I play Vassili a LOT and I feel like half the time my motion sensors are a useless form of defence because of how low the frequency of the spotting ‘wave’ goes out from the sensor.
The problem is that often I will be trying to cover two opposing directions at once, so I’ll throw my motion sensor down on corridor and I will look the other way with my rifle, so that as soon as my motion sensor goes off I can turn back and shoot the enemy coming through the first corridor. However, half the time (if my opponent HAPPENS to run through my motion sensor at the perfect time) my motion sensor will go off with a “spotted” but I will turn around and the opponent is already RIGHT next to me, giving me little time to react. The truly annoying thing about this is that it is inconsistent - sometimes it will spot the opponent as soon as they enter the sensor’s radius, but other times the enemy can make it past halfway across before I get a notification.
So my solution is to simply make the spotting ‘pulse’ about 33% more frequent.
If people think this would make his sensor OP, then we could just reduce the amount of time people remain spotted by 33%.
You probably should throw it farther down the flank area so its more likely to catch them before they’re in your face and possibly spot people going to other areas.
I do agree with all the 3 posts so far. His heartbeat waves could use just some slight buff, shouldn’t really do much harm honestly, but if it doesn’t happen it’s really fine. Also his sniper rifles’ hit detection is horrible. Sometimes you get shots, sometimes you don’t. Sometimes it takes like 20 shots to take out a deployable from a long range because it doesn’t register the shot for some reason. Also Fe-lix needs some buff, it’s only advantage over MOA is like 4 more damage and a bigger hitbox, like that even changes anything.
Think Felix’s is meant more for lower skill players. People who can hit moving targets but aren’t particularly good with headshots. Does a fair amount of damage allowing you to get an assist.
Personally, rather have an SMG loadout for Vassi, maybe they’ll give one to Aimee instead. I like the concept of the sensor, but I’m not good enough for sniper rifles.
As for the sensors themselves. Aim for someplace close to a common used walk way either behind a wall or throw it on top of a box or vehicle (or under the vehicle).
I’ve made this point in another post, but I think the best way to fix the MOA/FEL-IX unbalance is to remove the insta-gib ability from the MOA (but leave it on the FEL-IX). To clarify, this means that the MOA can still 1 shot headshot all mercs (except Rhino) - but the merc who dies from that headshot does NOT become instantly gibbed and un-revivable.
A lot of the competitive players of DB have said that the MOA’s insta-gib is one of the most overpowered abilities in the game - perhaps by making the FEL-IX into the only insta-gib sniper would balance this out. As well as this, it would create an interesting trade-off between a faster firing, larger magazine’d MOA and the ability to insta-gib from the FEL-IX.
I’ve made this point in another post, but I think the best way to fix the MOA/FEL-IX unbalance is to remove the insta-gib ability from the MOA (but leave it on the FEL-IX). To clarify, this means that the MOA can still 1 shot headshot all mercs (except Rhino) - but the merc who dies from that headshot does NOT become instantly gibbed and un-revivable.
A lot of the competitive players of DB have said that the MOA’s insta-gib is one of the most overpowered abilities in the game - perhaps by making the FEL-IX into the only insta-gib sniper would balance this out. As well as this, it would create an interesting trade-off between a faster firing, larger magazine’d MOA and the ability to insta-gib from the FEL-IX.[/quote]
Ehh…I mean it seriously takes some skill to headshot someone. Unlike other FPS games, this game you can’t quickscope because it’s better to go for instagibbing if possible, while other games it’s just a one shot kill on the upper body and also the characters in those games move WAY slower than Dirty Bomb’s mercs, which is even harder to aim in Dirty Bomb.
He already has machine pistols as secondaries, which decimate squisher mercs in CQB-in fact I’d love to see them deleted (give him only pistols and revolvers)
I’ve made this point in another post, but I think the best way to fix the MOA/FEL-IX unbalance is to remove the insta-gib ability from the MOA (but leave it on the FEL-IX). To clarify, this means that the MOA can still 1 shot headshot all mercs (except Rhino) - but the merc who dies from that headshot does NOT become instantly gibbed and un-revivable.
A lot of the competitive players of DB have said that the MOA’s insta-gib is one of the most overpowered abilities in the game - perhaps by making the FEL-IX into the only insta-gib sniper would balance this out. As well as this, it would create an interesting trade-off between a faster firing, larger magazine’d MOA and the ability to insta-gib from the FEL-IX.[/quote]
Ehh…I mean it seriously takes some skill to headshot someone. Unlike other FPS games, this game you can’t quickscope because it’s better to go for instagibbing if possible, while other games it’s just a one shot kill on the upper body and also the characters in those games move WAY slower than Dirty Bomb’s mercs, which is even harder to aim in Dirty Bomb.[/quote]
Honestly I don’t get on the receiving end of good Vassili players that often, but the reason I say that the MOA needs a nerf is because the pro players in the Dirty Cups have complained that he is the most OP class in the game BECAUSE OF THAT INSTA-GIB. Sure, you need someone amazing like ChickenNWaffles or Linkzr to command that amazing potential, but it definitely is a bit too strong for competitive play. Making the MOA into a weapon that could satisfy casual players by still giving them 1 shot kills with headshots but not insta-gibbing would mean that you wouldn’t require these insane skills of the pros to make Vassili worthwhile, and at the same time it would make the FEL-IX into the skill-rifle which has far more potential gain (insta-gib) if you can make the shots connect every time.
But no, I do agree that it is great to see a game that doesn’t reward snipers for quick-scoping so much - I actually would prefer to play CS:GO if they removed the AWP and left the Scout in so that snipers would actually have to be accurate and not a rambo rifle that can ace an entire team in seconds. Getting the 1 shot kills in DB is so much more satisfying.
Instagib is possibly the most frustrating thing in this game right now for me. A good sniper, as always, is a nightmare to deal with and you usually need to bring your own one to counter them.
Makes me dread pugs sometimes when I see a good sniper on the enemy team.
Most of the times i’ve lost in comp, has been due to vasilis that instagib anything and everything coming from anywhere, any time, moving or standing or jumping or shooting back or not shooting back without even flinching before anyone can even see them, were they near or far. Good vasili seems to be able to hold half the enemy team down singlehandedly by instakilling anyone while ALSO preventing revives AND topping on xp AND kills. They can even scope normally while they are getting shot at and while jumping. So, if some class doesn’t need buff of any kind, it’s vasili. Luckily it’s useless in most situations and phases but still a game breaker in some. Bullet in the head is a bullet in the head and sniper being the only class able to instakill/gib ppl in 0,0 seconds from any given distance is advantage enough. Taking the damage down just a little bit and maybe THEN adding on the other powers, would give it a nice balance and make it a lot less broken in any way.
Don’t get me wrong, I think that the MOA’s insta-gib is a quite overpowered - I’ve already made discussion boards on removing it on the MOA but keeping it on the FEL-IX and dropping the FEL-IX’s firerate even further.
But this discussion is about his motion sensors - I’m sure you will agree that they are more of a slight addition to Vasilli, whereas they could add so much more strategy into the game. I really wish his motion sensors could be more reliable, so that his careful placement was much more important than it currently is (where people can run almost completely across the motion sensor’s radius before they get ‘spotted’ by it if they have the luck/skill to time it perfectly).
Besides the term of detection, I also wanted to complain about the duration of the sensor…
I don’t play Vassili as much as you do (use him only if there is sniper on the enemy team, but not on my team.), but 20sec cooldown with 20sec duration was quite annoying to me.
Had to throw those within every 20seconds… while busy counter-sinping, and reloading.
Maybe 30 seconds or longer duration and cool down would be nicer I think.