) AI, you get real poeple. but for this seams to be more of a disadvantage. all the effects we have though of dont realy give you the same advantage as the others like medic and filed ops
this mod seems to eb heading int eh way of teamplay with the proxy idea and the cov ops was made with the intention of being the lone wolf, it doesnt realy fit. to snipe you would need to be away from the rest of your team and uniforms wouldnt realy help when your with a crowd of your own team
only just thinking about it so dont get too surprised but maby it would be best to remove this class! or replace it with another. the players who would play as this could be useful in taking up the other roles more esential to the match
the voice chats of we have too many are definatly a good idea, especialy when you join a server to find 7 cov ops and no medics. But like the we need vsays most players dont always take that much notice
a class limiting sytem that alows only setrtain levels of classes on each team depedning on how many players there are perhaps. but then popel could get stuck playing as a class they hate, that way is forincing the players to do what is wanted like when the panzer is taken away, it would be better to make them not wat to use it beacuse there were better things for them
this post is getting kinda big so ill leavit this post there for now