After much hard work following our first playable version (formerly called V2_base), we have beta 1 ready for more widespread pub testing. Props to a great team with contributions by thegnat (command map), Seven_DC (much interior decorating), Mean Mr. Mustard (terrain, tunnel, and tons of scripting), and Crotalus for throwing in some very nice improvements to our signage.
We also tried some new things in the map: random objective locations, dual return points for objectives (completed in any order), deliver then blow objectives. Hope you all enjoy our work.
Download Links
http://www.pcgamemods.com/5066/
http://www.fileplanet.com/dl.aspx?/planetwolfenstein/4newbies/vengeance_b1.zip
Here is a quick overview of the map (this is all from the HTML readme in the .zip file):
Map Overview

Axis Objectives
- Destroy Main Gate to gain access to base
- Secure main flag
- Breach Ammo Bunker Doors and locate fail safe codes in one of three bunkers
- Deliver a set of fail safe codes to the South Launch Command Bunker
- Dynamite the South V2 Rocket
- Deliver a set of fail safe codes to the North Launch Command Bunker
- Dynamite the North V2 Rocket
- Secure and construct the Command Post to create another spawn point
General Notes
- Map is designed for 12-28 players
- Axis are on offense
- In order to destroy a rocket, a set of fail safe codes must be taken from the Ammo Bunker to a appropriate Launch Control Bunker. This will deactivate the fail safes, which enables the rocket to be dynamited
- Fail safe codes appear randomly in one of the three Ammo Bunkers
- Fail safe code command map markers are invisible whenever the bunker door is constructed. Once the door is blown, the icon will appear on the Axis command map
- Fail safe codes can be delivered to the Launch Control Bunkers in any order
Screenies to follow












I see alot of new eye candy in this map…





